mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-22 22:00:24 +07:00
Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
This commit is contained in:
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android/assets/UnitIcons/Artillery.png
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android/assets/UnitIcons/Artillery.png
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android/assets/UnitIcons/Cavalry.png
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android/assets/UnitIcons/Cavalry.png
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android/assets/UnitIcons/Rifleman.png
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android/assets/UnitIcons/Rifleman.png
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@ -1170,6 +1170,8 @@
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// Technologies (Ancient Era)
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// Technologies (Ancient Era)
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"Agriculture":{}
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"Pottery":{
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"Pottery":{
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Italian:"Ceramica"
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Italian:"Ceramica"
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Russian:"Керамика"
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Russian:"Керамика"
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@ -1325,6 +1327,7 @@
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Romanian:"Serviciu civil"
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Romanian:"Serviciu civil"
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German:"Zivildienst"
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German:"Zivildienst"
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}
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}
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"Guilds":{}
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"Physics":{
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"Physics":{
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Italian:"Fisica"
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Italian:"Fisica"
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Russian:"Физика"
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Russian:"Физика"
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@ -1332,6 +1335,7 @@
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Romanian:"Fizică"
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Romanian:"Fizică"
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German:"Physik"
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German:"Physik"
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}
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}
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"Steel":{}
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"Metal Casting":{
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"Metal Casting":{
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Italian:"colata di metallo"
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Italian:"colata di metallo"
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Russian:"Литье"
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Russian:"Литье"
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@ -1399,6 +1403,7 @@
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Romanian:"Presă de tipar"
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Romanian:"Presă de tipar"
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German:"Druckpresse"
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German:"Druckpresse"
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}
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}
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"Gunpowder":{}
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"Navigation":{
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"Navigation":{
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Italian:"Navigazione"
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Italian:"Navigazione"
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Russian:"Навигация"
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Russian:"Навигация"
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@ -1420,6 +1425,9 @@
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Romanian:"Economie"
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Romanian:"Economie"
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German:"Ökonomie"
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German:"Ökonomie"
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}
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}
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"Metallurgy":{}
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"Chemistry":{
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"Chemistry":{
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Italian:"Chimica"
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Italian:"Chimica"
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Russian:"Химия"
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Russian:"Химия"
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@ -1437,6 +1445,11 @@
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Romanian:"Teoria științifică"
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Romanian:"Teoria științifică"
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German:"Wissenschaftliche Thorie"
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German:"Wissenschaftliche Thorie"
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}
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}
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"Industrialization":{}
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"Rifling":{}
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"Military Science":{}
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"Fertilizer":{
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"Fertilizer":{
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Italian:"Fertilizzante"
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Italian:"Fertilizzante"
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Russian:"Yдобрение"
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Russian:"Yдобрение"
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@ -1466,6 +1479,8 @@
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German:"Dampfkraft"
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German:"Dampfkraft"
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}
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}
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"Dynamite":{}
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// Technologies (Modern Era)
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// Technologies (Modern Era)
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@ -1594,6 +1609,16 @@
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German:"Zukünftige Technologien"
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German:"Zukünftige Technologien"
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}
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}
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// Tech Eras
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"Ancient":{}
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"Classical":{}
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"Medieval":{}
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"Renaissance":{}
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"Industrial":{}
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"Modern":{}
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"Information":{}
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"Future":{}
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// Building unique abilities
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// Building unique abilities
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"+1 Science Per 2 Population":{
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"+1 Science Per 2 Population":{
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@ -234,9 +234,8 @@
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cost: 150,
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cost: 150,
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requiredTech:"Gunpowder",
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requiredTech:"Gunpowder",
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hurryCostModifier:20
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hurryCostModifier:20
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}
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},
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{
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,{
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name:"Lancer",
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name:"Lancer",
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unitType:"Mounted",
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unitType:"Mounted",
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movement:4,
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movement:4,
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@ -245,10 +244,11 @@
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requiredTech:"Metallurgy",
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requiredTech:"Metallurgy",
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requiredResource:"Horses",
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requiredResource:"Horses",
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hurryCostModifier:20
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hurryCostModifier:20
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 50%" ],
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 33%" ],
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},
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},
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// UNITS FROM HERE NEED IMAGES
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// Industrial Era
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{
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{
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name:"Rifleman",
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name:"Rifleman",
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unitType:"Melee",
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unitType:"Melee",
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@ -49,7 +49,13 @@ class UnitAutomation{
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val rangeOfAttack = if(MapUnitCombatant(unit).isMelee()) 1 else unit.getBaseUnit().range
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val rangeOfAttack = if(MapUnitCombatant(unit).isMelee()) 1 else unit.getBaseUnit().range
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val attackableTiles = ArrayList<AttackableTile>()
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val attackableTiles = ArrayList<AttackableTile>()
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val tilesToAttackFrom = distanceToTiles.filter { it.value!=unit.currentMovement }.map { it.key }
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// The +0.09 solves a bug where you've moved 2/3 road tiles,
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// you come to move a third (distance is less that remaining movements),
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// and then later we round it off to a whole.
