mirror of
https://github.com/yairm210/Unciv.git
synced 2025-02-25 22:18:50 +07:00
Translations update (#3969)
* Update Turkish.properties (#3964) * Update Spanish.properties (#3963) * Update Indonesian.properties (#3960) * Update Indonesian.properties * Update Indonesian.properties * Update Italian.properties (#3956) * Update Spanish.properties (#3970) * Fix spaceship part production boosts (#3953) Previously, the buildings and wonders that should boost spaceship part production (Forge, Spaceship Factory and Hubble Space Telescope) would not provide this boost (#3952). This commit fixes the issue. The problem was caused by the fact that the spaceship part-boosting uniques would only boost spaceship part UNITS while spaceship parts are currently buildings. The added comments serve as a reminder to change the uniques if spaceship parts are ever changed into units. * Update Spanish.properties I had to reopen a new pull request due to conflicts the other had. Co-authored-by: Arthur van der Staaij <32672293+avdstaaij@users.noreply.github.com> Co-authored-by: Nazım Gediz Aydındoğmuş <nga@hotmail.com.tr> Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com> Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: chriscr2 <70113017+chriscr2@users.noreply.github.com> Co-authored-by: Arthur van der Staaij <32672293+avdstaaij@users.noreply.github.com>
This commit is contained in:
parent
7c7d4181cc
commit
9fd80122e0
@ -173,7 +173,7 @@ Technologies = Teknologi
|
||||
Declarations of war = Pernyataan perang
|
||||
Introduction to [nation] = Perkenalan ke [nation]
|
||||
Declare war on [nation] = Nyatakan perang pada [nation]
|
||||
Luxury resources = Sumber daya mewah
|
||||
Luxury resources = Barang mewah
|
||||
Strategic resources = Sumber daya strategis
|
||||
Owned: [amountOwned] = Dimiliki: [amountOwned]
|
||||
|
||||
@ -193,17 +193,17 @@ Load copied data = Muat data tersalin
|
||||
Could not load game from clipboard! = Tidak dapat memuat game dari papan klip!
|
||||
Start game! = Mulai permainan!
|
||||
Map Options = Opsi Peta
|
||||
Game Options = Opsi permainan
|
||||
Game Options = Opsi Permainan
|
||||
Civilizations = Peradaban
|
||||
Map Type = Tipe Peta
|
||||
Map file = File peta
|
||||
Map file = Berkas peta
|
||||
# Requires translation!
|
||||
Could not load map! =
|
||||
Generated = Dihasilkan Game
|
||||
Could not load map! = Tidak dapat memuat peta!
|
||||
Generated = Dihasilkan Gim
|
||||
Existing = Telah Tersedia
|
||||
Custom = Kustom
|
||||
Map Generation Type = Tipe Generasi Peta
|
||||
Default = Default
|
||||
Map Generation Type = Tipe Pembuatan Peta
|
||||
Default = Bawaan
|
||||
Pangaea = Pangaea
|
||||
Perlin = Perlin
|
||||
Continents = Benua
|
||||
@ -232,10 +232,10 @@ Rare features richness = Jumlah fitur-fitur langka
|
||||
Max Coast extension = Perbentangan pantai maks.
|
||||
Biome areas extension = Perbentangan area bioma
|
||||
Water level = Tinggi permukaan air
|
||||
Reset to default = Atur ulang ke default
|
||||
Reset to default = Atur ulang sesuai bawaan
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = HANYA EKSPERIMEN - ANDA TELAH DIPERINGATKAN!
|
||||
Online Multiplayer = Multiplayer Online
|
||||
Online Multiplayer = Multiplayer Daring
|
||||
|
||||
World Size = Ukuran Dunia
|
||||
Tiny = Sangat Kecil
|
||||
@ -330,7 +330,7 @@ Upload map = Unggah peta
|
||||
Could not upload map! = Tidak dapat mengunggah peta!
|
||||
Map uploaded successfully! = Peta berhasil diunggah!
|
||||
Saving... = Menyimpan...
