diff --git a/android/assets/jsons/translations/Catalan.properties b/android/assets/jsons/translations/Catalan.properties index 2863886760..83839f45da 100644 --- a/android/assets/jsons/translations/Catalan.properties +++ b/android/assets/jsons/translations/Catalan.properties @@ -1592,8 +1592,7 @@ Domain: [param] = Domini: [param] Toggle UI (World Screen only) = Commuta IU (només a la vista del món) Overrides yields from underlying terrain = Sobreescriu la producció del terreny que hi hagi a sota No yields = Sense producció - # Requires translation! -Mod: [modname] = +Mod: [modname] = Mod: [modname] # Policies @@ -1979,8 +1978,7 @@ Receive a tech boost when scientific buildings/wonders are built in capital = Qu Can be continually researched = Es pot investigar indefinidament [relativeAmount]% Golden Age length = La durada de les edats d’or augmenta un [relativeAmount] % Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount] % [cityFilter] per la pèrdua de població per atacs nuclears. - # Requires translation! -Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = +Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount] % [cityFilter] de dany a la guarnició per atacs nuclears Rebel units may spawn = Poden aparèixer unitats rebels. Unbuildable = No es pot construir. Can be purchased with [stat] [cityFilter] = Es pot comprar amb [stat] [cityFilter] @@ -2449,8 +2447,7 @@ Main Menu = Menú principal World Screen = Vista del món Map Panning = Desplaçament del mapa Unit Actions = Accions de les unitats - # Requires translation! -City Screen = +City Screen = Vista de la ciutat Popups = Finestres emergents Menu = Menú Next Turn = Proper torn @@ -2491,42 +2488,24 @@ Pan Down Alternate = Desplaça cap avall (alternatiu) Pan Right Alternate = Desplaça cap a la dreta (alternatiu) Transform = Transforma Repair = Repara - # Requires translation! -Add to or remove from queue = - # Requires translation! -Raise queue priority = - # Requires translation! -Lower queue priority = - # Requires translation! -Buy Construction = - # Requires translation! -Buy Tile = - # Requires translation! -Buildable Units = - # Requires translation! -Buildable Buildings = - # Requires translation! -Buildable Wonders = - # Requires translation! -Buildable National Wonders = - # Requires translation! -Other Constructions = - # Requires translation! -Next City = - # Requires translation! -Previous City = - # Requires translation! -Show Stats = - # Requires translation! -Toggle Stat Details = - # Requires translation! -Great People Detail = - # Requires translation! -Specialist Detail = - # Requires translation! -Religion Detail = - # Requires translation! -Buildings Detail = +Add to or remove from queue = Afegeix o treu de la cua +Raise queue priority = Augmenta la prioritat a la cua +Lower queue priority = Redueix la prioritat a la cua +Buy Construction = Compra la construcció +Buy Tile = Compra la casella +Buildable Units = Unitats que es poden fer +Buildable Buildings = Edificis que es poden construir +Buildable Wonders = Meravelles que es poden construir +Buildable National Wonders = Meravelles nacionals que es poden construir +Other Constructions = Altres construccions +Next City = Ciutat següent +Previous City = Ciutat anterior +Show Stats = Mostra estadístiques +Toggle Stat Details = Commuta els detalls estadístics +Great People Detail = Detalls dels grans personatges +Specialist Detail = Detalls dels especialistes +Religion Detail = Detalls de la religió +Buildings Detail = Detalls dels edificis Confirm Dialog = Confirma el diàleg Cancel Dialog = Cancel·la el diàleg Upgrade All = Millora-ho tot diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 61d95ce84f..5e0773328b 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -1598,8 +1598,7 @@ Domain: [param] = Dominio: [param] Toggle UI (World Screen only) = Imposta IU (solo schermata Mondiale) Overrides yields from underlying terrain = Sovrascrive le rese dal terreno sottostante No yields = Nessuna resa - # Requires translation! -Mod: [modname] = +Mod: [modname] = Mod: [modname] # Policies @@ -1986,8 +1985,7 @@ Receive a tech boost when scientific buildings/wonders are built in capital = Ri Can be continually researched = Ricercabile all'infinito [relativeAmount]% Golden Age length = Aumenta la durata dell'Età dell'Oro del [relativeAmount]% Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% popolazione persa negli attacchi nucleari [cityFilter] - # Requires translation! -Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = +Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% danno da armi nucleari alla guarnigione [cityFilter] Rebel units may spawn = Potenziale comparsa di ribelli Unbuildable = Non costruibile Can be purchased with [stat] [cityFilter] = Acquistabile con [stat] [cityFilter] @@ -2460,8 +2458,7 @@ Main Menu = Menu principale World Screen = Schermata mondiale Map Panning = Panoramica mappa Unit Actions = Azioni unit� - # Requires translation! -City Screen = +City Screen = Schermata cittadina Popups = Popup Menu = Menu Next Turn = Turno successivo @@ -2502,42 +2499,24 @@ Pan Down Alternate = Panoramica giù (alternata) Pan Right Alternate = Panoramica destra (alternata) Transform = Trasforma Repair = Ripara - # Requires translation! -Add to or remove from queue = - # Requires translation! -Raise queue priority = - # Requires translation! -Lower queue priority = - # Requires translation! -Buy Construction = - # Requires translation! -Buy Tile = - # Requires translation! -Buildable Units = - # Requires translation! -Buildable Buildings = - # Requires translation! -Buildable Wonders = - # Requires translation! -Buildable National Wonders = - # Requires translation! -Other Constructions = - # Requires translation! -Next City = - # Requires translation! -Previous City = - # Requires translation! -Show Stats = - # Requires translation! -Toggle Stat Details = - # Requires translation! -Great People Detail = - # Requires translation! -Specialist Detail = - # Requires translation! -Religion Detail = - # Requires translation! -Buildings Detail = +Add to or remove from queue = Aggiungi o rimuovi da coda +Raise queue priority = Alza proprità coda +Lower queue priority = Abbassa proprità coda +Buy Construction = Acquista Costruzione +Buy Tile = Acquista Cella +Buildable Units = Unità costruibili +Buildable Buildings = Edifici costruibili +Buildable Wonders = Meraviglie costruibili +Buildable National Wonders = Meraviglie Nazionali costruibili +Other Constructions = Altre Costruzioni +Next City = Città successiva +Previous City = Città precedente +Show Stats = Mostra statistiche +Toggle Stat Details = Attiva/Disattiva dettagli +Great People Detail = Dettagli Grandi Personaggi +Specialist Detail = Dettagli specialisti +Religion Detail = Dettagli Religione +Buildings Detail = Dettagli edifici Confirm Dialog = Conferma dialogo Cancel Dialog = Cancella dialogo Upgrade All = Aggiorna tutto diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 173c5f4140..b9956bf392 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -107,10 +107,8 @@ See also = Hamchenin Bebinid Requires at least one of the following: = Be had e a'ghal yek mored niaaz ast: Requires all of the following: = Be hame ye mavared e zir niaaz ast: - # Requires translation! -Leads to [techName] = - # Requires translation! -Leads to: = +Leads to [techName] = Monjar be [techName] mishavad +Leads to: = Monjar mishavad be: Enables: = Fa’aal mikonad: Disables: = Gheyre fa’aal mikonad: @@ -122,8 +120,7 @@ Add to queue = Ezaafe kardan be saf Remove from queue = Hazf kardan az saf Show stats drilldown = Neshaan daadan e aamaar be joze’eiat Show construction queue = Neshan daadan e saf e saakht-o-saaz - # Requires translation! -No space to place this unit = +No space to place this unit = Fazaaye kaafi baraaye gharaar daadan e in niroo vojood nadaarad Cancel = Laghv Diplomacy = Siyasat @@ -164,14 +161,10 @@ Break promise = Shekastan e peyman We promised not to settle near them ([count] turns remaining) = Ma peyman bastim ke nazdik anha shahr nasazim ([count] nobat baghimande) They promised not to settle near us ([count] turns remaining) = Anha peyman bastand ke nazdik e ma shahr e jadid nasazand ([count] nobat baghimande) - # Requires translation! -[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = - # Requires translation! -[civName] is upset that you attacked [cityState], whom they have pledged to protect! = - # Requires translation! -[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = - # Requires translation! -[civName] has destroyed [cityState], whom you had pledged to protect! = +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] naaraahat ast ke shomaa az [cityState], ke aanhaa sogand be hefaazateshaan raa khorde and, darkhaast e baaj kardid! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] naaraahat ast ke shomaa be [cityState], ke aanhaa sogand be hefaazateshaan raa khorde and, hamle kardid! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] khashmgin ast ke shomaa [cityState] raa, ke aanhaa sogand be hefaazateshaan raa khorde boodand, naabood kardid! +[civName] has destroyed [cityState], whom you had pledged to protect! = [cityState] ke shomaa sogand be hefaazateshaan raa khorde boodid, tavassot e [civName] naabood shode ast! Unforgivable = Gheyr e Ghaabel e Bakhshesh Afraid = Tars @@ -193,8 +186,7 @@ Please don't settle new cities near us. = Lotfan nazdik e maa shahr jadid nasaaz Very well, we shall look for new lands to settle. = kheyle khob, maa donbaal e zamin haaye jadid baraaye mostaghar shodan khaahim gasht. We shall do as we please. = Maa har kaari delemaan bekhaahad anjaam midahim. We noticed your new city near our borders, despite your promise. This will have....implications. = Maa motevajje shodim alaa-raghm e gholi ke daadid nazdik e marz haaye maa shahr saakhte id. In... payaamad haayi khaahad daasht. - # Requires translation! -I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Be ettelaa’e bande reside ast ke lashkariyaan e man az [civName] baaj gerefte and, shahrestaani ke taht e hefaazat e shomaast.\nBe shomaa etminaan midaham ke in ettefaagh gheyr e amd boode, va omidvaaram ke in ba’es e jodaayi e maa nashavad. # Requires translation! We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = # Requires translation! @@ -218,17 +210,13 @@ Give a Gift = Hadieh daadan Gift [giftAmount] gold (+[influenceAmount] influence) = hadie daadan e [giftAmount] talaa (+[influenceAmount] Nofooz) Relationship changes in another [turnsToRelationshipChange] turns = Ravaabet dar [turnsToRelationshipChange] nobat e digar, avaz mishavand. Protected by = Taht e hefazat e - # Requires translation! -Revoke Protection = - # Requires translation! -Revoke protection for [cityStateName]? = +Revoke Protection = Baatel kardan e hefaazat +Revoke protection for [cityStateName]? = Baatel kardan e hefaazat az [cityStateName]? Pledge to protect = Sogand e mohaafezat - # Requires translation! -Declare Protection of [cityStateName]? = +Declare Protection of [cityStateName]? = E’laam e hefaazat az [cityStateName]? Build [improvementName] on [resourceName] (200 Gold) = Sakhtan e [improvementName] dar [resourceName] Gift Improvement = Behineh sazi e hadieh - # Requires translation! -[civName] is able to provide [unitName] once [techName] is researched. = +[civName] is able to provide [unitName] once [techName] is researched. = [civName] mitavaanad [unitName] eraa’e dahad vaghti ke [techName] tahghigh shode ast. Diplomatic Marriage ([amount] Gold) = Ezdevag siyasi ([amount] Talaa) # Requires translation! @@ -239,20 +227,14 @@ You have broken your Pledge to Protect [civName]! = Shomaa sogand e khod raa bar # Requires translation! City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = - # Requires translation! -[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = +[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] taht e hamleye [civName] ast va az hameye tamaddon haaye bozorg mikhaahad taa baa hadiye daadan e niroo haaye nezaami be aanhaa, beheshaan komak konand. [cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] taht e hamleye Barbar hast! Barbar haye nazdik be khaakeshaan raa naabood konid ta nofooz kasb konid. - # Requires translation! -[cityState] is grateful that you killed a Barbarian that was threatening them! = - # Requires translation! -[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = - # Requires translation! -[cityState] is deeply grateful for your assistance in the war against [civName]! = - # Requires translation! -[cityState] no longer needs your assistance against [civName]. = +[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] sepaasgozaar ast ke shomaa yek barbar ke aanhaa raa tahdid mikard, koshtid! +[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] taht e hamleye [civName] ast! [amount] taa az niroo haaye nezaamiye mohaajem raa bokosh taa aanhaa besheddat sepaasgozaar shavand. +[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] besheddat ghadr-daan e komak e shomaa dar jang bar alayh e [civName] ast! +[cityState] no longer needs your assistance against [civName]. = [cityState] digar be komak e shomaa bar alayh e [civName] niyaaz nadaarad. War against [civName] = Jang bar alayhe [civName] - # Requires translation! -We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = +We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Maa be komak e shomaa dar defaa’ bar alayh e [civName] niyaaz daarim. Koshtan e [amount] taa az niroo haaye nezaamiye aanhaa, sor’at e tahaajomeshaan raa kam mikonad. Currently you have killed [amount] of their military units. = Daar hal e haazer [amount] az artesh anha ra koshte'ed. You need to find them first! = Shomaa niaaz daarid aanhaa raa avval peydaa konid! @@ -272,10 +254,8 @@ Ally: [civilization] with [amount] Influence = Mottahed: [civilization] baa [amo Unknown civilization = Tamaddon e naashenaakhte Reach 30 for friendship. = Baraye doosti be 30 beresid. Reach highest influence above 60 for alliance. = Be bishtarin Nofooz, baalaaye 60, beresid to ham-peymaan shavid. - # Requires translation! -When Friends: = - # Requires translation! -When