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Added Faith icon and display for games with Religion
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android/Images/StatIcons/Faith.png
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android/Images/StatIcons/Faith.png
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@ -207,9 +207,8 @@ class Ruleset {
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}
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}
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}
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}
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fun getEras(): List<String> {
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fun getEras(): List<String> = technologies.values.map { it.column!!.era }.distinct()
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return technologies.values.map { it.column!!.era }.distinct()
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fun hasReligion() = beliefs.any()
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}
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fun getEraNumber(era: String) = getEras().indexOf(era)
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fun getEraNumber(era: String) = getEras().indexOf(era)
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fun getSummary(): String {
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fun getSummary(): String {
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@ -25,10 +25,11 @@ class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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private var selectedCivIconHolder = Container<Actor>()
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private var selectedCivIconHolder = Container<Actor>()
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private val turnsLabel = "Turns: 0/400".toLabel()
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private val turnsLabel = "Turns: 0/400".toLabel()
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private val goldLabel = "Gold:".toLabel(colorFromRGB(225, 217, 71))
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private val goldLabel = "0".toLabel(colorFromRGB(225, 217, 71))
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private val scienceLabel = "Science:".toLabel(colorFromRGB(78, 140, 151))
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private val scienceLabel = "0".toLabel(colorFromRGB(78, 140, 151))
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private val happinessLabel = "Happiness:".toLabel()
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private val happinessLabel = "0".toLabel()
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private val cultureLabel = "Culture:".toLabel(colorFromRGB(210, 94, 210))
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private val cultureLabel = "0".toLabel(colorFromRGB(210, 94, 210))
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private val faithLabel = "0".toLabel(colorFromRGB(210, 94, 210))
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private val resourceLabels = HashMap<String, Label>()
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private val resourceLabels = HashMap<String, Label>()
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private val resourceImages = HashMap<String, Actor>()
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private val resourceImages = HashMap<String, Actor>()
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private val happinessImage = Group()
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private val happinessImage = Group()
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@ -101,14 +102,14 @@ class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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scienceImage.onClick(invokeTechScreen)
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scienceImage.onClick(invokeTechScreen)
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statsTable.add(happinessImage).padBottom(6f).size(20f)
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statsTable.add(happinessImage).padBottom(6f).size(20f)
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statsTable.add(happinessLabel).padRight(20f)//.apply { setAlignment(Align.center) }).align(Align.top)
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statsTable.add(happinessLabel).padRight(20f)
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val invokeResourcesPage = {
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val invokeResourcesPage = {
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worldScreen.game.setScreen(EmpireOverviewScreen(worldScreen.selectedCiv, "Resources"))
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worldScreen.game.setScreen(EmpireOverviewScreen(worldScreen.selectedCiv, "Resources"))
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}
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}
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happinessImage.onClick(invokeResourcesPage)
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happinessImage.onClick(invokeResourcesPage)
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happinessLabel.onClick(invokeResourcesPage)
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happinessLabel.onClick(invokeResourcesPage)
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statsTable.add(cultureLabel)//.apply { setAlignment(Align.center) }).align(Align.top)
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statsTable.add(cultureLabel)
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val cultureImage = ImageGetter.getStatIcon("Culture")
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val cultureImage = ImageGetter.getStatIcon("Culture")
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statsTable.add(cultureImage).padBottom(6f).size(20f)
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statsTable.add(cultureImage).padBottom(6f).size(20f)
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val invokePoliciesPage = {
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val invokePoliciesPage = {
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@ -117,6 +118,11 @@ class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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cultureLabel.onClick(invokePoliciesPage)
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cultureLabel.onClick(invokePoliciesPage)
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cultureImage.onClick(invokePoliciesPage)
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cultureImage.onClick(invokePoliciesPage)
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if(worldScreen.gameInfo.ruleSet.hasReligion()) {
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statsTable.add(faithLabel).padLeft(20f)
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statsTable.add(ImageGetter.getStatIcon("Faith")).padBottom(6f).size(20f)
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}
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statsTable.pack()
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statsTable.pack()
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statsTable.width = worldScreen.stage.width - 20
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statsTable.width = worldScreen.stage.width - 20
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return statsTable
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return statsTable
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@ -204,6 +210,7 @@ class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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}
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}
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cultureLabel.setText(getCultureText(civInfo, nextTurnStats))
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cultureLabel.setText(getCultureText(civInfo, nextTurnStats))
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faithLabel.setText(civInfo.religionManager.storedFaith.toString() + "(+" + nextTurnStats.faith.roundToInt() + ")")
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updateSelectedCivTabel()
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updateSelectedCivTabel()
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}
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}
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@ -219,7 +226,7 @@ class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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}
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}
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private fun getCultureText(civInfo: CivilizationInfo, nextTurnStats: Stats): String {
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private fun getCultureText(civInfo: CivilizationInfo, nextTurnStats: Stats): String {
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var cultureString = "+" + Math.round(nextTurnStats.culture)
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var cultureString = "+" + nextTurnStats.culture.roundToInt()
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if (nextTurnStats.culture == 0f) return cultureString // when you start the game, you're not producing any culture
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if (nextTurnStats.culture == 0f) return cultureString // when you start the game, you're not producing any culture
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val turnsToNextPolicy = (civInfo.policies.getCultureNeededForNextPolicy() - civInfo.policies.storedCulture) / nextTurnStats.culture
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val turnsToNextPolicy = (civInfo.policies.getCultureNeededForNextPolicy() - civInfo.policies.storedCulture) / nextTurnStats.culture
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@ -525,6 +525,7 @@ Unless otherwise specified, all the following are from [the Noun Project](https:
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* [City](https://thenounproject.com/search/?q=city&i=1765370) By Muhajir ila Robbi in the Icon center
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* [City](https://thenounproject.com/search/?q=city&i=1765370) By Muhajir ila Robbi in the Icon center
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* [Lock](https://thenounproject.com/search/?q=lock&i=3217613) by Vadim Solomakhin for locked tiles
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* [Lock](https://thenounproject.com/search/?q=lock&i=3217613) by Vadim Solomakhin for locked tiles
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* [Hourglass](https://thenounproject.com/search/?q=hourglass&i=142268) by I Create Stuff for the 'Turn' icon
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* [Hourglass](https://thenounproject.com/search/?q=hourglass&i=142268) by I Create Stuff for the 'Turn' icon
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* [Dove](https://thenounproject.com/search/?q=dove&i=1344084) by Sandra for Faith
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## Main menu
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## Main menu
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