Make mounted vs city penalties only for attacking (#7296)

* Make horse vs city penalties only for attacking

* Reorder conditions

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
This commit is contained in:
OptimizedForDensity 2022-06-25 15:30:04 -04:00 committed by GitHub
parent 3e9a485b86
commit 98af4207ec
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 20 additions and 20 deletions

View File

@ -371,7 +371,7 @@
"requiredResource": "Horses",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>" ],
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>" ],
"hurryCostModifier": 20,
"attackSound": "horse"
},
@ -388,7 +388,7 @@
"obsoleteTech": "Chivalry",
"promotions": ["Great Generals I"],
"requiredResource": "Horses",
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities>"],
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities> <when attacking>"],
"hurryCostModifier": 20,
"attackSound": "horse"
},
@ -404,7 +404,7 @@
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"promotions": ["Great Generals II"],
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities>",
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities> <when attacking>",
"[-10]% Strength for enemy [Military] units in adjacent [All] tiles"],
"hurryCostModifier": 20,
"attackSound": "elephant"
@ -421,7 +421,7 @@
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"requiredResource": "Horses",
"uniques": ["Can move after attacking", "[-25]% Strength <vs cities>"],
"uniques": ["Can move after attacking", "[-25]% Strength <vs cities> <when attacking>"],
"hurryCostModifier": 20,
"attackSound": "horse"
},
@ -581,7 +581,7 @@
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>", "Never appears as a Barbarian unit"],
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>", "Never appears as a Barbarian unit"],
"attackSound": "horse"
},
{
@ -630,7 +630,7 @@
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"uniques": ["Can move after attacking","No defensive terrain bonus","[+50]% Strength <vs [Mounted] units>","[-33]% Strength <vs cities>"],
"uniques": ["Can move after attacking","No defensive terrain bonus","[+50]% Strength <vs [Mounted] units>","[-33]% Strength <vs cities> <when attacking>"],
"attackSound": "elephant"
},
{
@ -946,7 +946,7 @@
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>","Never appears as a Barbarian unit"],
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>","Never appears as a Barbarian unit"],
"promotions": ["Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
@ -962,7 +962,7 @@
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>",
"[+1] Sight"],
"promotions": ["[Sipahi] ability","Formation I"],
"upgradesTo": "Anti-Tank Gun",
@ -979,7 +979,7 @@
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>"],
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>"],
"promotions": ["[Hakkapeliitta] ability","Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
@ -1077,7 +1077,7 @@
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>", "Never appears as a Barbarian unit"],
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>", "Never appears as a Barbarian unit"],
"attackSound": "horse"
},
{
@ -1092,7 +1092,7 @@
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>"],
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>"],
"promotions": ["[Cossack] ability"],
"attackSound": "horse"
},
@ -1108,7 +1108,7 @@
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>",
"[+1] Sight"],
"promotions": ["[Hussar] ability"],
"attackSound": "horse"

View File

@ -281,7 +281,7 @@
"requiredResource": "Horses",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>" ],
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>" ],
"hurryCostModifier": 20,
"attackSound": "horse"
},
@ -298,7 +298,7 @@
"obsoleteTech": "Chivalry",
"promotions": ["Great Generals I"],
"requiredResource": "Horses",
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities>"],
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities> <when attacking>"],
"hurryCostModifier": 20,
"attackSound": "horse"
},
@ -435,7 +435,7 @@
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>", "Never appears as a Barbarian unit"],
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>", "Never appears as a Barbarian unit"],
"attackSound": "horse"
},
{
@ -484,7 +484,7 @@
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"uniques": ["Can move after attacking","No defensive terrain bonus","[+50]% Strength <vs [Mounted] units>","[-33]% Strength <vs cities>"],
"uniques": ["Can move after attacking","No defensive terrain bonus","[+50]% Strength <vs [Mounted] units>","[-33]% Strength <vs cities> <when attacking>"],
"attackSound": "elephant"
},
{
@ -775,7 +775,7 @@
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>","Never appears as a Barbarian unit"],
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>","Never appears as a Barbarian unit"],
"promotions": ["Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combustion",
@ -791,7 +791,7 @@
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>",
"[+1] Sight"],
"promotions": ["[Sipahi] ability","Formation I"],
"upgradesTo": "Anti-Tank Gun",
@ -849,7 +849,7 @@
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Tank",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>", "Never appears as a Barbarian unit"],
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>", "Never appears as a Barbarian unit"],
"attackSound": "horse"
},
{
@ -864,7 +864,7 @@
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Tank",
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>"],
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>"],
"promotions":["[Cossack] ability"],
"attackSound": "horse"
},