Resolved #3265 - added keyboard shortcuts to tile improvements

This commit is contained in:
Yair Morgenstern
2020-10-17 22:06:50 +03:00
parent 8c5e0d1889
commit a6642cb536
3 changed files with 81 additions and 48 deletions

View File

@ -9,6 +9,7 @@
"uniques": ["Can also be built on tiles adjacent to fresh water",
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered",
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"],
"shortcutKey": "F"
},
{
"name": "Lumber mill",
@ -16,7 +17,8 @@
"production": 1,
"turnsToBuild": 7,
"techRequired": "Construction",
"uniques": ["[+1 Production] once [Scientific Theory] is discovered"]
"uniques": ["[+1 Production] once [Scientific Theory] is discovered"],
"shortcutKey": "L"
},
{
"name": "Mine",
@ -24,7 +26,8 @@
"production": 1,
"turnsToBuild": 7,
"techRequired": "Mining",
"uniques": ["[+1 Production] once [Chemistry] is discovered"]
"uniques": ["[+1 Production] once [Chemistry] is discovered"],
"shortcutKey": "M"
},
{
"name": "Trading post",
@ -32,7 +35,8 @@
"gold": 1,
"turnsToBuild": 7,
"techRequired": "Guilds",
"uniques": ["[+1 Gold] once [Economics] is discovered"]
"uniques": ["[+1 Gold] once [Economics] is discovered"],
"shortcutKey": "T"
},
// Resource-specific
@ -41,7 +45,8 @@
"resourceTerrainAllow": ["Forest"],
"turnsToBuild": 7,
"techRequired": "Trapping",
"uniques": ["[+1 Gold] once [Economics] is discovered"]
"uniques": ["[+1 Gold] once [Economics] is discovered"],
"shortcutKey": "C"
},
{
"name": "Oil well",
@ -52,20 +57,23 @@
"name": "Pasture",
"turnsToBuild": 8,
"techRequired": "Animal Husbandry",
"uniques": ["[+1 Food] once [Fertilizer] is discovered"]
"uniques": ["[+1 Food] once [Fertilizer] is discovered"],
"shortcutKey": "P"
},
{
"name": "Plantation",
"turnsToBuild": 6,
"gold": 1,
"techRequired": "Calendar",
"uniques": ["[+1 Food] once [Fertilizer] is discovered"]
"uniques": ["[+1 Food] once [Fertilizer] is discovered"],
"shortcutKey": "P"
},
{
"name": "Quarry",
"turnsToBuild": 8,
"techRequired": "Masonry",
"uniques": ["[+1 Production] once [Chemistry] is discovered"]
"uniques": ["[+1 Production] once [Chemistry] is discovered"],
"shortcutKey": "Q"
},
{
"name": "Fishing Boats",
@ -81,7 +89,8 @@
"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Snow","Forest","Jungle"],
"turnsToBuild": 6,
"techRequired": "Engineering",
"uniques": ["Gives a defensive bonus of [50]%", "Can be built outside your borders"]
"uniques": ["Gives a defensive bonus of [50]%", "Can be built outside your borders"],
"shortcutKey": "O"
},
// Transportation
@ -89,7 +98,8 @@
"name": "Road",
"turnsToBuild": 4,
"techRequired": "The Wheel",
"uniques": ["Can be built outside your borders"]
"uniques": ["Can be built outside your borders"],
"shortcutKey": "R"
},
{
"name": "Railroad",
@ -104,28 +114,32 @@
"turnsToBuild": 4,
"terrainsCanBeBuiltOn": ["Forest"],
"techRequired": "Mining",
"uniques": ["Can be built outside your borders"]
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
{
"name": "Remove Jungle",
"turnsToBuild": 7,
"terrainsCanBeBuiltOn": ["Jungle"],
"techRequired": "Bronze Working",
"uniques": ["Can be built outside your borders"]
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
{
"name": "Remove Fallout",
"turnsToBuild": 8,
"terrainsCanBeBuiltOn": ["Fallout"],
"techRequired": "Atomic Theory",
"uniques": ["Can be built outside your borders"]
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
{
"name": "Remove Marsh",
"turnsToBuild": 6,
"terrainsCanBeBuiltOn": ["Marsh"],
"techRequired": "Masonry",
"uniques": ["Can be built outside your borders"]
"uniques": ["Can be built outside your borders"],
"shortcutKey": "X"
},
// These are unique and have unique in-game checks related to them
@ -178,7 +192,8 @@
"culture": 1,
"turnsToBuild": 4,
"uniques": ["[+1 Culture] for each adjacent [Moai]", "Can only be built on Coastal tiles", "[+1 Gold] once [Flight] is discovered"],
"techRequired": "Construction"
"techRequired": "Construction",
"shortcutKey": "M"
},
{
"name": "Terrace farm",
@ -189,7 +204,8 @@
"uniques": ["[+1 Food] for each adjacent [Mountain]", "Cannot be built on bonus resource",
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered",
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"],
"techRequired": "Construction"
"techRequired": "Construction",
"shortcutKey": "F"
},
{ "name": "Ancient ruins" },