Allies: = +When Friends: = Hengaam e doosti: +When Allies: = Hengaam e ettehaad: # Requires translation! The unique luxury is one of: = Demand Tribute = Darkhaaste baaj @@ -287,16 +267,13 @@ Take [amount] gold (-15 Influence) = Bardaashtan e [amount] talaa (-15 nofooz) Take worker (-50 Influence) = Bardaashtan e kaaregar (-50 nofooz) [civName] is afraid of your military power! = [civName] az ghodrat e artesh e shomaa haraasaan ast! - # Requires translation! -Major Civ = +Major Civ = Tamaddon e bozorg No Cities = Bedoon e shahr Base value = Meghdaar e paaye Has Ally = Mottahed daarad Has Protector = Mohaafez daarad - # Requires translation! -Demanding a Worker = - # Requires translation! -Demanding a Worker from small City-State = +Demanding a Worker = Darkhaast kardan e kaaregar +Demanding a Worker from small City-State = Darkhaast kardan e kaaregar az shahrestaan e koochak # Requires translation! Very recently paid tribute = # Requires translation! @@ -348,14 +325,11 @@ Non-existent city = [resourceName] not required = Niaazi be [resourceName] nist # Requires translation! Lost ability (vs [originalUnit]): [ability] = - # Requires translation! -Upgrade all [count] [unit] ([cost] gold) = +Upgrade all [count] [unit] ([cost] gold) = Erteghaay e hameye [count] [unit] ([cost] talaa) National ability = Tavaanaai melli [firstValue] vs [secondValue] = [firstValue] bar alayh e [secondValue] - # Requires translation! -Gained = - # Requires translation! -Lost = +Gained = Be dast aamade +Lost = Az dast rafte # New game screen @@ -409,10 +383,8 @@ Min number of Civilizations = Haddeaghal te’daad e tamaddon haa Max number of Civilizations = Haddeaksar te’daad e tamaddon haa # Requires translation! Random number of City-States = - # Requires translation! -Min number of City-States = - # Requires translation! -Max number of City-States = +Min number of City-States = Haddeaghal te’daad e shahrestaan haa +Max number of City-States = Haddeaksar te’daad e shahrestaan haa One City Challenge = Chaalesh tak shahri Enable Nuclear Weapons = Fa’aal boodan e selaah haye hastei # Requires translation! @@ -428,8 +400,8 @@ Victory Conditions = Sharaayet e Piroozi Scientific = Elmi Domination = Solte bar Digaraan Cultural = Farhangi -Diplomatic = Siasi -Time = Zaman +Diplomatic = Siyaasi +Time = Zamaan # Requires translation! Your previous options needed to be reset to defaults. = @@ -441,10 +413,10 @@ Your previous options needed to be reset to defaults. = Map Shape = Shekl e Naghshe # Requires translation! Enabled Map Shapes = -Hexagonal = Shesh-zeli +Hexagonal = Shesh-zel’i tor # Requires translation! Flat Earth Hexagonal = -Rectangular = Morabbari +Rectangular = Morabba’ tor Height = Tool Width = Arz Radius = Sho’aa @@ -526,8 +498,7 @@ No victory conditions were selected! = Hich shart e bordi entekhaab nashode! Mods: = Mod haa: # Requires translation! Extension mods = - # Requires translation! -Base ruleset: = +Base ruleset: = Majmoo’e ghavaanin e paaye: # Note - do not translate the colour names between «». Changing them works if you know what you're doing. # Requires translation! The mod you selected is incorrectly defined! = @@ -548,8 +519,7 @@ You can play it, but «GOLDENROD»don't expect everything to work!«» = This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = # Requires translation! Are you really sure you want to play with the following known problems? = - # Requires translation! -Base Ruleset = +Base Ruleset = Majmoo’e ghavaanin e paaye [amount] Techs = [amount] Teknoloji ha [amount] Nations = [amount] Mellt ha [amount] Units = [amount] Niroo ha @@ -565,8 +535,7 @@ World Wrap = World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = # Requires translation! Anything above 80 by 50 may work very slowly on Android! = - # Requires translation! -Anything above 40 may work very slowly on Android! = +Anything above 40 may work very slowly on Android! = Har chizi baalaaye 40 momken e rooye android kheyli kond kar kone! # Map editor @@ -636,8 +605,7 @@ Position: [param] = Mogheiyat: [param] Starting location(s): [param] = # Requires translation! Continent: [param] ([amount] tiles) = - # Requires translation! -Resource abundance = +Resource abundance = Faraavaniye manaabe’ # Requires translation! Change map to fit selected ruleset? = # Requires translation! @@ -687,8 +655,7 @@ Distribute ice = Tozi’e yakh Assign continent IDs = Place Natural Wonders = Gharaar daadan e ajaayeb e tabi’i Let the rivers flow = Bogzaar rood ha jaari shavand - # Requires translation! -Spread Resources = +Spread Resources = Enteshaar e manaabe’ Create ancient ruins = Kharaabe haaye baastaani besaaz # Requires translation! Floodfill = @@ -697,12 +664,10 @@ Floodfill = Remove features = # Requires translation! Remove improvement = - # Requires translation! -Remove resource = +Remove resource = Hazf e manaabe’ # Requires translation! Remove starting locations = - # Requires translation! -Remove rivers = +Remove rivers = Hazf e rood haa # Requires translation! Spawn river from/to = # Requires translation! @@ -730,8 +695,7 @@ Game ID copied to clipboard! = ID e Baazi kopi shod Friend name = Naam e dost Player ID = ID e Baazi kon Please input a name for your friend! = Lotfan yek esm baraaye doostat bezaar! - # Requires translation! -Please input a player ID for your friend! = +Please input a player ID for your friend! = Lotfan yek Player ID baraaye doostat vaared kon! Are you sure you want to delete this friend? = Motma’ennid ke mikhahid in doost raa paak konid? # Requires translation! Paste player ID from clipboard = @@ -798,12 +762,11 @@ You can only resign if it's your turn = Faghat vaghti mitavaanid kenare giri kon [civName] resigned and is now controlled by AI = [civName] kenare giri kard va haalaa tavassot e hoosh-masnooi kontorol mishavad # Requires translation! Last refresh: [duration] ago = - # Requires translation! -Current Turn: [civName] since [duration] ago = -Seconds = Sanie ha -Minutes = Daghighe ha -Hours = Sa'at ha -Days = Roz ha +Current Turn: [civName] since [duration] ago = Nobat e fe’li: [civName] az [duration] e pish +Seconds = Saniye +Minutes = Daghighe +Hours = Saa'at +Days = Rooz [amount] Seconds = [amount] Sanie ha [amount] Minutes = [amount] Daghighe ha [amount] Hours = [amount] Sa'at ha @@ -814,8 +777,7 @@ Server limit reached! Please wait for [time] seconds = File could not be found on the multiplayer server = # Requires translation! Unhandled problem, [errorMessage] = - # Requires translation! -Please enter your server password = +Please enter your server password = Lotfan gozarvaazheye server e khod raa vaared konid Set password = Ta’in e gozarvaje Password must be at least 6 characters long = Gozarvaje bayad haddeaghal shaamel e 6 kaaraakter baashad # Requires translation! @@ -839,7 +801,7 @@ Current saves = Zakhire-saazi haaye fe’eli Show autosaves = Neshaan daadan e Zakhire-saazi haaye khodkaar Saved game name = Naam e baazi e zakhire shode # This is the save game name the dialog will suggest -[player] - [turns] turns = [player] - [turns] nobat ha +[player] - [turns] turns = [player] - [turns] nobat Copy to clipboard = Kopi Copy saved game to clipboard = Kopi kardan e baazi e zakhire shode Could not load game! = Baazi baargozaari nashod! @@ -857,8 +819,7 @@ Delete save = Hazf e zakhire-saazi [saveFileName] deleted successfully. = [saveFileName] baa movaffaghiat paak shod. # Requires translation! Insufficient permissions to delete [saveFileName]. = - # Requires translation! -Failed to delete [saveFileName]. = +Failed to delete [saveFileName]. = Khataa dar hazf e [saveFileName]. Saved at = Zakhire shode dar Saving... = zakhire saazi … # Requires translation! @@ -936,8 +897,7 @@ Notifications on world screen = Disabled = Gheyr e fa’aal Hidden = Penhaan Visible = Namaayaan - # Requires translation! -Permanent = +Permanent = Hamishegi # Requires translation! Minimap size = @@ -1077,8 +1037,7 @@ Check extension mods based on: = Reload mods = # Requires translation! Checking mods for errors... = - # Requires translation! -No problems found. = +No problems found. = Moshkeli yaaft nashod # Requires translation! Autoupdate mod uniques = # Requires translation! @@ -1105,10 +1064,8 @@ We gained [amount] Science from Research Agreement = [construction] has become obsolete and was removed from the queue in [cityName]! = # Requires translation! [construction] has become obsolete and was removed from the queue in [amount] cities! = - # Requires translation! -[cityName] changed production from [oldUnit] to [newUnit] = - # Requires translation! -[amount] cities changed production from [oldUnit] to [newUnit] = +[cityName] changed production from [oldUnit] to [newUnit] = [cityName] tolid raa az [oldUnit] be [newUnit] taghir daad +[amount] cities changed production from [oldUnit] to [newUnit] = [amount] taa shahr tolid raa az [oldUnit] be [newUnit] taghir daadand # Requires translation! Excess production for [wonder] converted to [goldAmount] gold = You have entered a Golden Age! = Shomaa vaared e yek asr e talaai shodid! @@ -1116,8 +1073,7 @@ You have entered a Golden Age! = Shomaa vaared e yek asr e talaai shodid! [n] sources of [resourceName] revealed, e.g. near [cityName] = [n] taa manaabe’e [resourceName] peydaa shod, baraaye mesaal kenaar e [cityName] A [greatPerson] has been born in [cityName]! = Yek [greatPerson] dar [cityName] be donyaa aamade ast! We have encountered [civName]! = Maa baa [civName] movaaje shodim! - # Requires translation! -[cityStateName] has given us [stats] as a token of goodwill for meeting us = +[cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] be onvaan e hosn e niyyat e molaaghaat baa maa, be maa [stats] daad. [cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] be maa be onvaan e avvalin tamaddon e bozorgi ke aanhaa raa molaaghaat karde ast, [stats] daad [cityStateName] has also given us [stats] = [cityStateName] hamchenin be maa [stats] daade ast [cityStateName] gave us a [unitName] as a gift! = [cityStateName] be maa yek [unitName] be onvan e hadiye daad! @@ -1146,10 +1102,8 @@ Enemy city [cityName] has attacked our [ourUnit] = Shahr e [cityName] e doshman Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Shahr e [cityName] e doshman ([amount] HP) be [ourUnit] e maa ([amount2] HP) hamle kard An enemy [unit] has captured [cityName] = Yek [unit] e doshman, [cityName] raa taskhir kard An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [cityName] ([amount2] HP) raa taskhir kard - # Requires translation! -An enemy [unit] has raided [cityName] = - # Requires translation! -An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = +An enemy [unit] has raided [cityName] = Yek [unit] e doshman be [cityName] yooresh borde ast +An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) be [cityName] ([amount2] HP) yooresh borde ast An enemy [unit] has captured our [ourUnit] = Yek [unit] e doshman, [ourUnit] e maa raa taskhir kard An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), [ourUnit] e maa ([amount2] HP) raa taskhir kard An enemy [unit] has destroyed our [ourUnit] = Yek [unit] e doshman, [ourUnit] maa raa naabood kard @@ -1163,8 +1117,7 @@ Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = An enemy [unit] was destroyed while attacking [cityName] = Yek [unit] e doshman, dar heyn e hamle be [cityName] naabood shod An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = Yek [unit] e doshman ([amount] HP), dar heyn e hamle be [cityName] ([amount2] HP) naabood shod An enemy [unit] was destroyed while attacking our [ourUnit] = Yek [unit] e doshman dar heyn e hamle be [ourUnit] e maa naabood shod - # Requires translation! -An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = +An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) dar heyn e hamle be [ourUnit] e maa ([amount2] HP) naabood shod # Requires translation! Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = # Requires translation! @@ -1197,8 +1150,7 @@ A(n) [nukeType] exploded in our territory! = Yek [nukeType] dar ghalamro e maa m After being hit by our [nukeType], [civName] has declared war on us! = Pas az hadaf gharaar gereftan tavassot e [nukeType] e maa, [civName] be maa e’laam e jang karde ast! The civilization of [civName] has been destroyed! = Tamaddon e [civName] naabood shod! The City-State of [name] has been destroyed! = Shahrestaan e [name] naabood shod! - # Requires translation! -Your [ourUnit] captured an enemy [theirUnit]! = +Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] e shomaa yek [theirUnit] e doshman raa asir kard! Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] e shomaa [amount] taa [Stat] az [theirUnit] be ghaarat bord We have captured a barbarian encampment and recovered [goldAmount] gold! = Maa yek ordoogaah e Barbari raa taskhir kadim va [goldAmount] Talaa bedast aavardim! An enemy [unitType] has joined us! = Yek [unitType] e doshman be maa molhagh shod! @@ -1224,8 +1176,7 @@ You and [name] are no longer allies! = Shomaa va [name] digar ham-peymaan nistid [cityName] has been connected to your capital! = [cityName] be paaytakht e shomaa vasl shod! [cityName] has been disconnected from your capital! = Etesaal e [cityName] az paaytakht e shomaa ghat shod! [civName] has accepted your trade request = [civName] darkhaast e tejaari shomaa raa ghabool kard - # Requires translation! -[civName] has made a counteroffer to your trade request = +[civName] has made a counteroffer to your trade request = [civName] yek pishnehaad e moteghaabel be darkhaast e tejaariye shomaa daade ast [civName] has denied your trade request = [civName] darkhaast e tejaari shomaa raa rad kard [tradeOffer] from [otherCivName] has ended = [tradeOffer] az [otherCivName] be paayaan resid [tradeOffer] to [otherCivName] has ended = [tradeOffer] be [otherCivName] be paayaan resid @@ -1250,20 +1201,16 @@ Our proposed trade is no longer relevant! = Darkhaast e tejaari pishnahaadi ye m # Requires translation! By expending your [unit] you gained [Stats]! = Your territory has been stolen by [civName]! = [civName] zamin haaye maa raa dozdid! - # Requires translation! -Clearing a [forest] has created [amount] Production for [cityName] = - # Requires translation! -[civName] assigned you a new quest: [questName]. = +Clearing a [forest] has created [amount] Production for [cityName] = Jangal zodaayi e [forest] baa’es e ijaad e [amount] Tolid baraaye [cityName] shode ast +[civName] assigned you a new quest: [questName]. = [civName] be shomaa yek ma’mooriyat e jadid daad: [questName]. # Requires translation! [civName] rewarded you with [influence] influence for completing the [questName] quest. = - # Requires translation! -[civName] no longer needs your help with the [questName] quest. = +[civName] no longer needs your help with the [questName] quest. = [civName] digar be komak e shoma dar ma’mooriyat e [questName] niyaaz nadaarad. # Requires translation! The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = Moghaavemat dar [cityName] be paayaan resid! [cityName] demands [resource]! = [cityName] taghaazaaye [resource] mikonad! - # Requires translation! -Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = +Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Chon aanhaa [resource] daarand, shahrvandaan e [cityName] dar haal e jashn gereftan e rooz e (Maa aashegh e shaah hastim) hastand! We Love The King Day in [cityName] has ended. = Rooz e (Maa aashegh e shaah hastim) dar [cityName] tamaam shod. # Requires translation! Our [name] took [tileDamage] tile damage and was destroyed = @@ -1283,8 +1230,7 @@ Your [unitName] lost its faith after spending too long inside enemy territory! = An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = # Requires translation! An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = - # Requires translation! -You have unlocked [ability] = +You have unlocked [ability] = Shomaa [ability] raa baaz kardid # Requires translation! A new b'ak'tun has just begun! = # Requires translation! @@ -1303,49 +1249,35 @@ An unknown civilization has liberated [civ] = # If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} - # put the english word 'true' behind the '=', otherwise 'false'. # Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'. - # Requires translation! -EffectBeforeCause = +EffectBeforeCause = false ## Trigger effects - # Requires translation! -Gained [amount] [unitName] unit(s) = - # Requires translation! -Gained [stats] = +Gained [amount] [unitName] unit(s) = [amount] taa nirooye [unitName] be dast aamad +Gained [stats] = [stats] be dast aamad # Requires translation! You may choose a free Policy = # Requires translation! You may choose [amount] free Policies = - # Requires translation! -You gain the [policy] Policy = - # Requires translation! -You enter a Golden Age = - # Requires translation! -You have gained [amount] [resourceName] = - # Requires translation! -You have lost [amount] [resourceName] = +You gain the [policy] Policy = Shomaa siyaasat e [policy] raa migirid +You enter a Golden Age = Shomaa vaared e asri talaayi mishavid +You have gained [amount] [resourceName] = Shomaa [amount] taa [resourceName] be dast aavardid +You have lost [amount] [resourceName] = Shomaa [amount] taa [resourceName] az dast daadid ## Trigger causes - # Requires translation! -due to researching [tech] = - # Requires translation! -due to adopting [policy] = +due to researching [tech] = Be dalil e tahghigh kardan e [tech] +due to adopting [policy] = Be dalil e ettekhaaz e [policy] due to discovering [naturalWonder] = Be dalil e kashf kardan e [naturalWonder] due to entering the [eraName] = Be dalil e vorood be [eraName] due to constructing [buildingName] = Be dalil e saakht e [buildingName] - # Requires translation! -due to gaining a [unitName] = +due to gaining a [unitName] = Be dalil e be dast aavardan e [unitName] due to founding a city = Be dalil e ta’sis e yek shahr - # Requires translation! -due to discovering a Natural Wonder = +due to discovering a Natural Wonder = Be dalil e kashf e yek Ojoobeye Tabi’i due to our [unitName] defeating a [otherUnitName] = Be dalil e shekast khordan e [otherUnitName] tavassot e [unitName] e maa - # Requires translation! -due to our [unitName] being defeated by a [otherUnitName] = - # Requires translation! -due to our [unitName] losing [amount] HP = - # Requires translation! -due to our [unitName] being promoted = +due to our [unitName] being defeated by a [otherUnitName] = Be dalil e shekast khordan e [unitName] e maa tavassot e [otherUnitName] +due to our [unitName] losing [amount] HP = Be dalil e inle [unitName] e maa [amount] HP az dast daad +due to our [unitName] being promoted = Be dalil e erteghaa yaaftan e [unitName] e maa from the ruins = Az kharaabe haa # World Screen UI @@ -1355,12 +1287,10 @@ Waiting for other players... = Montazer e baghie ye baazikon haa... Waiting for [civName]... = Montazer e [civName]... in = Daakhel Next turn = Nobat e ba’adi - # Requires translation! -Confirm next turn = +Confirm next turn = Ta’id e nobat e ba’d # Requires translation! Move automated units = - # Requires translation! -[currentPlayerCiv] ready? = +[currentPlayerCiv] ready? = [currentPlayerCiv] aamaade i? 1 turn = 1 Nobat [numberOfTurns] turns = [numberOfTurns] Nobat Turn = Nobat @@ -1402,8 +1332,7 @@ Add to [comment] = Upgrade to [unitType] ([goldCost] gold) = Behine kardan be [unitType] ([goldCost] Talaa) # Requires translation! Upgrade to [unitType]\n([goldCost] gold, [resources]) = - # Requires translation! -Transform to [unitType] = +Transform to [unitType] = Tabdil be [unitType] # Requires translation! Transform to [unitType]\n([resources]) = Found city = Saakht e shahr @@ -1419,8 +1348,7 @@ Pillage = Ghaarat kardan Pillage [improvement] = Ghaarat kardan [improvement] # Requires translation! [improvement] (Pillaged!) = - # Requires translation! -Repair [improvement] - [turns] = +Repair [improvement] - [turns] = Ta’mir e [improvement] - [turns] Wait = Sabr kon # Requires translation! Are you sure you want to pillage this [improvement]? = @@ -1454,8 +1382,7 @@ Territory = Ghalamro Force = Ghovaa GOLDEN AGE = ASR E TALAAI Golden Age = Asr e Talaai - # Requires translation! -Global Effect = +Global Effect = Ta’sir e jahaani [year] BC = [year] Ghable Milaad [year] AD = [year] Ba’ade Milaad Civilopedia = Daaeratolma’aaref @@ -1511,14 +1438,10 @@ Provides [resource] = [resource] eraae midahad Provides [amount] [resource] = [amount] taa [resource] midahad Replaces [improvement] = Jaygozin e [improvement] mishavad Pick now! = Hamin alaan entekhaab konid! - # Requires translation! -Remove [feature] first = - # Requires translation! -Research [tech] first = - # Requires translation! -Have this tile close to your borders = - # Requires translation! -Have this tile inside your empire = +Remove [feature] first = Avval [feature] raa hazf kon +Research [tech] first = Avval [tech] raa tahghigh kon +Have this tile close to your borders = In zamin raa nazdik e marz haayat daashte baash +Have this tile inside your empire = In zamin raa daroon e emperaatoori at daashte baash # Requires translation! Acquire more [resource] = Build [building] = Saakht e [building] @@ -1545,8 +1468,7 @@ Stopped population growth = Roshd e jame’iat