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Add Amphibious penalty to Land attacking into Water and vice versa (#6127)
* Add Amphibious penalty to Land attacking into Water and vice versa * Replace Landing with Amphibious in all translation files * Fix trailing whitespace * Revert translation files * Change working of Amphibious Set penalty to Landing and Boarding * Type-ify Unique and add Depreciated Add Promotion to Melee Naval Add exception that Landing penalty is NOT against cities * Fix Vanilla * Rename to Landing Party Icon doesn't work * Properly regenerated game.atlas/game.png Co-authored-by: itanasi <spellman23@gmail.com>
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@ -138,7 +138,7 @@
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{
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"name": "Amphibious",
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"prerequisites": ["Shock I", "Drill I"],
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"uniques": ["Eliminates combat penalty for attacking over a river", "Eliminates combat penalty for attacking from the sea"],
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"uniques": ["Eliminates combat penalty for attacking over a river", "Eliminates combat penalty for attacking across a coast"],
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"unitTypes": ["Sword","Gunpowder"]
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},
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{
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@ -227,6 +227,11 @@
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"uniques": ["[+20]% Strength <vs cities>", "Earn [33]% of the damage done to [City] units as [Gold]"],
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"unitTypes": ["Melee Water"]
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},
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{
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"name": "Landing Party",
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"uniques": ["Eliminates combat penalty for attacking across a coast"],
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"unitTypes": ["Melee Water"]
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},
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// Water Ranged
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{
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@ -138,7 +138,7 @@
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{
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"name": "Amphibious",
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"prerequisites": ["Shock I", "Drill I"],
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"uniques": ["Eliminates combat penalty for attacking over a river", "Eliminates combat penalty for attacking from the sea"],
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"uniques": ["Eliminates combat penalty for attacking over a river", "Eliminates combat penalty for attacking across a coast"],
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"unitTypes": ["Sword","Gunpowder"]
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},
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{
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@ -227,6 +227,11 @@
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"uniques": ["[+20]% Strength <vs cities>", "Earn [33]% of the damage done to [City] units as [Gold]"],
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"unitTypes": ["Melee Water"]
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},
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{
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"name": "Landing Party",
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"uniques": ["Eliminates combat penalty for attacking across a coast"],
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"unitTypes": ["Melee Water"]
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},
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// Water Ranged
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{
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@ -883,6 +883,7 @@ defence vs ranged =
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Attacker Bonus =
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Defender Bonus =
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Landing =
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Boarding =
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Flanking =
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vs [unitType] =
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Terrain =
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