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Updated promotions - make more generalizable, update to G&K (#4292)
* Generalized the "Heal Instantly" promotion * Extended "Indirect Fire" to WaterRanged units, conform the main game * Generalized Extend Range, Operational Range * Generalized "logistics" * Typo * Generalized the healing from "Medic" * Implemented requested changes * Generalized "[amount] Movement"; "[amount] Visibility Range" * Added survavalism promotions * Updated Boarding Party strength bonus values to G&K * Implemented requested changes
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@ -251,7 +251,7 @@
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"requiredTech": "Bronze Working",
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"obsoleteTech": "Civil Service",
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"upgradesTo": "Pikeman",
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"uniques": ["+[50]% Strength vs [Mounted]","+10 HP when healing"],
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"uniques": ["+[50]% Strength vs [Mounted]","+[10] HP when healing"],
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"attackSound": "metalhit"
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},
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/*
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@ -493,7 +493,7 @@
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"requiredResource": "Horses",
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"upgradesTo": "Cavalry",
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"obsoleteTech": "Military Science",
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"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "+2 Visibility Range", "Defense bonus when embarked"],
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"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "[+2] Visibility Range", "Defense bonus when embarked"],
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"attackSound": "horse"
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//Conquistador should have no penalty attacking cities
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//Ability to found new cities can only be used on a foreign continent that does not contain the Spanish capital.
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@ -674,7 +674,7 @@
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"requiredTech": "Astronomy",
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"upgradesTo": "Ironclad",
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"obsoleteTech": "Combustion",
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"uniques": ["+1 Visibility Range","May withdraw before melee ([80]%)"],
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"uniques": ["[+1] Visibility Range", "May withdraw before melee ([80]%)"],
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"hurryCostModifier": 30
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},
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{
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@ -781,7 +781,7 @@
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"rangedStrength": 35,
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"cost": 185,
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"requiredResource": "Iron",
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"uniques": ["+1 Visibility Range"],
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"uniques": ["[+1] Visibility Range"],
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"requiredTech": "Navigation",
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"obsoleteTech": "Electronics",
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"upgradesTo": "Battleship",
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@ -812,7 +812,7 @@
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"requiredTech": "Metallurgy",
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"requiredResource": "Horses",
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"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%",
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"+1 Visibility Range", "No movement cost to pillage"],
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"[+1] Visibility Range", "No movement cost to pillage"],
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"promotions": ["Formation I"],
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"upgradesTo": "Anti-Tank Gun",
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"obsoleteTech": "Combined Arms",
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@ -1289,7 +1289,7 @@
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"cost": 425,
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"requiredTech": "Telecommunications",
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"uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack water",
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"Can attack submarines", "Can enter ice tiles", "+1 Visibility Range", "Can carry [2] [Missile] units"]
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"Can attack submarines", "Can enter ice tiles", "[+1] Visibility Range", "Can carry [2] [Missile] units"]
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},
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{
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"name": "Mechanized Infantry",
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