|
||||
Overwrite existing file? = Timpa file sebelumnya?
|
||||
Overwrite existing file? = Timpa berkas sebelumnya?
|
||||
It looks like your saved game can't be loaded! = Kelihatannya game Anda tidak dapat dimuat!
|
||||
If you could copy your game data ("Copy saved game to clipboard" - = Jika Anda bisa menyalin game data Anda ("Salin game tersimpan ke papan klip" -
|
||||
paste into an email to yairm210@hotmail.com) = tempel dalam email ke yairm210@hotmail.com
|
||||
@ -368,8 +368,8 @@ Show tile yields = Tunjukkan penghasilan daerah
|
||||
Continuous rendering = Rendering berkelanjutan
|
||||
When disabled, saves battery life but certain animations will be suspended = Jika tidak dijalankan, menghemat daya baterai, tetapi animasi tertentu akan dihentikan
|
||||
Order trade offers by amount = Susun penawaran perdagangan berdasarkan jumlah
|
||||
Generate translation files = Buat file terjemahan
|
||||
Translation files are generated successfully. = File terjemahan berhasil dibuat.
|
||||
Generate translation files = Buat berkas terjemahan
|
||||
Translation files are generated successfully. = Berkas terjemahan berhasil dibuat.
|
||||
Locate mod errors = Temukan eror mod
|
||||
|
||||
# Notifications
|
||||
@ -3199,7 +3199,7 @@ Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Prom
|
||||
|
||||
Accuracy I = Akurasi I
|
||||
# Requires translation!
|
||||
+[amount]% Strength in [param] =
|
||||
+[amount]% Strength in [param] = +[amount]% Kekuatan di [param]
|
||||
|
||||
Accuracy II = Akurasi II
|
||||
|
||||
@ -3218,7 +3218,7 @@ Extended Range = Perpanjangan Jarak
|
||||
+1 Range = +1 Jarak
|
||||
|
||||
Indirect Fire = Serangan Tidak Langsung
|
||||
Ranged attacks may be performed over obstacles = Serangan berjarak mungkin dilakukan melalui halangan
|
||||
Ranged attacks may be performed over obstacles = Serangan berjarak mungkin dilakukan melampaui halangan
|
||||
|
||||
Shock I = Kejutan I
|
||||
|
||||
@ -3600,7 +3600,7 @@ Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help
|
||||
|
||||
New Game = Permainan Baru
|
||||
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Tugasmu yang pertama adalah mendirikan ibu kota.\nTugas ini sangat penting karena ibu kotamu kemungkinan akan menjadi yang paling makmur.\nBanyak bonus dalam game yang hanya berlaku di ibu kota dan ibu kotamu mungkin menjadi pusat peradabanmu.
|
||||
How do you know a spot is appropriate?\nThat’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Bagaimana cara tahu kalau tempat itu tepat?\nTidak gampang untuk menjawabnya, tetapi mencari dan membangun di samping sumber daya mewah biasanya baik.\nSumber daya mewah adalah daerah yang memiliki barang seperti permata, kapas, atau sutra (ditandai dengan senyuman di samping ikon sumber daya)\nSumber daya ini membuat peradabanmu bahagia. Kamu juga harus mencari sumber daya yang dibutuhkan untuk membuat unit, seperti besi.
|
||||
How do you know a spot is appropriate?\nThat’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Bagaimana cara tahu kalau tempat itu tepat?\nTidak gampang untuk menjawabnya, tetapi mencari dan membangun di samping barang mewah biasanya ide yang baik.\nDaerah berbarang mewah adalah daerah yang memiliki barang seperti permata, kapas, atau sutra (ditandai dengan senyuman di samping ikon sumber daya)\nSumber daya ini membuat peradabanmu bahagia. Kamu juga harus mencari sumber daya yang dibutuhkan untuk membuat unit, seperti besi.