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// So the poor unit thought it could attack from the tile, but when it comes to do so it has no moveement points!
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// Silly floats, basically
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val tilesToAttackFrom = distanceToTiles.filter { (it.value+0.09) < unit.currentMovement }
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.map { it.key }
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.filter { unit.canMoveTo(it) || it==unit.getTile() }
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.filter { unit.canMoveTo(it) || it==unit.getTile() }
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for(reachableTile in tilesToAttackFrom){ // tiles we'll still have energy after we reach there
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for(reachableTile in tilesToAttackFrom){ // tiles we'll still have energy after we reach there
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attackableTiles += reachableTile.getTilesInDistance(rangeOfAttack).filter { it in tilesWithEnemies }
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attackableTiles += reachableTile.getTilesInDistance(rangeOfAttack).filter { it in tilesWithEnemies }
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@ -30,7 +30,7 @@ class Technology : ICivilopedia {
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if(wonders.isNotEmpty()) SB.appendln("{Wonders enabled}: "+wonders.map { "\n * "+it.name+ " ("+it.getShortDescription()+")" }.joinToString())
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if(wonders.isNotEmpty()) SB.appendln("{Wonders enabled}: "+wonders.map { "\n * "+it.name+ " ("+it.getShortDescription()+")" }.joinToString())
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val revealedResource = GameBasics.TileResources.values.filter { it.revealedBy==name }.map { it.name }.firstOrNull() // can only be one
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val revealedResource = GameBasics.TileResources.values.filter { it.revealedBy==name }.map { it.name }.firstOrNull() // can only be one
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if(revealedResource!=null) SB.appendln("Reveals [$revealedResource] on map".tr())
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if(revealedResource!=null) SB.appendln("Reveals [$revealedResource] on the map".tr())
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val tileImprovements = GameBasics.TileImprovements.values.filter { it.techRequired==name }
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val tileImprovements = GameBasics.TileImprovements.values.filter { it.techRequired==name }
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if(tileImprovements.isNotEmpty()) SB.appendln("{Tile improvements enabled}: "+tileImprovements.map { it.name }.joinToString())
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if(tileImprovements.isNotEmpty()) SB.appendln("{Tile improvements enabled}: "+tileImprovements.map { it.name }.joinToString())
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@ -160,7 +160,7 @@ fun String.tr(): String {
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var languageSpecificPlaceholder = GameBasics.Translations[englishTranslationPlaceholder]!![UnCivGame.Current.settings.language]!!
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var languageSpecificPlaceholder = GameBasics.Translations[englishTranslationPlaceholder]!![UnCivGame.Current.settings.language]!!
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for(i in 0 until termsInMessage.size){
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for(i in 0 until termsInMessage.size){
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languageSpecificPlaceholder = languageSpecificPlaceholder.replace(termsInTranslationPlaceholder[i], termsInMessage[i])
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languageSpecificPlaceholder = languageSpecificPlaceholder.replace(termsInTranslationPlaceholder[i], termsInMessage[i].tr())
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}
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}
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return languageSpecificPlaceholder.tr()
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return languageSpecificPlaceholder.tr()
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}
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}
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