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Natural Wonders un-hardcoded (#5279)
* Natural Wonders un-hardcoded * Natural Wonders un-hardcoded - oops testing change revert * Natural Wonders un-hardcoded - tests OK * Natural Wonders un-hardcoded - requests * Natural Wonders un-hardcoded - hide from pedia * Natural Wonders un-hardcoded - readable unique
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@ -204,6 +204,10 @@
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"gold": 1,
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"science": 2,
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"occursOn": ["Ocean"],
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"uniques": ["Must be adjacent to [1] to [6] [Coast] tiles",
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"Must be adjacent to [6] [Water] tiles",
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"Occurs on latitudes from [10] to [70] percent of distance equator to pole",
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"Occurs in groups of [2] to [2] tiles"],
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"turnsInto": "Coast",
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"impassable": true,
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"unbuildable": true,
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@ -215,6 +219,11 @@
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"science": 2,
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"happiness": 3,
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"occursOn": ["Grassland","Plains","Tundra","Mountain"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [0] to [4] [Mountain] tiles",
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"Must be adjacent to [3] to [6] [Elevated] tiles",
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"Must be adjacent to [0] to [3] [Desert] tiles",
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"Must be adjacent to [0] to [3] [Tundra] tiles"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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@ -228,7 +237,9 @@
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"turnsInto": "Plains",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Grants 500 Gold to the first civilization to discover it"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [1] to [6] [Jungle] tiles",
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"Grants 500 Gold to the first civilization to discover it"],
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"weight": 2
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},
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{ // This will count as "Fresh water" in civ 6
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@ -239,7 +250,8 @@
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"turnsInto": "Plains",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game"],
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"weight": 1
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},
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{
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@ -248,6 +260,10 @@
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"production": 2,
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"gold": 3,
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"occursOn": ["Plains","Desert","Tundra"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [0] [Grassland] tiles",
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"Must be adjacent to [2] to [6] [Hill] tiles",
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"Must be adjacent to [0] to [2] [Mountain] tiles"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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@ -260,6 +276,13 @@
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"culture": 3,
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"faith": 3,
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"occursOn": ["Grassland","Plains"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [0] [Tundra] tiles",
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"Must be adjacent to [0] [Desert] tiles",
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"Must be adjacent to [0] [Mountain] tiles",
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"Must be adjacent to [0] [Marsh] tiles",
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"Must be adjacent to [0] to [2] [Hill] tiles",
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"Must not be on [1] largest landmasses"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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@ -270,6 +293,9 @@
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"type": "NaturalWonder",
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"science": 5,
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"occursOn": ["Ocean"],
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"uniques": ["Must be adjacent to [1] to [6] [Coast] tiles",
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"Must be adjacent to [0] [Ice] tiles",
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"Neighboring tiles will convert to [Coast]"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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@ -281,6 +307,9 @@
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"food": 2,
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"gold": 5,
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"occursOn": ["Grassland"],
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"uniques": ["Must be adjacent to [1] to [5] [Coast] tiles",
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"Must be adjacent to [1] [Mountain] tiles",
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"Neighboring tiles except [Mountain] will convert to [Coast]"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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@ -291,6 +320,8 @@
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"type": "NaturalWonder",
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"gold": 10,
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"occursOn": ["Plains","Mountain"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [1] to [6] [Hill] tiles"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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@ -302,17 +333,26 @@
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"gold": 2,
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"science": 3,
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"occursOn": ["Desert","Tundra"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [0] [Grassland] tiles",
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"Must be adjacent to [0] to [2] [Mountain] tiles",
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"Must be adjacent to [0] to [4] [Elevated] tiles"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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// G&K Wonders
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{
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"name": "Mount Kailash",
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"type": "NaturalWonder",
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"faith": 6,
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"happiness": 2,
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"occursOn": ["Plains","Grassland"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [0] [Marsh] tiles",
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"Must be adjacent to [0] to [1] [Desert] tiles",
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"Must be adjacent to [4] to [6] [Elevated] tiles"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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@ -323,6 +363,11 @@
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"type": "NaturalWonder",
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"faith": 8,
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"occursOn": ["Desert","Plains"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [0] [Grassland] tiles",
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"Must be adjacent to [0] [Tundra] tiles",
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"Must be adjacent to [0] [Marsh] tiles",
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"Must be adjacent to [3] to [6] [Desert] tiles"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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@ -335,22 +380,31 @@
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"faith": 4,
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"happiness": 2,
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"occursOn": ["Plains","Grassland"],
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"uniques": ["Must be adjacent to [0] [Tundra] tiles",
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"Must be adjacent to [0] [Desert] tiles",
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"Must be adjacent to [0] [Marsh] tiles",
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"Must not be on [1] largest landmasses"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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},
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{
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"name": "Uluru",
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"type": "NaturalWonder",
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"food": 2,
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"faith": 6,
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"occursOn": ["Plains","Desert"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [0] [Grassland] tiles",
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"Must be adjacent to [0] [Tundra] tiles",
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"Must be adjacent to [0] [Marsh] tiles",
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"Must be adjacent to [3] to [6] [Plains] tiles"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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}
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}
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/*
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// BNW wonders
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{
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@ -358,6 +412,8 @@
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"type": "NaturalWonder",
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"production": 6,
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"occursOn": ["Plains","Desert"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [0] to [2] [Mountain] tiles"],
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"turnsInto": "Plains",
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"impassable": true,
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"unbuildable": true,
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@ -368,6 +424,7 @@
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"type": "NaturalWonder",
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"food": 6,
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"occursOn": ["Plains"],
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"uniques": ["Must be adjacent to [0] [Coast] tiles"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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@ -383,7 +440,10 @@
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Grants Altitude Training (double movement and +10% Strength in hills) to adjacent land units for the rest of the game"], //ToDo
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"uniques": ["Must be adjacent to [0] [Coast] tiles",
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"Must be adjacent to [2] to [6] [Hill] tiles",
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"Must be adjacent to [0] to [2] [Mountain] tiles",
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"Grants Altitude Training (double movement and +10% Strength in hills) to adjacent land units for the rest of the game"], //ToDo
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"weight": 10
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}
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*/
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