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performance: Don't autoupdate multiplayer games more than a week old - they're inactive games
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@ -189,7 +189,10 @@ class MultiplayerTurnCheckWorker(appContext: Context, workerParams: WorkerParame
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fun startTurnChecker(applicationContext: Context, files: UncivFiles, currentGameInfo: GameInfo, settings: GameSettingsMultiplayer) {
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fun startTurnChecker(applicationContext: Context, files: UncivFiles, currentGameInfo: GameInfo, settings: GameSettingsMultiplayer) {
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Log.i(LOG_TAG, "startTurnChecker")
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Log.i(LOG_TAG, "startTurnChecker")
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val oneWeekWorthOfMilliseconds = 1000*60*60*24*7
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val gameFiles = files.getMultiplayerSaves()
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val gameFiles = files.getMultiplayerSaves()
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.filter { it.lastModified() > System.currentTimeMillis() - oneWeekWorthOfMilliseconds }
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val gameIds = Array(gameFiles.count()) {""}
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val gameIds = Array(gameFiles.count()) {""}
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val gameNames = Array(gameFiles.count()) {""}
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val gameNames = Array(gameFiles.count()) {""}
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