mirror of
https://github.com/yairm210/Unciv.git
synced 2024-12-23 01:34:25 +07:00
Make mounted vs city penalties only for attacking (#7296)
* Make horse vs city penalties only for attacking * Reorder conditions Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
This commit is contained in:
parent
3e9a485b86
commit
98af4207ec
@ -371,7 +371,7 @@
|
||||
"requiredResource": "Horses",
|
||||
"upgradesTo": "Knight",
|
||||
"obsoleteTech": "Chivalry",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>" ],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>" ],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "horse"
|
||||
},
|
||||
@ -388,7 +388,7 @@
|
||||
"obsoleteTech": "Chivalry",
|
||||
"promotions": ["Great Generals I"],
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities>"],
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities> <when attacking>"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "horse"
|
||||
},
|
||||
@ -404,7 +404,7 @@
|
||||
"upgradesTo": "Knight",
|
||||
"obsoleteTech": "Chivalry",
|
||||
"promotions": ["Great Generals II"],
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities>",
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities> <when attacking>",
|
||||
"[-10]% Strength for enemy [Military] units in adjacent [All] tiles"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "elephant"
|
||||
@ -421,7 +421,7 @@
|
||||
"upgradesTo": "Knight",
|
||||
"obsoleteTech": "Chivalry",
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking", "[-25]% Strength <vs cities>"],
|
||||
"uniques": ["Can move after attacking", "[-25]% Strength <vs cities> <when attacking>"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "horse"
|
||||
},
|
||||
@ -581,7 +581,7 @@
|
||||
"obsoleteTech": "Military Science",
|
||||
"upgradesTo": "Cavalry",
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>", "Never appears as a Barbarian unit"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "horse"
|
||||
},
|
||||
{
|
||||
@ -630,7 +630,7 @@
|
||||
"requiredTech": "Chivalry",
|
||||
"obsoleteTech": "Military Science",
|
||||
"upgradesTo": "Cavalry",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[+50]% Strength <vs [Mounted] units>","[-33]% Strength <vs cities>"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[+50]% Strength <vs [Mounted] units>","[-33]% Strength <vs cities> <when attacking>"],
|
||||
"attackSound": "elephant"
|
||||
},
|
||||
{
|
||||
@ -946,7 +946,7 @@
|
||||
"cost": 185,
|
||||
"requiredTech": "Metallurgy",
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>","Never appears as a Barbarian unit"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>","Never appears as a Barbarian unit"],
|
||||
"promotions": ["Formation I"],
|
||||
"upgradesTo": "Anti-Tank Gun",
|
||||
"obsoleteTech": "Combined Arms",
|
||||
@ -962,7 +962,7 @@
|
||||
"cost": 185,
|
||||
"requiredTech": "Metallurgy",
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>",
|
||||
"[+1] Sight"],
|
||||
"promotions": ["[Sipahi] ability","Formation I"],
|
||||
"upgradesTo": "Anti-Tank Gun",
|
||||
@ -979,7 +979,7 @@
|
||||
"cost": 185,
|
||||
"requiredTech": "Metallurgy",
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>"],
|
||||
"promotions": ["[Hakkapeliitta] ability","Formation I"],
|
||||
"upgradesTo": "Anti-Tank Gun",
|
||||
"obsoleteTech": "Combined Arms",
|
||||
@ -1077,7 +1077,7 @@
|
||||
"obsoleteTech": "Combustion",
|
||||
"requiredResource": "Horses",
|
||||
"upgradesTo": "Landship",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>", "Never appears as a Barbarian unit"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "horse"
|
||||
},
|
||||
{
|
||||
@ -1092,7 +1092,7 @@
|
||||
"obsoleteTech": "Combustion",
|
||||
"requiredResource": "Horses",
|
||||
"upgradesTo": "Landship",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>"],
|
||||
"promotions": ["[Cossack] ability"],
|
||||
"attackSound": "horse"
|
||||
},
|
||||
@ -1108,7 +1108,7 @@
|
||||
"obsoleteTech": "Combustion",
|
||||
"requiredResource": "Horses",
|
||||
"upgradesTo": "Landship",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>",
|
||||
"[+1] Sight"],
|
||||
"promotions": ["[Hussar] ability"],
|
||||
"attackSound": "horse"
|
||||
|
@ -281,7 +281,7 @@
|
||||
"requiredResource": "Horses",
|
||||
"upgradesTo": "Knight",
|
||||
"obsoleteTech": "Chivalry",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>" ],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>" ],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "horse"
|
||||
},
|
||||
@ -298,7 +298,7 @@
|
||||
"obsoleteTech": "Chivalry",
|
||||
"promotions": ["Great Generals I"],
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities>"],
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength <vs cities> <when attacking>"],
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "horse"
|
||||
},
|
||||
@ -435,7 +435,7 @@
|
||||
"obsoleteTech": "Military Science",
|
||||
"upgradesTo": "Cavalry",
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>", "Never appears as a Barbarian unit"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "horse"
|
||||
},
|
||||
{
|
||||
@ -484,7 +484,7 @@
|
||||
"requiredTech": "Chivalry",
|
||||
"obsoleteTech": "Military Science",
|
||||
"upgradesTo": "Cavalry",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[+50]% Strength <vs [Mounted] units>","[-33]% Strength <vs cities>"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[+50]% Strength <vs [Mounted] units>","[-33]% Strength <vs cities> <when attacking>"],
|
||||
"attackSound": "elephant"
|
||||
},
|
||||
{
|
||||
@ -775,7 +775,7 @@
|
||||
"cost": 185,
|
||||
"requiredTech": "Metallurgy",
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>","Never appears as a Barbarian unit"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>","Never appears as a Barbarian unit"],
|
||||
"promotions": ["Formation I"],
|
||||
"upgradesTo": "Anti-Tank Gun",
|
||||
"obsoleteTech": "Combustion",
|
||||
@ -791,7 +791,7 @@
|
||||
"cost": 185,
|
||||
"requiredTech": "Metallurgy",
|
||||
"requiredResource": "Horses",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>",
|
||||
"[+1] Sight"],
|
||||
"promotions": ["[Sipahi] ability","Formation I"],
|
||||
"upgradesTo": "Anti-Tank Gun",
|
||||
@ -849,7 +849,7 @@
|
||||
"obsoleteTech": "Combustion",
|
||||
"requiredResource": "Horses",
|
||||
"upgradesTo": "Tank",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>", "Never appears as a Barbarian unit"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>", "Never appears as a Barbarian unit"],
|
||||
"attackSound": "horse"
|
||||
},
|
||||
{
|
||||
@ -864,7 +864,7 @@
|
||||
"obsoleteTech": "Combustion",
|
||||
"requiredResource": "Horses",
|
||||
"upgradesTo": "Tank",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities>"],
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength <vs cities> <when attacking>"],
|
||||
"promotions":["[Cossack] ability"],
|
||||
"attackSound": "horse"
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user