|
||||
However, cities don’t have a set area that they can work - more on that later!\nThis means you don’t have to settle cities right next to resources.\nLet’s say, for example, that you want access to some iron – but the resource is right next to a desert.\nYou don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately – \n which might be the case now and then, but you’ll usually have the luxury of time. = Akan tetapi, tidak hanya area sebesar itu saja yang bisa dikerjakan sebuah kota - selebihnya nanti!\nIni berarti kamu tidak perlu mendirikan sebuah kota tepat di samping sumber daya.\nSebagai contoh, kamu ingin mendapat besi – tetapi besinya ada di samping gurun.\nKamu tidak perlu mendirikan kota di samping gurun. Kamu bisa mendirikan kota beberapa blok jauhnya di daerah yang lebih subur.\nKotamu akan bertumbuh dan nantinya bisa mengakses sumber daya tersebut.\nKamu hanya perlu mendirikan kota di samping sumber daya jika kamu membutuhkannya segera – \n yang mungkin menjadi kasus sekarang atau di lain waktu, tetapi biasanya kamu punya waktu.
|
||||
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts don’t suffer a movement penalty in this terrain.\nIf you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = Hal pertama yang dibuat di kota harus berupa Pengintai atau Pejuang.\nSaya biasanya memilih Pejuang karena dia biasanya bisa dipakai untuk bertahan dan bisa diupgrade\n ke unit Prajurit Berpedang nantinya dengan emas yang relatif sedikit.\nPengintai pun bisa efektif juga jika kamu sepertinya berada di daerah yang berhutan lebat dan berbukit.\nPengintai tidak mendapat penalti gerak di medan ini.\nJika kamu sudah berpengalaman dengan permainan strategi 4X, Pejuang atau Pengintai pertamamu akan ada bersama sebuah Penetap.\nEkspansi yang cepat sangat kritikal di hampir seluruh game seperti ini.
|
||||
|
||||
@ -3623,7 +3623,7 @@ This means that it is very difficult to expand quickly in Unciv.\nIt isn’t imp
|
||||
Unhappiness = Ketidakbahagiaan
|
||||
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Sepertinya pendudukmu tidak bahagia!\nKetika mereka tidak bahagia, kota akan bertumbuh dalam 1/4 kecepatan dari biasanya dan unitmu akan menerima penalti 2% untuk setiap ketidakbahagiaan.
|
||||
Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Ada dua alasan untuk ketidakbahagiaan: Populasi dan kota\n Setiap kota menghasilkan 3 ketidakbahagiaan, dan setiap populasi menghasilkan 1
|
||||
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Ada 2 cara utama untuk memerangi ketidakbahagiaan:\n dengan membangun bangunan untuk kebahagiaan untuk populasimu\n atau dengan menguasai sumber daya mewah di dalam negara.
|
||||
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Ada 2 cara utama untuk memerangi ketidakbahagiaan:\n dengan membangun bangunan untuk kebahagiaan untuk populasimu\n atau dengan menguasai barang-barang mewah di dalam negara.
|
||||
|
||||
You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Kamu telah masuk masa kejayaan!\nPoin masa kejayaan diakumulasi setiap giliran dari total kebahagiaan \n peradabanmu.\nKetika dalam masa kejayaan, penghasilan budaya dan produksi +20%,\n dan setiap daerah yang sudah menyediakan sedikitnya satu emas akan memberikan satu emas ekstra.
|
||||
|
||||
@ -3638,12 +3638,12 @@ So to sum it up, these are the basics of Unciv – Found a prosperous first city
|
||||
Enemy City = Kota Musuh
|
||||
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Kota dapat ditaklukkan dengan mengurangi darah mereka hingga menjadi 1, dan kota dimasuki dengan menggunakan unit jarak dekat.\nKarena kota menyembuhkan diri setiap giliran, menyeranglah dengan unit jarak jauh dan pakailah unit jarak dekatmu untuk melindungi mereka hingga kota dikalahkan!
