diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index ddc96ff583..e5b16d86cb 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -39,7 +39,7 @@ Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-le Enter the city screen!\nClick the city button twice = Masuk ke layar kota!\nKlik tombol kota dua kali Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Pilih teknologi untuk diteliti!\nKlik tombol teknologi (warna kehijauan, kiri atas) > \n pilih teknologi > klik 'Teliti' (pojok kanan bawah) Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = Pilih sesuatu untuk dibangun!\nMasuk ke tampilan kota > Tekan salah satu unit atau bangunan (kiri bawah) > \n tekan 'tambah ke antrean' -Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Lewati giliran!\nLewati unit dengan 'Unit selanjutnya' > Klik 'Giliran berikutnya' +Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Lewati giliran!\nLewati unit dengan 'Unit selanjutnya' > Klik 'Giliran selanjutnya' Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Kelola daerah yang berbeda!\nMasuk ke tampilan kota > tekan daerah yang dikelola (warna hijau) untuk berhenti mengelola> \n klik sebuah daerah yang tidak dikelola untuk mengelolanya Meet another civilization!\nExplore the map until you encounter another civilization! = Temui peradaban lain!\nJelajahi peta sampai kamu menemukan peradaban lain! Open the options table!\nClick the menu button (top left) > click 'Options' = Buka opsi!\nTekan tombol Menu (pojok kiri atas) > tekan 'Opsi' @@ -83,9 +83,9 @@ Requires at least one of the following resources worked near the city: = Membutu Wonder is being built elsewhere = Keajaiban Dunia ini sedang dibangun di tempat lain National Wonder is being built elsewhere = Keajaiban Nasional ini sedang dibangun di tempat lain # Requires translation! -Requires a [buildingName] in all [cityFilter] cities = +Requires a [buildingName] in all [cityFilter] cities = Membutuhkan [buildingName] di semua kota [cityFilter] # Requires translation! -Requires a [buildingName] in at least [amount] of [cityFilter] cities = +Requires a [buildingName] in at least [amount] of [cityFilter] cities = Membutuhkan [buildingName] di setidaknya [amount] kota [cityFilter] [buildingName] required: = [buildingName] diperlukan: Requires a [buildingName] in this city = Membutuhkan [buildingName] yang sudah dibangun di kota ini Cannot be built with [buildingName] = Tidak dapat dibangun dengan [buildingName] @@ -547,7 +547,7 @@ That map is invalid! = Peta tersebut tidak sah! ## Map/Tool names My new map = Peta baru saya Generate landmass = Buat daratan -Raise mountains and hills = Buat pegunungan dan perbukitan +Raise mountains and hills = Naikkan pegunungan dan perbukitan Humidity and temperature = Kelembapan dan suhu Lakes and coastline = Danau dan pantai Sprout vegetation = Tumbuhkan vegetasi @@ -653,7 +653,7 @@ File could not be found on the multiplayer server = Berkas tidak ditemukan pada Unhandled problem, [errorMessage] = Masalah tidak tertangani, [errorMessage] Please enter your server password = Harap masukkan kata sandi peladenmu Set password = Atur kata sandi -Password must be at least 6 characters long = Panjang kata sandi minimal 6 karakter +Password must be at least 6 characters long = Panjang kata sandi setidaknya harus 6 karakter Failed to set password! = Gagal mengatur kata sandi! Password set successfully for server [serverURL] = Kata sandi berhasil diatur untuk peladen [serverURL] Password = Kata sandi @@ -781,9 +781,9 @@ When disabled, saves battery life but certain animations will be suspended = Jik Gameplay = Permainan Check for idle units = Cek untuk unit yang menganggur Auto Unit Cycle = Siklus Unit Otomatis -Move units with a single tap = Pindahkan unit dengan sekali tekan +Move units with a single tap = Pindahkan unit dengan sekali ketuk Auto-assign city production = Otomatis tugaskan produksi kota -Auto-build roads = Otomatis bangun jalan +Auto-build roads = Otomatis bangun jalan Automated workers replace improvements = Perbolehkan pekerja otomatis mengubah peningkatan Automated units move on turn start = Unit otomatis bergerak saat giliran dimulai Automated units can upgrade = Unit otomatis bisa meningkatkan diri @@ -895,7 +895,7 @@ We have encountered [civName]! = Kita telah menemukan bangsa [civName]! [cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] telah memberikan [stats] karena kita adalah peradaban besar pertama yang bertemu dengan mereka [cityStateName] has also given us [stats] = [cityStateName] juga telah memberikan kita [stats] [cityStateName] gave us a [unitName] as a gift! = [cityStateName] memberikan [unitName] sebagai hadiah! -Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Tidak dapat menyediakan persediaan untuk [unitName] - unit dibubarkan! +Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Tidak dapat menyediakan persediaan unit untuk [unitName] - unit dibubarkan! [cityName] has grown! = [cityName] telah tumbuh! [cityName] is starving! = [cityName] sedang kelaparan! [construction] has been built in [cityName] = [construction] telah dibangun di [cityName] @@ -977,7 +977,7 @@ An ancient tribe trains our [unitName] in their ways of combat! = Sekelompok suk We have found a stash of [amount] gold in the ruins! = Kita telah menemukan [amount] emas di reruntuhan! We have found a crudely-drawn map in the ruins! = Kita telah menemukan sebuah peta kasar di reruntuhan! [unit] finished exploring. = [unit] selesai menjelajah. -[unit] has no work to do. = [unit] tidak punya tugas lagi. +[unit] has no work to do. = [unit] tidak memiliki tugas untuk dilakukan. You're losing control of [name]. = Kamu kehilangan kendali dari [name]. You and [name] are no longer friends! = Kamu dan [name] bukan teman lagi! Your