diff --git a/android/assets/jsons/translations/template.properties b/android/assets/jsons/translations/template.properties index fd39e187ae..605ca6497f 100644 --- a/android/assets/jsons/translations/template.properties +++ b/android/assets/jsons/translations/template.properties @@ -342,6 +342,7 @@ Random number of City-States = Min number of City-States = Max number of City-States = One City Challenge = +Enable Nuclear Weapons = No City Razing = No Barbarians = Disable starting bias = @@ -665,19 +666,70 @@ Could not find a mod named "[modName]". = # Options Options = -About = -Display = -Gameplay = -Sound = -Advanced = -Keys = -Locate mod errors = -Debug = +## About tab +About = Version = See online Readme = Visit repository = -Turns between autosaves = + +## Display tab +Display = + +Screen Mode = +Windowed = +Fullscreen = +Borderless = + +Screen orientation = +Landscape (fixed) = +Portrait (fixed) = +Auto (sensor adjusted) = + +Map mouse auto-scroll = +Order trade offers by amount = +Experimental Demographics scoreboard = +Unit icon opacity = +Enable display cutout (requires restart) = + +Show zoom buttons in world screen = +Show worked tiles = +Show resources and improvements = +Show tile yields = +Show unit movement arrows = +Show pixel units = +Show pixel improvements = +Minimap size = + +Show tutorials = +Reset tutorials = +Do you want to reset completed tutorials? = +Reset = + +Continuous rendering = +Experimental rendering improvements = +When disabled, saves battery life but certain animations will be suspended = + +## Gameplay tab +Gameplay = +Auto-assign city production = +Auto-build roads = +Automated workers replace improvements = +Automated units move on turn start = +Check for idle units = +Auto Unit Cycle = +Move units with a single tap = +Ask for confirmation when pressing next turn = +Notifications log max turns = + +## Language tab + +Language = +Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = + + +## Sound tab +Sound = Sound effects volume = Music volume = City ambient sound volume = @@ -689,39 +741,24 @@ Currently playing: [title] = Download music = Downloading... = Could not download music! = -Show = -Hide = -Show worked tiles = -Show resources and improvements = -Check for idle units = -Auto Unit Cycle = -Move units with a single tap = -Show tutorials = -Reset tutorials = -Do you want to reset completed tutorials? = -Reset = -Auto-assign city production = -Auto-build roads = -Automated workers replace improvements = -Automated units move on turn start = -Minimap size = -off = -Map mouse auto-scroll = -Show pixel units = -Show pixel improvements = -Enable Nuclear Weapons = -Experimental Demographics scoreboard = -Unit icon opacity = -Show zoom buttons in world screen = -Enable display cutout (requires restart) = -Show tile yields = -Show unit movement arrows = -Continuous rendering = -Experimental rendering improvements = -When disabled, saves battery life but certain animations will be suspended = -Order trade offers by amount = -Ask for confirmation when pressing next turn = -Notifications log max turns = + +## Advanced tab +Advanced = +Generate translation files = +Translation files are generated successfully. = +Fastlane files are generated successfully. = + +Font family = +Font size multiplier = +Default Font = + +Enable Easter Eggs = + +## Keys tab +Keys = + +## Locate mod errors tab +Locate mod errors = Check extension mods based on: = -none- = Reload mods = @@ -730,18 +767,22 @@ No problems found. = Autoupdate mod uniques = Uniques updated! = +## Debug tab +Debug = + +## Unsorted - please help us sort these! + +Turns between autosaves = +Show = +Hide = + +off = + Max zoom out = HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = Enable portrait orientation = -Generate translation files = -Translation files are generated successfully. = -Fastlane files are generated successfully. = -Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = -Font family = -Font size multiplier = -Default Font = + You need to restart the game for this change to take effect. = -Enable Easter Eggs = # Notifications @@ -1380,20 +1421,12 @@ Can be created instantly by = Defence bonus = Movement cost = for = -Landscape (fixed) = -Portrait (fixed) = -Auto (sensor adjusted) = Missing translations: = Screen Size = -Screen Mode = -Windowed = -Fullscreen = -Borderless = Tileset = Unitset = UI Skin = Create = -Language = Improvements = Loading... = Filter: = diff --git a/core/src/com/unciv/logic/civilization/managers/PolicyManager.kt b/core/src/com/unciv/logic/civilization/managers/PolicyManager.kt index 2cfc7a3675..6c86f37d43 100644 --- a/core/src/com/unciv/logic/civilization/managers/PolicyManager.kt +++ b/core/src/com/unciv/logic/civilization/managers/PolicyManager.kt @@ -229,10 +229,6 @@ class PolicyManager : IsPartOfGameInfoSerialization { private fun triggerGlobalAlerts( policy: Policy, extraNotificationText: String = "" ) { - var extraNotificationTextCopy = extraNotificationText - if (extraNotificationText != "") { - extraNotificationTextCopy = " ${extraNotificationText}" - } for (civ in civInfo.gameInfo.civilizations.filter { it.isMajorCiv() }) { if (civ == civInfo) continue val defaultNotificationText = if (civ.getKnownCivs().contains(civInfo)) { @@ -241,7 +237,7 @@ class PolicyManager : IsPartOfGameInfoSerialization { "An unknown civilization has adopted the [${policy.name}] policy" } civ.addNotification( - "{${defaultNotificationText}}{${extraNotificationTextCopy}}", + "{${defaultNotificationText}} {${extraNotificationText}}", NotificationCategory.General, NotificationIcon.Culture )