|
||||
|
||||
Luxury Resource = Sumber Daya Eksotik
|
||||
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Sumber daya mewah dalam kuasamu dengan peningkatan khususnya terkoneksi ke jaringan perdaganganmu.\nSetiap sumber daya mewah unik yang kamu punya menambah 5 kebahagiaan ke peradabanmu, tetapi kelebihan sumber daya mewah yang sama tidak menambah apa-apa, jadi tawarkan itu kepada peradaban lain.
|
||||
Luxury Resource = Barang Mewah
|
||||
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Barang-barang mewah dalam kuasamu, dengan peningkatan khususnya, terkoneksi ke jaringan perdaganganmu.\nSetiap barang mewah unik yang kamu punya menambah 5 kebahagiaan ke peradabanmu, tetapi kelebihan barang mewah dengan tipe yang sama tidak menambah apa-apa, jadi tawarkan itu kepada peradaban lain.
|
||||
|
||||
Strategic Resource = Sumber Daya Strategis
|
||||
Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. = Sumber daya strategis di dalam daerah kekuasaanmu dan dengan peningkatan spesifik mereka terkoneksi ke jaringan perdagangan.\nSumber daya strategis memperbolehkan kamu untuk melatih unit dan membangun bangunan yang memerlukan sumber daya khusus, sebagai contoh: Pasukan Berkuda membutuhkan Kuda.
|
||||
Unlike Luxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. = Berbeda dengan sumber daya mewah, setiap sumber daya strategis di peta menyediakan lebih dari satu barang.\nDi atas layar tertera jumlah sumber daya strategis yang kamu punya dan belum dipakai.\nDaftar selengkapnya tersedia di tab Sumber Daya di dalam tampilan Selengkapnya.
|
||||
Unlike Luxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. = Berbeda dengan barang mewah, setiap sumber daya strategis di peta menyediakan lebih dari satu barang.\nDi atas layar tertera jumlah sumber daya strategis yang kamu punya dan belum dipakai.\nDaftar selengkapnya tersedia di tab Sumber Daya di dalam tampilan Selengkapnya.
|
||||
|
||||
The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Kota tidak bisa lagi memberi perlawanan!\nAkan tetapi, untuk menaklukkannya, kamu harus masuk ke kota dengan unit jarak dekat.
|
||||
|
||||
@ -3695,7 +3695,7 @@ The amount of Science you receive at the end is dependent on the science generat
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-states are nations that can't win, don't conquer other cities and can't be traded with. = Tidak semua bangsa bersaing denganmu untuk menang.\nNegara kota tidak bisa menang, tidak bisa menaklukkan kota lain dan tidak bisa diperjualbelikan.
|
||||
Instead, diplomatic relations with city-states are determined by Influence - a meter of 'how much the City-state likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Akan tetapi, relasi diplomatik dengan negara kota ditentukan dengan Pengaruh - sebuah meteran yang menunjukkan sejauh apa negara kota itu menyukai kamu.\nPengaruh dapat ditingkatkan dengan menyerang musuh mereka, memerdekakan kota mereka, dan memberikan mereka sejumlah emas.
|
||||
Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Bonus tertentu diberikan ketika kamu memiliki pengaruh di atas 30.\nKetika kamu memiliki 60 Pengaruh dan kamu punya pengaruh terbesar dengan mereka di atas peradaban lain, kamu dianggap sebagai 'Sekutu' dan mendapat bonus lebih lanjut serta akses ke sumber daya Mewah dan Strategis yang berada di tanah mereka.
|
||||
Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Bonus tertentu diberikan ketika kamu memiliki pengaruh di atas 30.\nKetika kamu memiliki 60 Pengaruh dan kamu punya pengaruh terbesar dengan mereka di atas peradaban lain, kamu dianggap sebagai 'Sekutu' dan mendapat bonus lebih lanjut serta akses ke barang-barang Mewah dan sumber daya Strategis yang berada di tanah mereka.
|
||||
|
||||
Great People = Orang Hebat
|
||||
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bangunan tertentu, dan spesialis-spesialis di kota, menghasilkan poin Orang Hebat tiap giliran.\nAda beberapa jenis Orang Hebat, dan poinnya dikumpulkan berdasarkan jenisnya.\nJumlah poin tiap giliran serta total poin yang terkumpul dapat dilihat dalam tampilan Selengkapnya.