alliance with [name] is faltering. = Persekutuanmu dengan [name] sedang goyah. @@ -1009,7 +1009,7 @@ Received [goldAmount] Gold for capturing [cityName] = Menerima [goldAmount] Emas Our proposed trade is no longer relevant! = Penawaran perdagangan kita tidak lagi relevan! [defender] could not withdraw from a [attacker] - blocked. = [defender] tidak bisa mundur dari [attacker] - terhalang. [defender] withdrew from a [attacker] = [defender] mundur dari [attacker] -By expending your [unit] you gained [Stats]! = Karena menggunakan [unit]mu, kamu mendapatkan [Stats]! +By expending your [unit] you gained [Stats]! = Dengan menggunakan [unit]mu, kamu mendapatkan [Stats]! Your territory has been stolen by [civName]! = Wilayahmu telah dicuri oleh [civName]! Clearing a [forest] has created [amount] Production for [cityName] = Penebangan [forest] telah menghasilkan [amount] Produksi untuk [cityName] [civName] assigned you a new quest: [questName]. = [civName] memberikan misi: [questName]. @@ -1032,7 +1032,7 @@ An [unitName] has removed your religion [religionName] from its Holy City [cityN An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = Seorang [unitName] telah mengembalikan [cityName] menjadi Kota Suci agamamu, [religionName]! You have unlocked [ability]! = Kamu telah memperoleh [ability] A new b'ak'tun has just begun! = B'ak'tun baru telah dimulai! -A Great Person joins you! = Ada Orang Hebat yang bergabung denganmu! +A Great Person joins you! = Orang Hebat bergabung denganmu! [civ1] has liberated [civ2] = [civ1] telah membebaskan [civ2] [civ] has liberated an unknown civilization = [civ] telah membebaskan peradaban yang belum diketahui An unknown civilization has liberated [civ] = Peradaban yang belum diketahui telah membebaskan [civ] @@ -1088,7 +1088,7 @@ Move automated units = Pindahkan unit yang diautomasi Turn = Giliran turns = giliran turn = giliran -Next unit = Unit berikutnya +Next unit = Unit selanjutnya Fog of War = Kabut Perang Pick a policy = Pilih suatu kebijakan Movement = Pergerakan @@ -1220,7 +1220,7 @@ Replaces [improvement] = Menggantikan [improvement] Not in city work range = Tidak berada dalam jangkauan kerja kota Pick now! = Pilih sekarang! Remove [feature] first = Singkirkan [feature] dulu -Research [tech] first = Riset [tech] dulu +Research [tech] first = Teliti [tech] dulu Have this tile close to your borders = Miliki daerah ini di dekat perbatasanmu Have this tile inside your empire = Miliki daerah ini di dalam daerah kekaisaranmu Acquire more [resource] = Miliki lebih banyak [resource] @@ -1491,7 +1491,7 @@ Abstained = Abstain Voted for = Memilih [number] votes = [number] suara [number] vote = [number] suara -No valid votes were cast. = Tidak ada suara yang sah. +No valid votes were cast. = Tidak ada suara sah yang dimasukkan. Minimum votes for electing a world leader: [number] = Suara minimal untuk mengangkat seorang pemimpin dunia: [number] Tied in first position: [civNames] = Seri di peringkat satu: [civNames] No world leader was elected. = Tidak ada pemimpin dunia yang terpilih. @@ -1938,7 +1938,7 @@ ConditionalsPlacement = after [stats] per every [amount] [civWideStat] = [stats] untuk setiap [amount] [civWideStat] [stats] in cities on [terrainFilter] tiles = [stats] untuk kota di daerah [terrainFilter] [stats] from all [buildingFilter] buildings = [stats] dari semua bangunan [buildingFilter] -[stats] from [tileFilter] tiles [cityFilter] = [stats] dari daerah yang memiliki [tileFilter] [cityFilter] +[stats] from [tileFilter] tiles [cityFilter] = [stats] dari daerah [tileFilter] [cityFilter] [stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] = [stats] dari daerah [tileFilter] tanpa [tileFilter2] [cityFilter] [stats] from each Trade Route = [stats] dari setiap Rute Perdagangan [stats] for each global city following this religion = [stats] untuk setiap kota di dunia yang mengikuti agama ini @@ -2317,9 +2317,9 @@ vs [mapUnitFilter] units = vs unit [mapUnitFilter] when fighting units from a Civilization with more Cities than you = saat bertempur dengan unit dari Peradaban dengan jumlah Kota yang lebih banyak darimu when attacking = saat menyerang when defending = saat bertahan -when fighting in [tileFilter] tiles = saat bertempur di [tileFilter] +when fighting in [tileFilter] tiles = saat bertempur di daerah [tileFilter] on foreign continents = di benua asing -when adjacent to a [mapUnitFilter] unit = saat di samping unit [mapUnitFilter] +when adjacent to a [mapUnitFilter] unit = saat di dekat unit [mapUnitFilter] when above [amount] HP = saat di atas [amount] HP when below [amount] HP = saat di bawah [amount] HP if it hasn't used other actions yet = jika belum melakukan tindakan-tindakan lainnya @@ -2657,7 +2657,7 @@ Pan Up Alternate = Geser Atas Alternatif Pan Left Alternate = Geser Kiri Alternatif Pan Down Alternate = Geser Bawah Alternatif Pan Right Alternate = Geser Kanan Alternatif -Connect road = Sambungkan jalan +Connect road = Hubungkan jalan Transform = Ubah Repair = Perbaiki Move Automated Units = Gerakkan Unit yang Diotomatisasi @@ -3410,7 +3410,7 @@ Welcome foreigner, I am Harun Al-Rashid, Caliph of the Arabs. Come and tell me a Come forth, let's do business. = Majulah, mari kita berbisnis. Peace be upon you. = Salam sejahtera. Trade Caravans = Karavan Pedagang -Blessings of the Great God be upon you, O great caliph Harun al-Rashid, leader of the mighty Arabian people! The Muslim Empire, the Caliphate, born from chaos after the death of the prophet Muhammad in 632 AD, intended to apply the rule of God to all Earth. And by the will of God, the caliphate reached its full power, ruling Spain, North Africa, the Middle East, Anatolia, the Balkans and Persia, to even surpass the Great Roman Empire. The arts and sciences