motevaghef shode In resistance for another [numberOfTurns] turns = Dar moghaavemat baraaye [numberOfTurns] nobat e digar # Requires translation! We Love The King Day for another [numberOfTurns] turns = - # Requires translation! -Demanding [resource] = +Demanding [resource] = Darkhaast kardan e [resource] Sell for [sellAmount] gold = Foroosh baraaye [sellAmount] Talaa Sell = Foroosh Are you sure you want to sell this [building]? = Aayaa az foroosh e in [building] motma’enid? @@ -1562,8 +1484,7 @@ Convert production to [stat] at a rate of [rate] to 1 = # Requires translation! Production to [stat] conversion in cities changed by [relativeAmount]% = The city will not produce anything. = In shahr chizi tolid nakhaahad kard. - # Requires translation! -Owned by [cityName] = +Owned by [cityName] = Taht e maalekiyat e [cityName] Worked by [cityName] = Dar dast e ejraa dar [cityName] Lock = Ghofl kardan Unlock = Baaz kardan @@ -1590,10 +1511,8 @@ Invalid input! Please enter a different string. = # Requires translation! Invalid input! Please enter a valid number. = Please enter some text = Lotfan matni raa vaared konid - # Requires translation! -Please enter a file name = - # Requires translation! -File name: = +Please enter a file name = Lotfan naam e faayli raa vaared konid +File name: = Naam e faayl: # Technology UI @@ -1637,12 +1556,9 @@ Terrain = No’e zamin # Requires translation! Tile = Missing resource = Manabe’e naa mojood - # Requires translation! -Adjacent units = - # Requires translation! -Adjacent enemy units = - # Requires translation! -Combat Strength = +Adjacent units = Niroo haaye jaanebi +Adjacent enemy units = Niroo haaye jaanebiye doshman +Combat Strength = Ghodrat e Mobaareze # Requires translation! Across river = # Requires translation! @@ -1651,8 +1567,7 @@ Temporary Bonus = Garrisoned unit = # Requires translation! Attacking Bonus = - # Requires translation! -defence vs [unitType] = +defence vs [unitType] = Defaa’ dar baraabar e [unitType] # Requires translation! [tileFilter] defence = # Requires translation! @@ -1719,8 +1634,7 @@ Maintenance = Negahdaari Transportation upkeep = Hazine ye negah daari masir haa Unit upkeep = Hazine ye negah daari niroo haa Trades = Tejaarat haa - # Requires translation! -Current trades = +Current trades = Tejaarat haaye konooni # Requires translation! Pending trades = Score = Emtiyaaz @@ -1741,8 +1655,7 @@ Increase your supply or reduce the amount of units to remove the production pena Name = Naam Closest city = Nazdik tarin shahr Action = Eghdaam - # Requires translation! -Upgrade = +Upgrade = Erteghaa Defeated = Shekast khordid [numberOfCivs] Civilizations in the game = [numberOfCivs] taa tamaddon dar baazi Our Civilization: = Tamaddon e maa: @@ -1763,12 +1676,10 @@ Near [city] = Nazdik e [city] Somewhere around [city] = Jaayi nazdik be [city] Far away = Door Status = Vaz’iyat - # Requires translation! -Current turn = +Current turn = Nobat e konooni Turn [turnNumber] = Nobat e [turnNumber] Location = Makaan - # Requires translation! -Unimproved = +Unimproved = Pishraft daade nashode # Requires translation! Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = # Requires translation! @@ -1800,8 +1711,7 @@ Denounced [otherCiv] = Allied with [civName] = Mottahed baa [civName] Civilization Info = Ettelaa’aat e tamaddon Relations = Ravaabet - # Requires translation! -Trade request = +Trade request = Darkhaast e tejaarat # Requires translation! Garrisoned by unit = @@ -1809,8 +1719,7 @@ Garrisoned by unit = # Requires translation! [victoryType] Victory = - # Requires translation! -Built [building] = +Built [building] = [building] saakhte shod # Requires translation! Add all [comment] in capital = Destroy all players = Hameye baazikon haa raa naabood kon @@ -1826,8 +1735,7 @@ Your civilization stands above all others! The exploits of your people shall be You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = Shomaa shekast khordid. Tamaddon e shomaa tavassot e doshmanaan e besiaarash paaymaal shod. Vali mardom e shomaa ma’ayoos nistand, cheraa ke midaanand roozi shomaa bar migardid – va aanhaa raa mostaghim be pirooze hedaayat mikonid! One more turn...! = Yek nobat e dige...! Destroy [civName] = Nabood kardan e [civName] - # Requires translation! -Capture [cityName] = +Capture [cityName] = Gereftan e [cityName] # Requires translation! Destroy ? * [civName] = # Requires translation! @@ -1857,11 +1765,9 @@ Choose who should become the world leader and win a Diplomatic Victory! = Vote for [civilizationName] = Ra’y baraaye [civilizationName] # Requires translation! Vote for World Leader = - # Requires translation! -Abstain = +Abstain = Emtenaa’ Continue = Edaame - # Requires translation! -Abstained = +Abstained = Emtenaa’ kard Voted for = Ra’y daad be [number] votes = [number] ra’y [number] vote = [number] ra’y @@ -1983,6 +1889,7 @@ Nation [nation] does not exist in ruleset! = Natural Wonder [naturalWonder] does not exist in ruleset! = # Civilopedia difficulty levels + Player settings = Tanzimaat e baazikon # Requires translation! Extra happiness per luxury = @@ -2018,8 +1925,7 @@ Gold reward for clearing barbarian camps = Talaa ye jayeze baraaye paak kardan e Nations = Melal Available for [unitTypes] = Ghaabel estefaade baraaye [unitTypes] - # Requires translation! -Available for: = +Available for: = Ghaabel estefaade baraaye: Free promotion: = Beh-saazi ye raaygaan Free promotions: = Beh-saazi ye raaygaan Free for [units] = Raaygaan baraaye [units] @@ -2032,8 +1938,7 @@ Granted by: = Difficulty levels = Sotooh e sakhti # Requires translation! The possible rewards are: = - # Requires translation! -Eras = +Eras = Asr haa # Requires translation! Embarked strength: [amount]† = # Requires translation! @@ -2147,18 +2052,16 @@ Follow [belief] = Religions and Beliefs = Din haa va Baavar haa # Requires translation! Majority Religion: [name] = - # Requires translation! -+ [amount] pressure = ++ [amount] pressure = + [amount] feshaar Holy City of: [religionName] = Shahr e Moghaddas e: [religionName] # Requires translation! Former Holy City of: [religionName] = Followers = Peyrovaan - # Requires translation! -Pressure = +Pressure = Feshaar # Religion overview screen - # Requires translation! -Religion Name: = + +Religion Name: = Naam e Din: # Requires translation! Pantheon Name: = # Requires translation! @@ -2208,8 +2111,7 @@ Spy = Jaasoos Spy Hideout = # Requires translation! Spy present = - # Requires translation! -Move = +Move = Harekat # Requires translation! After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = @@ -2234,7 +2136,7 @@ Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our # Promotions Pick promotion = Entekhaab e behsaazi - OR = YAa + OR = YAA units in open terrain = Niroo haa dar zamin e hamvaar units in rough terrain = Niroo haa dar zamin e naahamvaar wounded units = Niroo haa majrooh @@ -2273,8 +2175,7 @@ Enable multiplayer status button in singleplayer games = Update status of currently played game every: = # Requires translation! In-game, update status of all games every: = - # Requires