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parameterized some uniques, fixes some minor bugs (#3122)
Fixed Moai Wonder overlay will remove terrain overlay in default tileset Oasis, Marsh and Atoll now have "Rare feature" unique, rare features can be added by mods implemented TileInfo.fitsUniqueFilter(filterText:String): Boolean parameterized uniques: * "Must have an owned [Mountain] within [2] tiles" * "Must be on [River]" - not to be confused with "Must be next to [River]" - the tile city on must have river at its border, not the adjacent tile * "Must not be on [Hill]" * "Must not be next to []" * "Must be on [seacoast]" - next to "Coast" tile * "Must be on [tile adjacent to source of fresh water]" * "Must be next to [Water]" - next to any water tile, including "Lakes" * "Must be next to [terrainFeature]" * "Must be next to [unique]" - e.g "Must be next to [Rare feature]" - next to terrain or terrain feature having this unique
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@ -635,6 +635,9 @@ Water resource =
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River =
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fresh water =
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non-fresh water =
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# For Must be on []
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seacoast =
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tile adjacent to source of fresh water =
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Wonders =
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Base values =
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@ -820,6 +823,7 @@ Mass Media =
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Impassable =
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Fresh water =
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Rare feature =
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# Resources
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