were a holy gift of Arabia during the Middle Ages, as the infidel lands of Europe delved deep into ignorance and chaos. Lasting for six hundred years, the Caliphate finally fell before the Mongols, the plague of the civilized world. = Tuhan memberkatimu, oh khalifah agung Harun Al-Rasyid, pemimpin rakyat Arab yang perkasa! Kekaisaran Muslim, Kekhalifahan, lahir dari kekacauan setelah kematian Nabi Muhammad pada 632 M, bertujuan untuk menerapkan hukum Tuhan ke seluruh dunia. Dan atas kehendak Tuhan, kekhalifahan mencapai kekuatan penuhnya, menguasai Spanyol, Afrika Utara, Timur Tengah, Anatolia, Balkan dan Persia, bahkan hingga melampaui Kekaisaran Roma Agung. Seni dan ilmu pengetahuan adalah hadiah suci Arab pada saat Abad Pertengahan, saat tanah orang kafir Eropa menggali ketidaktahuan dan kekacauan lebih dalam. Berlangsung selama enam ratus tahun, Kekhalifahan akhirnya jatuh ke tangan bangsa Mongol, wabah bagi dunia yang beradab. +Blessings of the Great God be upon you, O great caliph Harun al-Rashid, leader of the mighty Arabian people! The Muslim Empire, the Caliphate, born from chaos after the death of the prophet Muhammad in 632 AD, intended to apply the rule of God to all Earth. And by the will of God, the caliphate reached its full power, ruling Spain, North Africa, the Middle East, Anatolia, the Balkans and Persia, to even surpass the Great Roman Empire. The arts and sciences were a holy gift of Arabia during the Middle Ages, as the infidel lands of Europe delved deep into ignorance and chaos. Lasting for six hundred years, the Caliphate finally fell before the Mongols, the plague of the civilized world. = Tuhan memberkatimu, oh khalifah agung Harun Al-Rasyid, pemimpin rakyat Arab yang perkasa! Kekaisaran Muslim, Kekhalifahan, lahir dari kekacauan setelah kematian Nabi Muhammad pada 632 M, bertujuan untuk menerapkan hukum Tuhan ke seluruh dunia. Dan atas kehendak Tuhan, kekhalifahan mencapai kekuatan penuhnya, menguasai Spanyol, Afrika Utara, Timur Tengah, Anatolia, Balkan dan Persia, bahkan hingga melampaui Kekaisaran Roma Agung. Seni dan ilmu pengetahuan adalah hadiah suci Arab pada saat Abad Pertengahan, di saat tanah orang kafir Eropa menggali ketidaktahuan dan kekacauan lebih dalam. Berlangsung selama enam ratus tahun, Kekhalifahan akhirnya jatuh ke tangan bangsa Mongol, wabah bagi dunia yang beradab. Great Caliph Harun al Rashid, all Arabian people long for greatness! Arabia must be once again the land of arts and knowledge, which under the radiant law of God, will fear no enemy! Will your new empire shine through the ages of history? = Khalifah Harun Al-Rasyid yang agung, orang-orang Arab mendambakan kejayaan! Arab harus menjadi tanah seni dan pengetahuan lagi, yang dalam hukum Tuhan yang bersinar, tidak akan takut terhadap musuh! Akankah kekaisaran barumu bersinar sepanjang zaman sejarah? Mecca = Mekkah Medina = Madinah @@ -3570,7 +3570,7 @@ Hello, I am Mohandas Gandhi. My people call me Bapu, but please, call me friend. My friend, are you interested in this arrangement? = Temanku, apakah kau tertarik dengan rencana ini? I wish you peace. = Damai besertamu. Population Growth = Pertumbuhan Populasi -Wise Mahatma Gandhi, great leader of India, we honor you! India is one of the oldest countries in the world with 10,000 years of history, built on spirit and religion, as three of the world's great religions - Hinduism, Buddhism and Jainism - appeared on this sacred land. Every aspect of India society reveres art, music and color, showing great wealth but also grinding poverty. For centuries, India was torn between local kingdoms fighting each other but also repelling invaders. In the 12th century AD, Muslim Turks tried to conquer India, then the Mongols took their place. In the early 17th century, India, still fragmented, was colonized by the English and their diplomacy and technological superiority. After two centuries of British dominion, Indian nationalism woke up, and you, Great Mahatma, have led a peaceful and victorious rebellion never seen anywhere in history! = Mahatma Gandhi yang bijaksana, pemimpin hebat dari India, kami menghormatimu! India adalah salah satu negara tertua di dunia 10,000 dengan tahun sejarah, didirikan atas semangat dan agama, karena tiga agama terbesar - Hinduisme, Buddhisme dan Jainisme - muncul di tanah suci ini. Setiap aspek masyarakat India menghormati seni, musik dan warna, menunjukkan kekayaan besarnya tapi juga digiling kemiskinan. Selama berabad-abad, India dikoyak antara kerajaan-kerajaan lokal yang berperang satu sama lain tapi juga mengusir para penyerbu. Pada abad ke-12, bangsa Turk Muslim mencoba untuk menguasai India, lalu bangsa Mongol mengambil tempat mereka. Pada awal abad ke-17, India, masih terpisah-pisah, dijajah oleh bangsa Inggris dan keunggulan diplomasi dan teknologi mereka. Dua abad setelah kekuasaan Britania, nasionalisme India bangkit, dan engkau, Mahatma Agung, telah memimpin pemberontakan yang damai dan berjaya yang tidak pernah ditemukan di mana pun! +Wise Mahatma Gandhi, great leader of India, we honor you! India is one of the oldest countries in the world with 10,000 years of history, built on spirit and religion, as three of the world's great religions - Hinduism, Buddhism and Jainism - appeared on this sacred land. Every aspect of India society reveres art, music and color, showing great wealth but also grinding poverty. For centuries, India was torn between local kingdoms fighting each other but also repelling invaders. In the 12th century AD, Muslim Turks tried to conquer India, then the Mongols took their place. In the early 17th century, India, still fragmented, was colonized by the English and their diplomacy and technological superiority. After two centuries of British dominion, Indian