Updated promotions - make more generalizable, update to G&K (#4292)

* Generalized the "Heal Instantly" promotion

* Extended "Indirect Fire" to WaterRanged units, conform the main game

* Generalized Extend Range, Operational Range

* Generalized "logistics"

* Typo

* Generalized the healing from "Medic"

* Implemented requested changes

* Generalized "[amount] Movement"; "[amount] Visibility Range"

* Added survavalism promotions

* Updated Boarding Party strength bonus values to G&K

* Implemented requested changes
This commit is contained in:
Xander Lenstra
2021-06-30 16:09:02 +02:00
committed by GitHub
parent 8b7804b19a
commit a0cf30831c
6 changed files with 112 additions and 53 deletions

View File

@ -251,7 +251,7 @@
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["+[50]% Strength vs [Mounted]","+10 HP when healing"],
"uniques": ["+[50]% Strength vs [Mounted]","+[10] HP when healing"],
"attackSound": "metalhit"
},
/*
@ -493,7 +493,7 @@
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "+2 Visibility Range", "Defense bonus when embarked"],
"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "[+2] Visibility Range", "Defense bonus when embarked"],
"attackSound": "horse"
//Conquistador should have no penalty attacking cities
//Ability to found new cities can only be used on a foreign continent that does not contain the Spanish capital.
@ -674,7 +674,7 @@
"requiredTech": "Astronomy",
"upgradesTo": "Ironclad",
"obsoleteTech": "Combustion",
"uniques": ["+1 Visibility Range","May withdraw before melee ([80]%)"],
"uniques": ["[+1] Visibility Range", "May withdraw before melee ([80]%)"],
"hurryCostModifier": 30
},
{
@ -781,7 +781,7 @@
"rangedStrength": 35,
"cost": 185,
"requiredResource": "Iron",
"uniques": ["+1 Visibility Range"],
"uniques": ["[+1] Visibility Range"],
"requiredTech": "Navigation",
"obsoleteTech": "Electronics",
"upgradesTo": "Battleship",
@ -812,7 +812,7 @@
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%",
"+1 Visibility Range", "No movement cost to pillage"],
"[+1] Visibility Range", "No movement cost to pillage"],
"promotions": ["Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
@ -1289,7 +1289,7 @@
"cost": 425,
"requiredTech": "Telecommunications",
"uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack water",
"Can attack submarines", "Can enter ice tiles", "+1 Visibility Range", "Can carry [2] [Missile] units"]
"Can attack submarines", "Can enter ice tiles", "[+1] Visibility Range", "Can carry [2] [Missile] units"]
},
{
"name": "Mechanized Infantry",