|
||||
@ -3710,7 +3710,7 @@ Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barri
|
||||
Keyboard = Papan tik
|
||||
If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = Jika kamu memakai papan tik, beberapa tombol shortcut dapat digunakan. Misalnya, tombol perintah untuk unit atau pemilih peningkatan, ditunjukkan langsung melalui tombolnya yang sesuai.
|
||||
On the world screen the hotkeys are as follows: = Di layar dunia, hotkeynya sebagai berikut:
|
||||
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = Spasi atau 'N' - Unit atau giliran selanjutnya\n'E' - Gambaran kekaisaran (halaman terakhir yang dilihat)\n'+', '-' - Perbesar / Perkecil\nHome - memusatkan ke ibu kota
|
||||
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = F1 - Buka Civilopedia\nF2 - Gambaran kekaisaran Perdagangan\nF3 - Gambaran kekaisaran Unit\nF4 - Gambaran kekaisaran Diplomasi\nF5 - Kebijakan Sosial\nF6 - Teknologi\nF7 - Gambaran kekaisaran Kota\nF8 - Progres Kemenangan\nF9 - Gambaran kekaisaran Stat\nF10 - Gambaran kekaisaran Sumber Daya\nF11 - Simpan kilat\nF12 - Muat kilat
|
||||
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital = Spasi atau 'N' - Unit atau giliran selanjutnya\n'E' - Gambaran kekaisaran (halaman terakhir yang dilihat)\n'+', '-' - Perbesar / Perkecil\nHome - pusatkan di ibu kota
|
||||
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = F1 - Buka Civilopedia\nF2 - Gambaran Perdagangan kekaisaran\nF3 - Gambaran Unit kekaisaran\nF4 - Gambaran Diplomasi kekaisaran\nF5 - Kebijakan Sosial\nF6 - Teknologi\nF7 - Gambaran Kota-kota kekaisaran\nF8 - Progres Kemenangan\nF9 - Gambaran Statistik kekaisaran\nF10 - Gambaran Sumber Daya kekaisaran\nF11 - Simpan kilat\nF12 - Muat kilat
|
||||
Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game = Ctrl-R - Perlihatkan sumber daya daerah\nCtrl-Y - Perlihatkan penghasilan daerah\nCtrl-O - Opsi gim\nCtrl-S - Simpan gim\nCtrl-L - Muat gim
|
||||
|
||||
|
@ -197,8 +197,7 @@ Game Options = Opzioni di gioco
|
||||
Civilizations = Civiltà
|
||||
Map Type = Tipo di mappa
|
||||
Map file = File mappa
|
||||
# Requires translation!
|
||||
Could not load map! =
|
||||
Could not load map! = Mappa non trovata!
|
||||
Generated = Generato
|
||||
Existing = Esistente
|
||||
Custom = Personalizzata
|
||||
|
@ -197,8 +197,7 @@ Game Options = Opciones del juego
|
||||
Civilizations = Civilizaciones
|
||||
Map Type = Tipo de Mapa
|
||||
Map file = Archivo de Mapa
|
||||
# Requires translation!
|
||||
Could not load map! =
|
||||
Could not load map! = ¡No se pudo cargar el mapa!
|
||||
Generated = Generado
|
||||
Existing = Existente
|
||||
Custom = Personalizado
|
||||
@ -1505,7 +1504,7 @@ Semna = Semna
|
||||
Soleb = Soleb
|
||||
|
||||
England = Inglaterra
|
||||
Elizabeth = Elizabeth
|
||||
Elizabeth = Isabel
|
||||
By the grace of God, your days are numbered. = Por la gracia de Dios, tus días están contados.
|
||||
We shall never surrender. = Nosotros nunca nos rendiremos.
|
||||
You have triumphed over us. The day is yours. = Has triunfado sobre nosotros. El día es tuyo.
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user