nationalism woke up, and you, Great Mahatma, have led a peaceful and victorious rebellion never seen anywhere in history! = Mahatma Gandhi yang bijaksana, pemimpin hebat dari India, kami menghormatimu! India adalah salah satu negara tertua di dunia dengan 10,000 tahun sejarah, didirikan atas semangat dan agama, karena tiga agama terbesar - Hinduisme, Buddhisme dan Jainisme - muncul di tanah suci ini. Setiap aspek masyarakat India menghormati seni, musik dan warna, menunjukkan kekayaan besarnya tapi juga digiling kemiskinan. Selama berabad-abad, India dikoyak antara kerajaan-kerajaan lokal yang berperang satu sama lain tapi juga mengusir para penyerbu. Pada abad ke-12, bangsa Turk Muslim mencoba untuk menguasai India, lalu bangsa Mongol mengambil tempat mereka. Pada awal abad ke-17, India, masih terpisah-pisah, dijajah oleh bangsa Inggris dan keunggulan diplomasi dan teknologi mereka. Dua abad setelah kekuasaan Britania, nasionalisme India bangkit, dan engkau, Mahatma Agung, telah memimpin pemberontakan yang damai dan berjaya yang tidak pernah ditemukan di mana pun! Gandhi, your people ask again to be led on the path of freedom. Under protection of Ganesha and Surya, can India accomplish its great potential? Will your new empire shine through the ages of history? = Gandhi, rakyatmu meminta untuk dipimpin ke jalan kebebasan lagi. Dalam perlindungan Ganesha dan Surya, bisakah India mewujudkan potensi terhebatnya? Akankah kekaisaran barumu bersinar sepanjang zaman sejarah? Delhi = Delhi Mumbai = Mumbai @@ -4921,7 +4921,7 @@ Ivory = Gading Silk = Sutra -Spices = Rempah - rempah +Spices = Rempah-rempah Wine = Anggur @@ -5316,7 +5316,7 @@ Helicopter Gunship = Helikopter Tempur Nuclear Submarine = Kapal Selam Nuklir -Mechanized Infantry = Pasukan Mekanis +Mechanized Infantry = Infanteri Mekanis Missile Cruiser = Kapal Penjelajah Misil @@ -5857,7 +5857,7 @@ You are in the presence of Attila, scourge of Rome. Do not let hubris be your do This is better than you deserve, but let it not be said that I am an unfair man. = Ini lebih baik dari yang patut engkau terima, tapi janganlah orang berkata bahwa aku adalah orang yang curang. Good day to you. = Semoga harimu baik. Scourge of God = Momok dari Tuhan -Great Attila, mighty warrior and leader of the Hunnic empire, your men bow down before you. During the 5th century, you and your brother Bleda have conquered many lands, forged a mighty empire and commanded the most powerful and frightening force of antiquity. You inspired fear to the Roman Emperors themselves, who called you 'Flagellum Dei', the 'Scourge of God', as you took kingdom after kingdom in the Balkans, invaded Eastern Roman Empire, into Gaul and Northern Italy, and planned to conquer Rome itself. Your empire didn't survive long after your death, but your name and your legend have, for millenia to come. = Attila yang Agung, pejuang yang perkasa dan pemimpin kekaisaran Hun, orang-orangmu berlutut dihadapanmu. Pada abad ke-5, engkau dan saudaramu Bleda telah menaklukkan banyak wilayah, membentuk kekaisaran yang kuat dan memerintah pasukan yang paling kuat dan menakutkan pada abad kuno. Engkau menginspirasi rasa takut kepada Kaisar-Kaisar Roma sendiri, yang memanggilmu 'Flagellum Dei', 'Momok dari Tuhan', setelah mencaplok kerajaan demi kerajaan di Balkan, menyerbu Kekaisaran Roma Timur, masuk ke dalam Gaul dan Italia Utara, dan berencana untuk menaklukkan Roma sendiri. Kekaisaranmu tidak bertahan lama setelah kematianmu, tetapi namamu dan legendamu telah bertahan, untuk ribuan tahun berikutnya. +Great Attila, mighty warrior and leader of the Hunnic empire, your men bow down before you. During the 5th century, you and your brother Bleda have conquered many lands, forged a mighty empire and commanded the most powerful and frightening force of antiquity. You inspired fear to the Roman Emperors themselves, who called you 'Flagellum Dei', the 'Scourge of God', as you took kingdom after kingdom in the Balkans, invaded Eastern Roman Empire, into Gaul and Northern Italy, and planned to conquer Rome itself. Your empire didn't survive long after your death, but your name and your legend have, for millenia to come. = Attila yang Agung, pejuang yang perkasa dan pemimpin kekaisaran Hun, orang-orangmu berlutut dihadapanmu. Pada abad ke-5, engkau dan saudaramu Bleda telah menaklukkan banyak wilayah, membentuk kekaisaran yang kuat dan memerintah pasukan yang paling kuat dan menakutkan pada abad kuno. Engkau menginspirasi rasa takut kepada Kaisar-kaisar Roma sendiri, yang memanggilmu 'Flagellum Dei', 'Momok dari Tuhan', setelah mencaplok kerajaan demi kerajaan di Balkan, menyerbu Kekaisaran Roma Timur, masuk ke dalam Gaul dan Italia Utara, dan berencana untuk menaklukkan Roma sendiri. Kekaisaranmu tidak bertahan lama setelah kematianmu, tetapi namamu dan legendamu telah bertahan, untuk ribuan tahun berikutnya. Fearsome General, your mighty hordes are at your command, waiting to crush your foes once again and to conquer all the riches the world has to offer! Will your new empire shine through the ages of history? = Jenderal yang ditakuti, gerombolanmu yang perkasa berada dalam perintahmu, menunggu untuk membinasakan musuh-musuhmu dan untuk menguasai seluruh kekayaan yang ditawarkan dunia! Akankah kekaisaran barumu bersinar sepanjang zaman sejarah? Balamber = Balamber Uldin = Uldin @@ -6516,7 +6516,7 @@ Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Tugasmu yang pertama adalah mendirikan ibu kota.\nTugas ini sangat penting karena ibu kotamu kemungkinan akan menjadi kota yang paling makmur.\nBanyak bonus dalam permainan yang hanya berlaku di ibu kota dan ibu kotamu mungkin menjadi pusat kekaisaranmu. How do you know a spot is appropriate?