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chore: more direct 'can change state' propagations
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parent
9371ff5035
commit
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@ -4,7 +4,6 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Touchable
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.unciv.GUI
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import com.unciv.UncivGame
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import com.unciv.logic.city.IConstruction
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import com.unciv.logic.city.PerpetualConstruction
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@ -120,7 +119,7 @@ class ConstructionInfoTable(val cityScreen: CityScreen): Table() {
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if (cityScreen.city.hasSoldBuildingThisTurn && !cityScreen.city.civ.gameInfo.gameParameters.godMode
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|| cityScreen.city.isPuppet
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|| !GUI.isMyTurn() || !GUI.isAllowedChangeState())
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|| !cityScreen.canChangeState)
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sellBuildingButton.disable()
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}
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}
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@ -5,10 +5,6 @@ import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.utils.Align
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import com.unciv.Constants
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import com.unciv.GUI
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import com.unciv.UncivGame
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import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.screens.basescreen.BaseScreen
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import com.unciv.ui.components.ExpanderTab
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import com.unciv.ui.components.extensions.addBorder
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import com.unciv.ui.components.extensions.addSeparatorVertical
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@ -17,6 +13,8 @@ import com.unciv.ui.components.extensions.onClick
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import com.unciv.ui.components.extensions.surroundWithCircle
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import com.unciv.ui.components.extensions.toGroup
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import com.unciv.ui.components.extensions.toLabel
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import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.screens.basescreen.BaseScreen
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class SpecialistAllocationTable(val cityScreen: CityScreen) : Table(BaseScreen.skin) {
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val cityInfo = cityScreen.city
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@ -83,7 +81,7 @@ class SpecialistAllocationTable(val cityScreen: CityScreen) : Table(BaseScreen.s
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cityInfo.cityStats.update()
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cityScreen.update()
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}
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if (cityInfo.population.getFreePopulation() == 0 || !GUI.isMyTurn())
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if (cityInfo.population.getFreePopulation() == 0 || !cityScreen.canChangeState)
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assignButton.clear()
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return assignButton
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}
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@ -100,7 +98,7 @@ class SpecialistAllocationTable(val cityScreen: CityScreen) : Table(BaseScreen.s
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}
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if (assignedSpecialists <= 0 || cityInfo.isPuppet) unassignButton.isVisible = false
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if (!GUI.isMyTurn()) unassignButton.clear()
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if (!cityScreen.canChangeState) unassignButton.clear()
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return unassignButton
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}
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@ -29,10 +29,8 @@ import com.unciv.models.ruleset.unique.UniqueType
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import com.unciv.models.translations.tr
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import com.unciv.ui.audio.MusicMood
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import com.unciv.ui.audio.MusicTrackChooserFlags
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import com.unciv.ui.screens.basescreen.BaseScreen
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import com.unciv.ui.components.Fonts
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import com.unciv.ui.components.KeyCharAndCode
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import com.unciv.ui.screens.basescreen.RecreateOnResize
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import com.unciv.ui.components.UncivTooltip.Companion.addTooltip
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import com.unciv.ui.components.extensions.addSeparator
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import com.unciv.ui.components.extensions.disable
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@ -46,6 +44,8 @@ import com.unciv.ui.components.extensions.toTextButton
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import com.unciv.ui.components.tilegroups.InfluenceTable
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import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.popups.ConfirmPopup
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import com.unciv.ui.screens.basescreen.BaseScreen
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import com.unciv.ui.screens.basescreen.RecreateOnResize
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import com.unciv.ui.screens.civilopediascreen.CivilopediaScreen
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import kotlin.math.floor
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import kotlin.math.roundToInt
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@ -73,7 +73,7 @@ class DiplomacyScreen(
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private val rightSideTable = Table()
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private val closeButton = Constants.close.toTextButton()
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private fun isNotPlayersTurn() = !GUI.isMyTurn() || !GUI.isAllowedChangeState()
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private fun isNotPlayersTurn() = !GUI.isAllowedChangeState()
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init {
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val splitPane = SplitPane(leftSideScroll, rightSideTable, false, skin)
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