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Removed edge case option where the AI can trade you all of their cities
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@ -43,6 +43,11 @@ class TradeEvaluation{
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}
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fun isTradeAcceptable(trade: Trade, evaluator: CivilizationInfo, tradePartner: CivilizationInfo): Boolean {
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// Edge case time! Guess what happens if you offer a peace agreement to the AI for all their cities except for the capital,
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// and then capture their capital THAT SAME TURN? It can agree, leading to the civilization getting instantly destroyed!
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if (trade.ourOffers.count { it.type == TradeType.City } == evaluator.cities.size)
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return false
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var sumOfTheirOffers = trade.theirOffers.asSequence()
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.filter { it.type != TradeType.Treaty } // since treaties should only be evaluated once for 2 sides
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.map { evaluateBuyCost(it, evaluator, tradePartner) }.sum()
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