translation! -Server address = +Server address = Aadres e server # Requires translation! Check connection to server = # Requires translation! @@ -2299,8 +2200,7 @@ Choir = # Mods Mods = Mod haa - # Requires translation! -Download [modName] = +Download [modName] = Daanlod e [modName] # Requires translation! Update [modName] = # Requires translation! @@ -2309,26 +2209,21 @@ Could not download mod list = Download mod from URL = # Requires translation! Please enter the mod repository -or- archive zip -or- branch url: = - # Requires translation! -Invalid link! = +Invalid link! = Link e naa mo’tabar! # Requires translation! Paste from clipboard = - # Requires translation! -Download = +Download = Daanlod Done! = Tamaam! - # Requires translation! -Delete [modName] = +Delete [modName] = Hazf e [modName] # Requires translation! Are you SURE you want to delete this mod? = [mod] was deleted. = [mod] paak shod. - # Requires translation! -Updated = +Updated = Aapdeyt shod # Requires translation! Current mods = # Requires translation! Downloadable mods = - # Requires translation! -Category: = +Category: = Daste bandi: All mods = Hameye mod haa # Requires translation! Rulesets = @@ -2349,18 +2244,14 @@ Open Github page = # Requires translation! Permanent audiovisual mod = Installed = Nasb shod - # Requires translation! -Downloaded! = - # Requires translation! -[modName] Downloaded! = - # Requires translation! -Could not download [modName] = +Downloaded! = Daanlod shod! +[modName] Downloaded! = [modName] Daanlod shod! +Could not download [modName] = [modName] Daanlod nashod # Requires translation! Online query result is incomplete = # Requires translation! Sorting and filtering needs to wait until the online query finishes = - # Requires translation! -No description provided = +No description provided = Tozihi eraa’e nashode # Requires translation! [stargazers]✯ = # Requires translation! @@ -6672,7 +6563,7 @@ Democracy = Demokraasi Freedom Complete = Freedom = Aazaadi -Populism = Avvaam Faribi +Populism = Avvaam Geraayi # Requires translation! Militarism = Fascism = Faashism @@ -10389,4 +10280,3 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = # Requires translation! The arrow keys allow navigation as well - left/right for categories, up/down for entries. = - diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index a716ddaf08..149c2bb37a 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -42,8 +42,7 @@ Enter the city screen!\nClick the city button twice = Şehir ekranına girin!\n Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Araştırmak için bir teknoloji seçin!\nTeknoloji düğmesine tıklayın (yeşilimsi, sol üst) > teknolojiyi seçin > 'Araştır'a tıklayın (sağ alt) Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = Bir yapı seçin!\nŞehir ekranına girin> Bir birime ya da binaya (sol alt taraf) tıklayın > \n 'kuyruğa ekle'ye tıklayın Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Sonraki tura geçin!\n'Bir sonraki birim' ile birimler arasında geçiş yapın> 'Sonraki tur'a tıklayın - # Requires translation! -Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = +Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Çalışılan Karoları yeniden atayın!\nŞehir ekranına girin > atamayı kaldırmak için atanmış (yeşil) karoya tıklayın > \n nüfusu atamak için atanmamış bir karoya tıklayın Meet another civilization!\nExplore the map until you encounter another civilization! = Başka bir medeniyetle tanış! \n Başka bir medeniyetle karşılaşana kadar haritayı keşfedin! Open the options table!\nClick the menu button (top left) > click 'Options' = Seçenekler tablosunu açın!\nMenü düğmesine (sol üst) tıklayın> 'Seçenekler'i seçin Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bir geliştirme oluşturun!\nBir işçi birimi oluşturun> Bir Ova veya Otlak döşemesine taşıyın> \n 'Geliştirme oluştur'a tıklayın (birim tablosunun üstünde, sol altta) \n> Çiftliği seçin> \n İşçi bitirene kadar orada bırakın @@ -102,10 +101,8 @@ Requires at least one of the following: = Şunlardan en az birisini gerektirir: Requires all of the following: = Şunların hepsini gerektirir: Leads to [techName] = [techName] teknolojisini açar Leads to: = kilidini açtığı teknolojiler: - # Requires translation! -Enables: = - # Requires translation! -Disables: = +Enables: = Etkinleştirir +Disables: = Devre dışı bırakır Current construction = Mevcut inşaat Construction queue = İnşaat sırası @@ -183,16 +180,14 @@ Very well, we shall look for new lands to settle. = Pekala, biz de yerleşecek y We shall do as we please. = İstediğimiz gibi yaparız. We noticed your new city near our borders, despite your promise. This will have....implications. = Söz vermene rağmen yeni şehrini sınırlarımızın yakınına kurdun. Bunun ... yaptırımları olacak. I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Öğrendiğime göre benim askerlerim sizin himayeniz altındaki [civName] şehir devletinden haraç almış.\nBunun kasıtlı olmadığına dair sizi temin eder, bu tatsız hadisenin ilişkilerimizi bozmamasını umarım. - # Requires translation! -We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = Geçenlerde [civName]'den haraç istedik ve kabul ettiler.\nOnları bu tür şeylerden koruyacağına söz verdin, ama ikimiz de biliyoruz ki, bunu destekleyemezsin. # Requires translation! It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = # Requires translation! I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Return [unitName] to [civName]? = [unitName] [civName] medeniyetine geri verilsin mi? - # Requires translation! -The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = +The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = Kurtardığımız [unitName] aslında [civName]'e aitti. Onlara geri verirsek minnettar olacaklar. Enter the amount of gold = Altın miktarını girin @@ -222,23 +217,15 @@ You have broken your Pledge to Protect [civName]! = [civName] medeniyetini korum # Requires translation! City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = - # Requires translation! -[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = +[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState], [civName] tarafından saldırıya uğruyor ve tüm büyük uygarlıklardan kendilerine askeri birlikler hediye ederek onlara yardım etmelerini istiyor. [cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = Barbarlar [cityState] şehir devletine saldırıyorlar! Topraklarının yakınlarındaki barbarları yen ve Nüfuz kazan. - # Requires translation! -[cityState] is grateful that you killed a Barbarian that was threatening them! = - # Requires translation! -[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = - # Requires translation! -[cityState] is deeply grateful for your assistance in the war against [civName]! = - # Requires translation! -[cityState] no longer needs your assistance against [civName]. = - # Requires translation! -War against [civName] = - # Requires translation! -We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = - # Requires translation! -Currently you have killed [amount] of their military units. = +[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState], onları