From 990074e9b0000a27bdbd71ac99f32295455b1a29 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Sun, 20 Jun 2021 21:51:22 +0300 Subject: [PATCH] Resolved #4209 - AI city-founding no longer plays music --- core/src/com/unciv/ui/worldscreen/unit/UnitActions.kt | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/core/src/com/unciv/ui/worldscreen/unit/UnitActions.kt b/core/src/com/unciv/ui/worldscreen/unit/UnitActions.kt index 5c4a0a18ee..c6413ef307 100644 --- a/core/src/com/unciv/ui/worldscreen/unit/UnitActions.kt +++ b/core/src/com/unciv/ui/worldscreen/unit/UnitActions.kt @@ -157,7 +157,6 @@ object UnitActions { return UnitAction(UnitActionType.FoundCity, uncivSound = UncivSound.Silent, action = null) val foundAction = { - Sounds.play(UncivSound.Chimes) UncivGame.Current.settings.addCompletedTutorialTask("Found city") unit.civInfo.addCity(tile.position) if (tile.ruleset.tileImprovements.containsKey("City center")) @@ -171,7 +170,7 @@ object UnitActions { return UnitAction( type = UnitActionType.FoundCity, - uncivSound = UncivSound.Silent, + uncivSound = UncivSound.Chimes, action = { // check if we would be breaking a promise val leaders = TestPromiseNotToSettle(unit.civInfo, tile)