\nThat’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Bagaimana cara tahu kalau tempat itu tepat?\nTidak mudah untuk menjawabnya, tetapi mencari dan membangun di samping barang mewah biasanya ide yang baik.\nDaerah berbarang mewah adalah daerah yang memiliki barang seperti permata, kapas, atau sutra (ditandai dengan senyuman di samping ikon sumber daya)\nSumber daya ini membuat peradabanmu bahagia. Kamu juga harus mencari sumber daya yang dibutuhkan untuk membuat unit, seperti besi. However, cities don’t have a set area that they can work - more on that later!\nThis means you don’t have to settle cities right next to resources.\nLet’s say, for example, that you want access to some iron – but the resource is right next to a desert.\nYou don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately – \n which might be the case now and then, but you’ll usually have the luxury of time. = Akan tetapi, tidak hanya area sebesar itu saja yang bisa dikerjakan sebuah kota - selebihnya nanti!\nIni berarti kamu tidak perlu mendirikan sebuah kota tepat di samping sumber daya.\nSebagai contoh, kamu ingin mendapat besi – tetapi besinya ada di samping gurun.\nKamu tidak perlu mendirikan kota di samping gurun. Kamu bisa mendirikan kota beberapa blok jauhnya di daerah yang lebih subur.\nKotamu akan bertumbuh dan nantinya bisa mengakses sumber daya tersebut.\nKamu hanya perlu mendirikan kota di samping sumber daya jika kamu membutuhkannya segera – \n yang mungkin menjadi kasus sekarang atau di lain waktu, tetapi biasanya kamu punya waktu. -The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts don’t suffer a movement penalty in this terrain.\nIf you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = Hal pertama yang dibuat di kota harus berupa Pengintai atau Pejuang.\nSaya biasanya memilih Pejuang karena dia biasanya bisa dipakai untuk bertahan dan bisa ditingkatkan\n ke unit Prajurit Berpedang nantinya dengan emas yang relatif sedikit.\nPengintai pun bisa efektif juga jika kamu sepertinya berada di daerah yang berhutan lebat dan berbukit.\nPengintai tidak mendapat penalti gerak di medan ini.\nJika kamu sudah berpengalaman dengan permainan strategi 4X, Pejuang atau Pengintai pertamamu akan ada bersama seorang Pemukim.\nEkspansi yang cepat sangat kritikal di hampir seluruh permainan seperti ini. +The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts don’t suffer a movement penalty in this terrain.\nIf you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = Hal pertama yang dibuat di kota harus berupa Pengintai atau Pejuang.\nSaya biasanya memilih Pejuang karena dia biasanya bisa dipakai untuk bertahan dan bisa ditingkatkan\n ke unit Prajurit Berpedang nantinya dengan emas yang relatif sedikit.\nPengintai pun bisa efektif juga jika kamu sepertinya berada di daerah yang berhutan lebat dan berbukit.\nPengintai tidak mendapat penalti gerak di medan ini.\nJika kamu sudah berpengalaman dengan permainan strategi 4X, Pejuang atau Pengintai pertamamu akan ada bersama seorang Pemukim.\nPerluasan yang cepat sangat kritis di hampir seluruh permainan seperti ini. In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. = Dalam beberapa giliran di awal, kamu hanya mempunyai sedikit pilihan, tetapi seiring dengan pertumbuhan peradabanmu, hal yang perlu kamu perhatikan juga semakin banyak. @@ -6553,11 +6553,11 @@ Enemy City = Kota Musuh Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Kota dapat ditaklukkan dengan mengurangi darah mereka hingga menjadi 1, dan kota dimasuki dengan menggunakan unit jarak dekat.\nKarena kota menyembuhkan diri setiap giliran, menyeranglah dengan unit jarak jauh dan pakailah unit jarak dekatmu untuk melindungi mereka hingga kota dikalahkan! Luxury Resource = Barang Mewah -Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Barang-barang mewah dalam kuasamu, dengan peningkatan khususnya, terkoneksi ke jaringan perdaganganmu.\nSetiap barang mewah unik yang kamu punya menambah 5 kebahagiaan ke peradabanmu, tetapi kelebihan barang mewah dengan tipe yang sama tidak menambah apa-apa, jadi tawarkan itu kepada peradaban lain. +Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Barang-barang mewah dalam kuasamu, dengan peningkatan khususnya, terhubung ke jaringan perdaganganmu.\nSetiap barang mewah unik yang kamu punya menambah 5 kebahagiaan ke peradabanmu, tetapi kelebihan barang mewah dengan tipe yang sama tidak menambah apa-apa, jadi tawarkan itu kepada peradaban lain. Strategic Resource = Sumber Daya Strategis -Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. = Sumber daya strategis di dalam daerah kekuasaanmu dan dengan peningkatan spesifik mereka terkoneksi ke jaringan perdagangan.\nSumber daya strategis memperbolehkan kamu untuk melatih unit dan membangun bangunan yang memerlukan sumber daya khusus, sebagai contoh: Pasukan Berkuda membutuhkan Kuda. -Unlike Luxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. = Berbeda dengan barang mewah, setiap sumber daya strategis di peta menyediakan lebih dari satu barang.\nDi atas layar tertera jumlah sumber daya strategis yang kamu punya dan belum dipakai.\nDaftar selengkapnya tersedia di tab Sumber Daya di dalam tampilan Selengkapnya. +Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. = Sumber daya strategis di dalam daerah kekuasaanmu dan dengan peningkatan spesifik mereka terhubung ke jaringan perdagangan.\nSumber daya strategis memperbolehkan kamu untuk melatih unit dan membangun bangunan yang memerlukan sumber daya khusus, sebagai contoh: Pasukan Berkuda membutuhkan Kuda. +Unlike Luxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. = Tidak seperti Barang Mewah, setiap Sumber Daya Strategis di peta menyediakan lebih dari satu barang.\nDi atas layar tertera jumlah sumber daya strategis yang kamu punya dan belum dipakai.