tehdit eden bir Barbar'ı öldürdüğünüz için minnettar! +[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState], [civName] tarafından saldırıya uğruyor! Saldırganın askeri birimlerinden [amount] öldürün ve son derece minnettar olacaklar. +[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState], [civName]'e karşı savaştaki yardımınız için derinden minnettar! +[cityState] no longer needs your assistance against [civName]. = [cityState], [civName]'e karşı artık sizin yardımınıza ihtiyaç duymuyor. +War against [civName] = [civName]'e karşı savaş +We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = [civName]'e karşı savunmamıza yardım etmenize ihtiyacımız var. [amount] askeri birimini öldürmek saldırılarını yavaşlatırdı. +Currently you have killed [amount] of their military units. = Şu anda onların askeri birliklerinden [amount] tanesini öldürdünüz. You need to find them first! = Önce onları bulmalısın! Cultured = Kültürlü @@ -254,14 +241,13 @@ Personality = Kişilik Influence = Nüfuz Ally: [civilization] with [amount] Influence = Müttefik: [amount] Nüfüz ile [civilization] - # Requires translation! -Unknown civilization = +Unknown civilization = Bilinmeyen uygarlık Reach 30 for friendship. = Arkadaşlık için 30 etkiye ulaş. Reach highest influence above 60 for alliance. = İttifak için 60'ın üzerinde en yüksek nüfuza ulaşın. When Friends: = Dostken: When Allies: = Müttefikken: # Requires translation! -The unique luxury is one of: = +The unique luxury is one of: = Eşsiz lüks: Demand Tribute = Haraca Bağla Tribute Willingness = Haraç İstekliliği # Requires translation! @@ -275,18 +261,15 @@ No Cities = Şehir Yok Base value = Temel değer Has Ally = Müttefiki Var Has Protector = Koruyucusu Var - # Requires translation! -Demanding a Worker = - # Requires translation! -Demanding a Worker from small City-State = +Demanding a Worker = İşçi talep etmek +Demanding a Worker from small City-State = Küçük Şehir Devletinden İşçi Talep Etmek # Requires translation! Very recently paid tribute = # Requires translation! Recently paid tribute = Influence below -30 = -30 altında Nüfuz Military Rank = Askeri Rütbe - # Requires translation! -Military near City-State = +Military near City-State = Şehir Devleti yakınında asker Sum: = Toplam: @@ -334,10 +317,8 @@ Lost ability (vs [originalUnit]): [ability] = Upgrade all [count] [unit] ([cost] gold) = National ability = Ulusal yetenek [firstValue] vs [secondValue] = [firstValue] - [secondValue] - # Requires translation! -Gained = - # Requires translation! -Lost = +Gained = Kazanılmış +Lost = Kaybedilmiş # New game screen @@ -349,10 +330,8 @@ Reset to defaults = Varsayılanlara döndür Select nations = Ulusları seçin # Requires translation! Set available nations for random pool = - # Requires translation! -Available nations = - # Requires translation! -Banned nations = +Available nations = Mevcut ülkeler +Banned nations = Yasaklı ülkeler Are you sure you want to reset all game options to defaults? = Bütün oyun ayarlarını varsayılana döndürmek istediğinize emin misiniz? Start game! = Oyunu başlat! Map Options = Harita seçenekleri @@ -363,23 +342,18 @@ Map file = Harita dosyası Max Turns = Azami Tur Could not load map! = Harita yüklenemedi! Generated = Oluşturulmuş - # Requires translation! -Random Generated = +Random Generated = Rastgele Oluşturulmuş # Requires translation! Which options should be available to the random selection? = Existing = Mevcut Custom = Özel Map Generation Type = Harita oluşturma türü - # Requires translation! -Enabled Map Generation Types = +Enabled Map Generation Types = Etkin Harita Oluşturma Türleri Default = Varsayılan Pangaea = Tekkıta - # Requires translation! -Continent and Islands = - # Requires translation! -Two Continents = - # Requires translation! -Three Continents = +Continent and Islands = Kıta ve Adalar +Two Continents = İki kıta +Three Continents = Üç kıta Four Corners = Dört Kısım Archipelago = Takımadalar Inner Sea = İç Deniz diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index 94745e979b..67356bfd5c 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -4,8 +4,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.8.21" const val appName = "Unciv" - const val appCodeNumber = 898 - const val appVersion = "4.7.12-patch2" + const val appCodeNumber = 899 + const val appVersion = "4.7.13" const val gdxVersion = "1.11.0" const val ktorVersion = "2.2.3" diff --git a/changelog.md b/changelog.md index f1364e1074..9fe31b6e93 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,33 @@ +## 4.7.13 + +Much more accurate improvement stat effects + +chore: Modernized DiplomacyManagerTests + +Moved changeImprovement to TileInfoImprovementFunctions + +Removed HandleImprovementCompletion function, added test for citadel tile takeover + +Removed double lines between handleImprovementCompletion and changeImprovement + +removeImprovement convenience function + +changeImprovement now contains 'terrain feature removal' logic + +Resolved - Improvement picker screen does not cause 'phantom' units to be assigned to civ + + - Set initial screen color on Desktop so it's not black-to-blue + + fix - Lock known city states before gaining influence to avoid altering the sequence we're iterating on + +4.7.12-patch1 + +By SomeTroglodyte: +- Ruleset validator: Tilesets +- NextTurnAction as enum +- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away) +- Ruleset object reorganization + ## 4.7.12 AI workers remove detrimental features diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index eb10e80bf8..22b08d6ea9 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -536,7 +536,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci companion object { //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT - val VERSION = Version("4.7.12-patch2", 898) + val VERSION = Version("4.7.13", 899) //endregion lateinit var Current: UncivGame diff --git a/fastlane/metadata/android/en-US/changelogs/899.txt b/fastlane/metadata/android/en-US/changelogs/899.txt new file mode 100644 index 0000000000..6df21a7468 --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/899.txt @@ -0,0 +1,29 @@ + + +Much more accurate improvement stat effects + +chore: Modernized DiplomacyManagerTests + +Moved changeImprovement to TileInfoImprovementFunctions + +Removed HandleImprovementCompletion function, added test for citadel tile takeover + +Removed double lines between handleImprovementCompletion and changeImprovement + +removeImprovement convenience function + +changeImprovement now contains 'terrain feature removal' logic + +Resolved - Improvement picker screen does not cause 'phantom' units to be assigned to civ + + - Set initial screen color on Desktop so it's not black-to-blue + + fix - Lock known city states before gaining influence to avoid altering the sequence we're iterating on + +4.7.12-patch1 + +By SomeTroglodyte: +- Ruleset validator: Tilesets +- NextTurnAction as enum +- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away) +- Ruleset object reorganization \ No newline at end of file