diff --git a/android/assets/jsons/Translations/Units,Promotions.json b/android/assets/jsons/Translations/Units,Promotions.json index ed7b9a2ba3..cad2f9f221 100644 --- a/android/assets/jsons/Translations/Units,Promotions.json +++ b/android/assets/jsons/Translations/Units,Promotions.json @@ -18,6 +18,7 @@ Italian:"marittima civile" //Unità marittima civile Simplified_Chinese:"海上平民单位" French:"Civil embarqué" + Russian:"Мирный, морской" } "Melee":{ @@ -36,6 +37,7 @@ Italian:"marittima da mischia" //Unità marittima da mischia Simplified_Chinese:"海军近战单位" French:"Navire de combat rapproché" + Russian:"Ближний бой (море)" } "Ranged":{ @@ -54,12 +56,14 @@ Italian:"marittima a distanza" //Unità marittima a distanza Simplified_Chinese:"海军远程单位" French:"Navire de combat à distance" + Russian:"Дальний бой (море)" } "WaterSubmarine":{ //In the file "Uints.json", every unit have the "unitType".This unitType includes submarine and nuclear submarine. Italian:"sottomarina" //Unità sottomarina Simplified_Chinese:"海军潜艇单位" French:"Navires sous-marins" + Russian:"Субмарина" } "Siege":{ @@ -102,6 +106,7 @@ Italian:"corazzata" //Unità corazzata Simplified_Chinese:"装甲单位" French:"Blindé" + Russian:"Бронемашина" } "City":{ @@ -172,7 +177,7 @@ "Ignores terrain cost":{ Italian:"Ignora i costi di movimento su terreno" - Russian:"Игнорирует стоимость местности" + Russian:"Игнорирует штрафы местности" French:"Ignore le coût du terrain" Romanian:"Ignoră costul terenului" German:"Ignoriert Geländekosten" @@ -363,6 +368,7 @@ Simplified_Chinese:"复合弓兵" German:"Kompositbogenschütze" French:"Archer composite" + Russian:"Лучник (составной лук)" } "Catapult":{ @@ -624,6 +630,7 @@ Italian:"Può generare un Grande Generale combattendo" Simplified_Chinese:"战斗能更快地产生出大军事家" French:"A de grande chance de faire apparaitre un général illustre suite à un combat" + Russian:"Большой шанс получения Великого Полководца в бою" } ////// Renaissance units @@ -746,6 +753,7 @@ "No movement cost to pillage":{ Italian:"Nessun costo di movimento per il saccheggio" French:"L'action pillage ne coûte pas de point de mouvement" + Russian:"Разграбление не тратит очков передвижения" } @@ -928,7 +936,7 @@ Romanian:"Tun antiaerian" Spanish:"Arma Anti-Aerea" Simplified_Chinese:"高射炮" - Russian:"Зенитка" + Russian:"Зенитное орудие" German:"FLAK" French:"Canon anti-aérien" } @@ -968,6 +976,7 @@ Italian:"[amount]% Bonus in attacco" Simplified_Chinese:"主动攻击时+75%战斗力" French:"Bonus en tant qu'attaquant +[amount]%" + Russian:"Бонус при атаке +[amount]%" } "Invisible to others":{ @@ -981,7 +990,7 @@ Italian:"Può attaccare solo unità acquatiche" Simplified_Chinese:"只能攻击海上目标" French:"Ne peut attaquer que les unités marines" - Russian:"Может атакаовать только морские юниты" + Russian:"Может атаковать только морские юниты" } "Carrier":{ // aircrat carrier @@ -1060,7 +1069,7 @@ Romanian:"Tanc antiaerian" Spanish:"Vehiculo SAM" Simplified_Chinese:"防空导弹车" - Russian:"Мобильное ПВО" + Russian:"Мобильный ЗРК" German:"Mobile Flugabwehrrakte" French:"Lance-missiles SAM mobile" } @@ -1173,7 +1182,8 @@ "Unbuildable":{ Italian:"Non costruibile" Simplified_Chinese:"不可组建单位" - French:"Ne peut être construit" // or Inconstruisible but not sure that it's correct + French:"Ne peut être construit" // or Inconstruisible but not sure that it's correct + Russian:"Невозможно построить" } "Can start an 8-turn golden age":{ @@ -1310,6 +1320,7 @@ "Bonus for units in 2 tile radius 15%" :{ Italian:"15% Bonus per le unità nel raggio di 2 caselle" French:"Bonus de combat +15% pour les unités dans un rayon de 2 cases" + Russian:"Бонус к атаке юнитам в радиусе 2-х клеток" } /* Not in use now, but will be when we eventually add Great Admiral and split the job @@ -1809,13 +1820,14 @@ Italian:"Forestali" Simplified_Chinese:"林地幽灵" French:"Bûcheron" + Russian:"Передвижение через лес" } "Double movement rate through Forest and Jungle":{ Italian:"Movimento doppio attraverso Foreste e Giungle." Simplified_Chinese:"森林和丛林移动时双倍移动力" French:"Déplacement doublé dans la Forêt et la Jungle" - Russian:"Удвоенное продвижение через Лес и Джунгли" + Russian:"Передвижение через Лес и Джунгли тратит вдвое меньше очков действия" } "Heal Instantly":{ @@ -1922,6 +1934,7 @@ "Bonus when performing air sweep [bonusAmount]%":{ Italian:"+[bonusAmount]% Forza nella distruzione delle difese aeree" French:"Bonus de combat aérien +[bonusAmount]%" + Russian:"Бонус +[bonusAmount]% при выполнении отвлекающего манёвра (воздух)" } "Dogfighting II":{ @@ -1945,6 +1958,7 @@ "Bonus when intercepting [bonusAmount]%":{ Italian:"+[bonusAmount]% Bonus d'intercettazione" French:"Bonus d'interception +[bonusAmount]%" + Russian:"Бонус при перехвате +[bonusAmount]%" } "Interception II":{ @@ -1968,6 +1982,7 @@ "Bonus vs City 33%":{ //i think that it already exist somewhere Italian:"+33% Forza contro le Città" French:"Bonus contre les villes +33%" + Russian:"Бонус против городов +33%" } "Siege II":{ @@ -1985,16 +2000,19 @@ "Bonus vs City 34%":{ Italian:"+34% Forza contro le Città" French:"Bonus contre les villes +34%" + Russian:"Бонус против городов +34%" } "Evasion":{ Italian:"Manovre evasive" French:"Esquive" + Russian:"Уклонение" } "Reduces damage taken from interception by 50%":{ Italian:"Dimezza i danni da intercettazione contraerea" French:"Réduit les dégâts des unités d'interception de 50%" + Russian:"Уменьшает урон от перехвата на 50%" } }