\nDaftar selengkapnya tersedia di tab Sumber Daya di dalam tampilan Selengkapnya. The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Kota tidak bisa lagi memberi perlawanan!\nAkan tetapi, untuk menaklukkannya, kamu harus masuk ke kota dengan unit jarak dekat. @@ -6585,12 +6585,12 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Unit tidak memiliki pertahanan saat melaut (tidak dapat menggunakan pengubah), dan memiliki Kekuatan Pertahanan yang tetap sesuai dengan era teknologi peradabanmu, jadi berhati-hatilah!\nUnit jarak jauh tidak bisa menyerang, unit jarak dekat mendapatkan penalti Kekuatan, dan semua unit memiliki penglihatan yang terbatas. Idle Units = Unit Menganggur -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Jika kamu tidak mau menggerakkan suatu unit pada giliran ini, kamu bisa melewati gilirannya dengan mengeklik 'Unit Selanjutnya' lagi.\nJika kamu tidak ingin memindahkannya untuk sementara waktu, kamu dapat membuat unit itu Bertahan atau Istirahat- \n unit yang sedang Bertahan atau Istirahat tidak dianggap sebagai unit yang menganggur.\nJika kamu belum bisa menentukan apa yang harus dilakukan unit tersebut untuk giliran ini, pilih perintah 'Tunggu'. Unit yang sedang 'menunggu' dapat dipilih lagi di akhir putaran setelah semua unit lain telah menerima perintah mereka.\nJika kamu ingin mematikan fitur 'Unit selanjutnya', kamu bisa mengubahnya di Menu -> Cek unit yang menganggur. +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Jika kamu tidak mau menggerakkan suatu unit pada giliran ini, kamu bisa melewati gilirannya dengan mengeklik 'Unit Selanjutnya' lagi.\nJika kamu tidak ingin memindahkannya untuk sementara waktu, kamu dapat membuat unit itu Bertahan atau Tidur- \n unit yang sedang Bertahan atau Tidur tidak dianggap sebagai unit yang menganggur.\nJika kamu belum bisa menentukan apa yang harus dilakukan unit tersebut untuk giliran ini, pilih perintah 'Tunggu'. Unit yang sedang 'menunggu' dapat dipilih lagi di akhir putaran setelah semua unit lain telah menerima perintah mereka.\nJika kamu ingin mematikan fitur 'Unit selanjutnya', kamu bisa mengubahnya di Menu -> Cek unit yang menganggur. Contact Me = Kontak Saya Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Halo! Jika kamu telah bermain sejauh ini, kamu mungkin menyadari bahwa permainan ini belum lengkap.\n Unciv dibuat dengan sumber yang terbuka dan gratis, selamanya.\n Itu berarti tidak ada iklan dan omong kosong lainnya. What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = Yang memotivasi saya untuk tetap mengerjakan ini, \n selain fakta bahwa saya pikir sangat keren untuk bisa membuat ini,\n adalah dukungan para pemain seperti kamu :) - kalian adalah yang terbaik! -Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = Setiap penilaian dan ulasan yang saya dapatkan membuatku tersenyum :)\n Jadi kontaklah saya! Kirim email, ulasan, isu di Github\n atau merpati pos, dan mari mencari tahu apa yang membuat permainan ini \n lebih keren!\n(Info kontak ada di Play Store) +Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = Setiap penilaian dan ulasan yang saya dapatkan membuat saya tersenyum :)\n Jadi kontaklah saya! Kirim email, ulasan, isu di Github\n atau merpati pos, dan mari mencari tahu apa yang membuat permainan ini \n lebih keren!\n(Info kontak ada di Play Store) Pillaging = Penjarahan Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch.\nPillaging certain improvements will result in your units looting gold from the improvement. = Unit militer dapat menjarah peningkatan, yang dapat menyembuhkan 25 darah dan merusak peningkatan.\nDaerah tersebut masih bisa dikerjakan, tetapi keuntungan dari peningkatan - bonus stat dan sumber daya - akan hilang.\nPekerja dapat memperbaiki peningkatan-peningkatan ini, yang akan memerlukan lebih sedikit waktu daripada membangun peningkatan itu dari nol.\nMenjarah peningkatan tertentu dapat memberikan emas. @@ -6619,8 +6619,8 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo Great People = Orang Hebat Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bangunan tertentu, dan spesialis-spesialis di kota, menghasilkan poin Orang Hebat tiap giliran.\nAda beberapa jenis Orang Hebat, dan poinnya dikumpulkan berdasarkan jenisnya.\nJumlah poin tiap giliran serta total poin yang terkumpul dapat dilihat dalam tampilan Selengkapnya. -Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Saat poin yang dikumpulkan telah mencukupi, seorang Orang Hebat dengan tipe tersebut akan muncul!\nSetiap Orang Hebat dapat membangun sebuah Peningkatan Hebat tertentu yang memberikan hasil yang besar seiring berjalannya waktu, atau langsung dipakai untuk memberikan bonus tertentu saat ini juga. -Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Peningkatan Hebat juga menyediakan setiap sumber daya strategis di bawahnya, jadi kamu tidak perlu khawatir jika sumber daya ditemukan di bawah peningkatanmu! +Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Saat poin yang dikumpulkan telah mencukupi, seorang Orang Hebat dengan tipe tersebut akan muncul!\nSetiap Orang Hebat dapat membangun sebuah Peningkatan Besar tertentu yang memberikan hasil yang besar seiring berjalannya waktu, atau langsung dipakai untuk memberikan bonus tertentu saat ini juga. +Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Peningkatan Besar juga menyediakan setiap sumber daya strategis di bawahnya, jadi kamu tidak perlu khawatir jika sumber daya ditemukan di bawah peningkatanmu! Removing Terrain Features = Menyingkirkan Fitur-fitur di Suatu Medan Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Beberapa daerah memiliki fitur medan - seperti daerah banjir dan hutan - di atasnya. Beberapa lapisan ini, seperti Hutan Rimba, Rawa dan Hutan, dapat disingkirkan oleh pekerja.