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https://github.com/yairm210/Unciv.git
synced 2025-07-28 05:39:10 +07:00
Tiles are now black until they have been explored
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@ -24,6 +24,7 @@ public class TileInfo
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public String owner; // owning civ name
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public String workingCity; // Working City name
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public RoadStatus roadStatus = RoadStatus.None;
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public boolean explored=false;
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public int turnsToImprovement;
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public Terrain getBaseTerrain(){return GameBasics.Terrains.get(baseTerrain);}
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@ -53,13 +53,20 @@ public class TileGroup extends Group {
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void update() {
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if(tileInfo.explored){
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terrainImage.setColor(Color.WHITE);
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}
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else{
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terrainImage.setColor(Color.BLACK);
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}
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if(!terrainType.equals(tileInfo.getLastTerrain().name)) {
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terrainType = tileInfo.getLastTerrain().name;
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String terrainFileName = "TerrainIcons/" + terrainType.replace(' ', '_') + "_(Civ5).png";
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terrainImage.setDrawable(ImageGetter.getDrawable(terrainFileName)); // In case we e.g. removed a jungle
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}
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if (tileInfo.hasViewableResource() && resourceImage == null) { // Need to add the resource image!
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if (tileInfo.explored && tileInfo.hasViewableResource() && resourceImage == null) { // Need to add the resource image!
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String fileName = "ResourceIcons/" + tileInfo.resource + "_(Civ5).png";
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Image image = ImageGetter.getImage(fileName);
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image.setSize(20,20);
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@ -68,7 +75,7 @@ public class TileGroup extends Group {
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addActor(image);
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}
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if (tileInfo.unit != null && unitImage == null) {
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if (tileInfo.explored && tileInfo.unit != null && unitImage == null) {
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unitImage = ImageGetter.getImage("StatIcons/" + tileInfo.unit.name.replace(" ","_") + "_(Civ5).png");
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addActor(unitImage);
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unitImage.setSize(20, 20); // not moved - is at bottom left
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@ -85,7 +92,7 @@ public class TileGroup extends Group {
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}
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if (tileInfo.improvement != null &&!tileInfo.improvement.equals(improvementType)) {
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if (tileInfo.explored && tileInfo.improvement != null &&!tileInfo.improvement.equals(improvementType)) {
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improvementImage = ImageGetter.getImage("ImprovementIcons/" + tileInfo.improvement.replace(' ','_') + "_(Civ5).png");
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addActor(improvementImage);
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improvementImage.setSize(20, 20);
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@ -6,6 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import com.unciv.civinfo.CityInfo;
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import com.unciv.civinfo.TileInfo;
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import com.unciv.game.utils.ImageGetter;
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public class WorldTileGroup extends TileGroup {
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@ -15,7 +16,11 @@ public class WorldTileGroup extends TileGroup {
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}
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void setIsViewable(boolean isViewable) {
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if (isViewable) setColor(1, 1, 0, 1); // Only alpha really changes anything
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if (isViewable) {
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setColor(1, 1, 0, 1); // Only alpha really changes anything
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tileInfo.explored=true;
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update();
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}
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else setColor(0, 0, 0, 0.3f);
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}
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@ -28,7 +33,7 @@ public class WorldTileGroup extends TileGroup {
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if (tileInfo.owner != null && hexagon == null) {
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hexagon = com.unciv.game.utils.ImageGetter.getImage("TerrainIcons/Hexagon.png");
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hexagon = ImageGetter.getImage("TerrainIcons/Hexagon.png");
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float imageScale = terrainImage.getWidth() * 1.3f / hexagon.getWidth();
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hexagon.setScale(imageScale);
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hexagon.setPosition((getWidth() - hexagon.getWidth() * imageScale) / 2,
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@ -57,12 +62,10 @@ public class WorldTileGroup extends TileGroup {
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});
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addActor(cityButton);
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// cityButton.setColor(1,1,1,0.9f);
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setZIndex(getParent().getChildren().size); // so this tile is rendered over neighboring tiles
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}
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String cityButtonText = city.name +" ("+city.population+")";
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// +" ("+city.population+")" + "\r\n" + city.cityConstructions.getCityProductionTextForCityButton();
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TextButton button = cityButton.getActor();
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button.setText(cityButtonText);
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button.setSize(button.getPrefWidth(), button.getPrefHeight());
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