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Map editor now works with new ruleset
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@ -157,6 +157,7 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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clearSelection()
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selectedResource = resource
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val tileInfo = TileInfo()
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tileInfo.ruleSet = UncivGame.Current.ruleSet
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val terrain = resource.terrainsCanBeFoundOn.first()
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val terrainObject = gameBasics.Terrains[terrain]!!
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@ -180,6 +181,7 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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private fun addTerrainOptions(terrainFeaturesTable: Table, baseTerrainTable: Table) {
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for (terrain in gameBasics.Terrains.values) {
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val tileInfo = TileInfo()
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tileInfo.ruleSet = UncivGame.Current.ruleSet
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if (terrain.type == TerrainType.TerrainFeature) {
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tileInfo.baseTerrain = when {
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terrain.occursOn != null -> terrain.occursOn.first()
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