\nMenyingkirkan fitur-fitur medan tidaklah menyingkirkan sumber daya apapun di daerah tersebut, dan biasanya hal ini diperlukan untuk bisa mendirikan peningkatan yang memanfaatkan sumber daya tersebut. @@ -6635,9 +6635,9 @@ F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\n Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game\nCtrl-U - Toggle UI (World Screen only) = Ctrl-R - Ubah tampilan sumber daya daerah\nCtrl-Y - Ubah tampilan penghasilan daerah\nCtrl-O - Opsi permainan\nCtrl-S - Simpan permainan\nCtrl-L - Muat permainan\nCtrl-U - Ubah UI (Layar Dunia saja) This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. = Di sinilah tempat di mana kamu akan menghabiskan sebagian besar waktumu saat bermain Unciv. Lihatlah dunia, perintahkan unitmu, dan akses layer-layar lainnya dari sini. -①: The menu button - civilopedia, save, load, options... = ①: Tombol menu - civilopedia, simpan, muat, pengaturan... -②: The player/nation whose turn it is - click for diplomacy overview. = ②: Giliran pemain/bangsa tertentu - tekan untuk melihat gambaran diplomasi. -③: The Technology Button - shows the tech tree which allows viewing or researching technologies. = ③: Tombol Teknologi - menunjukkan cabang-cabang teknologi yang bisa digunakan untuk melihat atau meriset teknologi. +①: The menu button - civilopedia, save, load, options... = ①: Tombol menu - civilopedia, simpan, muat, opsi... +②: The player/nation whose turn it is - click for diplomacy overview. = ②: Giliran pemain/bangsa tertentu - klik untuk melihat gambaran diplomasi. +③: The Technology Button - shows the tech tree which allows viewing or researching technologies. = ③: Tombol Teknologi - menunjukkan cabang-cabang teknologi yang bisa digunakan untuk melihat atau meneliti teknologi. ④: The Social Policies Button - shows enacted and selectable policies, and with enough culture points you can enact new ones. = ④: Tombol Kebijakan Sosial - menunjukkan kebijakan yang berlaku atau dapat dipilih, dengan syarat poin kebudayaan yang cukup ⑤: The Diplomacy Button - shows the diplomacy manager where you can talk to other civilizations. = ⑤: Tombol Diplomasi - menunjukkan pengelola diplomasi di mana kamu bisa bercakap-cakap dengan peradaban lain. ⑥: Unit Action Buttons - while a unit is selected its possible actions appear here. = ⑥: Tombol Tindakan Unit - ketika unit dipilih, tindakan-tindakan yang bisa dilakukan dapat dilihat di sini. diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 19fc1b6f01..9da85ea33b 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -323,10 +323,10 @@ Uniques = Eşsizler Promotions = Terfiler Load copied data = Kopyalanan verileri yükle Reset to defaults = Varsayılanlara döndür -Select nations = Ulusları seçin -Set available nations for random pool = rastgele seçilebilecek ulusları belirleyin -Available nations = Mevcut uluslar -Banned nations = Yasaklı uluslar +Select nations = Medeniyetleri seçin +Set available nations for random pool = Rastgele seçime dahil olacak ve olmayacak medeniyetleri seçin +Available nations = Seçime dahil edilecek medeniyetler +Banned nations = Seçime dahil edilmeyecek medeniyetler Are you sure you want to reset all game options to defaults? = Bütün oyun ayarlarını varsayılana döndürmek istediğinize emin misiniz? Start game! = Oyunu başlat! Map Options = Harita seçenekleri @@ -336,8 +336,8 @@ Map Type = Harita türü Map file = Harita dosyası Max Turns = Azami Tur Could not load map! = Harita yüklenemedi! -Generated = Oluşturulmuş -Random Generated = Rastgele Oluşturulmuş +Generated = Ayarlanmış +Random Generated = Rastgele Which options should be available to the random selection? = Rastgele seçimde hangi seçenekler mevcut olmalı? Existing = Mevcut Custom = Özel @@ -358,15 +358,15 @@ Max number of Civilizations = Azami medeniyet sayısı Random number of City-States = Rastgele şehir devleti sayısı Min number of City-States = Asgari şehir devleti sayısı Max number of City-States = Azami şehir devleti sayısı -One City Challenge = Tek Şehir Meydan Okuması -Enable Nuclear Weapons = Nükleer Silahları Aç -No City Razing = Şehir Yıkımı Yok -No Barbarians = Barbar yok -Disable starting bias = Başlangıç eğilimini kapat -Raging Barbarians = Öfkeli Barbarlar -No Ancient Ruins = Antik kalıntı yok -No Natural Wonders = Doğal Harika Yok -Allow anyone to spectate = Herkesin izlemesine izin ver +One City Challenge = Tek şehir meydan okuması +Enable Nuclear Weapons = Nükleer silahları etkinleştir +No City Razing = Şehir yıkmayı devre dışı bırak +No Barbarians = Barbarları devre dışı bırak +Disable starting bias = Başlangıç eğilimlerini devre dışı bırak +Raging Barbarians = Zorlayıcı barbarlar +No Ancient Ruins = Antik kalıntıları devre dışı bırak +No Natural Wonders = Doğal harikaları devre dışı bırak +Allow anyone to spectate = Oyunu başkalarının izlemesine izin ver Victory Conditions = Kazanma şartları Scientific = Bilimsel Domination = Hakimiyet @@ -394,8 +394,8 @@ Enabled Resource Settings = Etkin Kaynak Ayarları Other Settings = Diğer Ayarlar Sparse = Seyrek Abundant = Bol -Strategic Balance = Stratejik Denge -Legendary Start = Efsanevi Başlangıç +Strategic Balance = Stratejik enge +Legendary Start = Efsanevi başlangıç This is used for painting resources, not in map generator steps: = Bu kaynakları dağıtırken kullanılıyor, harita oluşturma adımlarında değil: Advanced Settings = Gelişmiş Ayarlar @@ -410,7 +410,7 @@ Max Coast extension = Azami Kıyı uzantısı Biome areas extension = Biyom alanları büyüklüğü Water level = Su seviyesi -Online Multiplayer = Çevrimiçi Çok Oyunculu +Online Multiplayer = Çok Oyunculu You're currently using the default multiplayer server, which is based on a free Dropbox account. Because a lot of people use this, it is