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Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight
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@ -285,7 +285,7 @@
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},
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{
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name:"Industrialization",
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row:8,
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row:7,
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prerequisites:["Economics"]
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},
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{
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@ -72,6 +72,7 @@
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cost: 56,
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requiredTech:"The Wheel",
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requiredResource:"Horses",
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upgradesTo:"Knight",
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uniques:["No defensive terrain bonus","Rough terrain penalty"],
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hurryCostModifier:20
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},
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@ -110,6 +111,8 @@
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strength:14,
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cost: 75,
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requiredTech:"Iron Working",
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upgradesTo:"Longswordsman",
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obsoleteTech:"Steel",
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requiredResource:"Iron",
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hurryCostModifier:20
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},
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@ -170,8 +173,8 @@
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rangedStrength:14,
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cost: 120,
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requiredTech:"Physics",
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/*obsoleteTech:"Chemistry",
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upgradesTo:"Cannon",*/
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obsoleteTech:"Chemistry",
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upgradesTo:"Cannon",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20
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},
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@ -193,6 +196,8 @@
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cost: 90,
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requiredTech:"Civil Service",
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uniques:["Bonus vs Mounted 50%"],
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upgradesTo:"Musketman",
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obsoleteTech:"Gunpowder",
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hurryCostModifier:20
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},
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{
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@ -209,7 +214,7 @@
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// Rennaisance Era
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/*
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{
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name:"Cannon",
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unitType:"Siege",
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@ -229,7 +234,9 @@
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cost: 150,
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requiredTech:"Gunpowder",
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hurryCostModifier:20
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},{
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}
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/*
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,{
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name:"Lancer",
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unitType:"Mounted",
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movement:4,
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