Added the paratrooper unit (#4025)

* Added the paratrooper unit

* Reverted accidental reordering of action table

* Fixed Github build errors

* Hopefully actually fixed the build errors

* Added a Dutch translation, finally fixing the error

* Paratroopers can no longer actually paradrop on a tile they shouldn't be able to paradrop onto

* Removed double update action
This commit is contained in:
Xander Lenstra
2021-06-03 06:33:38 +02:00
committed by GitHub
parent a765caa97c
commit aa9dda2eea
14 changed files with 116 additions and 45 deletions

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@ -487,132 +487,139 @@ Panzer
orig: 100, 100
offset: 0, 0
index: -1
Persian Immortal
Paratrooper
rotate: false
xy: 1430, 308
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Pikeman
Persian Immortal
rotate: false
xy: 1532, 410
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Rifleman
Pikeman
rotate: false
xy: 1328, 105
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Rocket Artillery
Rifleman
rotate: false
xy: 1430, 206
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Samurai
Rocket Artillery
rotate: false
xy: 1532, 308
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Scout
Samurai
rotate: false
xy: 1634, 410
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Settler
Scout
rotate: false
xy: 1328, 3
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Ship of the Line
Settler
rotate: false
xy: 1430, 104
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Sipahi
Ship of the Line
rotate: false
xy: 1430, 2
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Slinger
Sipahi
rotate: false
xy: 1532, 206
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Spearman
Slinger
rotate: false
xy: 1634, 308
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Stealth Bomber
Spearman
rotate: false
xy: 1736, 410
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Submarine
Stealth Bomber
rotate: false
xy: 1532, 104
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Swordsman
Submarine
rotate: false
xy: 1532, 2
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Tank
Swordsman
rotate: false
xy: 1634, 206
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Tercio
Tank
rotate: false
xy: 1736, 308
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Trebuchet
Tercio
rotate: false
xy: 1838, 410
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Triplane
Trebuchet
rotate: false
xy: 1634, 104
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Triplane
rotate: false
xy: 1634, 2
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Trireme
rotate: false
xy: 1736, 205
@ -622,49 +629,49 @@ Trireme
index: -1
Turtle Ship
rotate: false
xy: 1634, 2
xy: 1838, 308
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
War Chariot
rotate: false
xy: 1838, 308
xy: 1940, 410
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
War Elephant
rotate: false
xy: 1940, 410
xy: 1736, 103
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Warrior
rotate: false
xy: 1736, 103
xy: 1838, 206
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Work Boats
rotate: false
xy: 1838, 206
xy: 1940, 308
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Worker
rotate: false
xy: 1940, 308
xy: 1838, 104
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
Zero
rotate: false
xy: 1838, 104
xy: 1838, 2
size: 100, 100
orig: 100, 100
offset: 0, 0

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@ -1152,7 +1152,6 @@
"uniques": ["+[20]% Strength in [Foreign Land]"],
"attackSound": "shot"
},
/*
{
"name": "Paratrooper",
"unitType": "Melee",
@ -1160,11 +1159,10 @@
"strength": 40,
"cost": 375,
"requiredTech": "Radar",
"uniques": ["May Paradrop"],
"uniques": ["May Paradrop up to [5] tiles from inside friendly territory"],
"attackSound": "shot"
// 65 strength in expansions, upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW
},
*/
{
"name": "Infantry",
"unitType": "Melee",

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@ -515,6 +515,7 @@ Sleep = Slaap
Sleep until healed = Slaap tot geheeld
Moving = Bewegen
Set up = Opstellen
Paradrop = Parachutelanding
Upgrade to [unitType] ([goldCost] gold) = Waardeer [unitType] op ([goldCost] goud)
Found city = Stad stichten
Promote = Promoveren
@ -522,7 +523,7 @@ Health = Gezondheid
Disband unit = Eenheid opheffen
Explore = Ontdekken
Stop exploration = Stop ontdekken
Pillage = Plundering
Pillage = Plunderen
Do you really want to disband this unit? = Wil je echt deze eenheid opheffen
Disband this unit for [goldAmount] gold? = Deze eenheid ontbinden voor [goldAmount] goud?
Create [improvement] = Maak [improvement]
@ -919,7 +920,7 @@ Land = Land
Wounded = Gewond
Marine = Marine
Mobile SAM = Mobiele grond-lucht raket
Paratrooper = Paracommando
Paratrooper = Parachutist
Helicopter Gunship = Helicopter Wapenschip
Atomic Bomb = Atoombom
Unbuildable = Onbouwbaar

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@ -504,6 +504,7 @@ Sleep =
Sleep until healed =
Moving =
Set up =
Paradrop =
Upgrade to [unitType] ([goldCost] gold) =
Found city =
Promote =