uncertain if you'll actually be able to access it consistently. Consider using a custom server instead. = Şu anda ücretsiz bir Dropbox hesabına dayanan varsayılan çok oyunculu sunucuyu kullanıyorsunuz. Birçok kişi bunu kullandığından, sunucuya tutarlı bir şekilde erişip erişemeyeceğiniz belirsizdir. Bunun yerine özel bir sunucu kullanmak isteyebilirsiniz. Open Documentation = Belgelemeyi aç Don't show again = Bir daha gösterme @@ -451,7 +451,7 @@ No human players selected! = Hiçbir insan oyuncu seçilmedi! Invalid Player ID! = Geçersiz Oyuncu Kimliği! No victory conditions were selected! = Herhangi bir zafer koşulu seçilmedi! Mods: = Modlar: -Extension mods = Uzantı modları +Extension mods = Modlar Base ruleset: = Temel kurallar: # Note - do not translate the colour names between «». Changing them works if you know what you're doing. The mod you selected is incorrectly defined! = Seçtiğin mod hatalı tanımlanmış! @@ -610,12 +610,12 @@ You have to write a name for your friend! = Arkadaşın için bir isim yazman ge You have to write an ID for your friend! = Arkadaşın için bir kimlik yazman gerek! You cannot add your own player ID in your friend list! = Kendi oyuncu kimliğini arkadaş listesine ekleyemezsin! To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = Arkadaşını eklemek için, sana oyuncu kimliğini göndermesini iste. -Please input Player ID! = Lütfen Oyuncu Kimliği gir! +Please input Player ID! = Kullanıcı kimliği girin! The number of players will be adjusted = Sen dahil These [numberOfPlayers] players will be adjusted = [numberOfPlayers] medeniyet dahil [numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = Rastgele medeniyetler eklenerek veya çıkarılarak [numberOfExplicitPlayersText] ila [playerRange] medeniyet oluşturulacak. -Set current user = Geçerli kullanıcıyı ayarla -Player ID from clipboard = Panodan oyuncu kimliği +Set current user = Kendi kimliğini gir +Player ID from clipboard = Panodan yapıştır Player ID from friends list = Arkadaş listesinden oyuncu kimliği To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = Çok oyunculu bir oyun oluşturmak için Yeni Oyun ekranındaki 'çok oyunculu' kısmını kontrol edin ve her insan oyuncu için o oyuncunun kullanıcı kimliğini girin. You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = Kendi kullanıcı kimliğinizi oraya kolayca atayabilirsiniz ve diğer oyuncular kullanıcı kimliklerini buraya kopyalayabilir ve oyuna dahil etmeniz için size gönderebilirler. @@ -1391,7 +1391,7 @@ Bonuses = Bonuslar Final = Sonuç Other = Diğer Population = Nüfus -City-States = Şehir Devletleri +City-States = Şehir devletleri Tile yields = Karo getirileri Trade routes = Ticaret yolları Maintenance = Bakım @@ -3393,7 +3393,7 @@ Settler = Yerleşmeci Chieftain = Şef -Warlord = Savaş Ağası +Warlord = Savaş ağası Prince = Prens @@ -3412,12 +3412,12 @@ Deity = Tanrı #################### Lines from Eras from Civ V - Vanilla #################### Warrior = Savaşçı -Ancient era = Eski Çağ +Ancient era = Eski çağ Spearman = Mızrakçı Classical era = Klasik dönem -Medieval era = Orta Çağ +Medieval era = Orta çağ Pikeman = Kargılı Renaissance era = Rönesans dönemi @@ -3431,9 +3431,9 @@ Modern era = Modern çağ Infantry = Piyade Atomic era = Atom çağı -Information era = Bilgi Çağı +Information era = Bilgi çağı -Future era = Gelecek Çağı +Future era = Gelecek çağı #################### Lines from Nations from Civ V - Vanilla #################### @@ -7910,4 +7910,3 @@ External links = External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = # Requires translation! Example: The 'Open Github page' button on the Mod management screen. = - diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index 2afbb5304c..f504437a4a 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -4,8 +4,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.8.21" const val appName = "Unciv" - const val appCodeNumber = 981 - const val appVersion = "4.10.21" + const val appCodeNumber = 982 + const val appVersion = "4.10.22" const val gdxVersion = "1.12.1" const val ktorVersion = "2.2.3" diff --git a/changelog.md b/changelog.md index 43b45f160e..9800688383 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,15 @@ +## 4.10.22 + +Resolved - Personalities.json no longer precludes generating translations + +Resolved - discard all pending trade requests on both sides when war is declared + +perf: Don't re-substring multiplayer file name every time you do anything, dammit + +Fixed uniques of marble - By woo1127 + +Fix loop when AI is trying to remove an improvement with the same name as a terrain feature - By SeventhM + ## 4.10.21 Fixed ruleset-dependant building filter activating *when initializing ruleset* diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index a39b885242..f44a66fcd1 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -464,7 +464,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci companion object { //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT - val VERSION = Version("4.10.21", 981) + val VERSION = Version("4.10.22", 982) //endregion lateinit var Current: UncivGame diff --git a/fastlane/metadata/android/en-US/changelogs/982.txt b/fastlane/metadata/android/en-US/changelogs/982.txt new file mode 100644 index 0000000000..a40f3464e3 --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/982.txt @@ -0,0 +1,11 @@ + + +Resolved - Personalities.json no longer precludes generating translations + +Resolved - discard all pending trade requests on both sides when war is declared + +perf: Don't re-substring multiplayer file name every time you do anything, dammit + +Fixed uniques of marble - By woo1127 + +Fix loop when AI is trying to remove an improvement with the same name as a terrain feature - By SeventhM \ No newline at end of file