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Background tiles are no longer "fuzzy"
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@ -50,7 +50,6 @@ object ImageGetter {
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textureRegionDrawables.clear()
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// These are the drawables from the base game
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for(region in atlas.regions){
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region.texture.setFilter(Texture.TextureFilter.Linear,Texture.TextureFilter.Linear)
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val drawable =TextureRegionDrawable(region)
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textureRegionDrawables[region.name] = drawable
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}
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