mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-14 09:48:12 +07:00
Added the paratrooper unit (#4025)
* Added the paratrooper unit * Reverted accidental reordering of action table * Fixed Github build errors * Hopefully actually fixed the build errors * Added a Dutch translation, finally fixing the error * Paratroopers can no longer actually paradrop on a tile they shouldn't be able to paradrop onto * Removed double update action
This commit is contained in:
BIN
android/ImagesToPackSeparately/UnitIcons/Paratrooper.png
Normal file
BIN
android/ImagesToPackSeparately/UnitIcons/Paratrooper.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.1 KiB |
@ -487,132 +487,139 @@ Panzer
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Persian Immortal
|
||||
Paratrooper
|
||||
rotate: false
|
||||
xy: 1430, 308
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Pikeman
|
||||
Persian Immortal
|
||||
rotate: false
|
||||
xy: 1532, 410
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Rifleman
|
||||
Pikeman
|
||||
rotate: false
|
||||
xy: 1328, 105
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Rocket Artillery
|
||||
Rifleman
|
||||
rotate: false
|
||||
xy: 1430, 206
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Samurai
|
||||
Rocket Artillery
|
||||
rotate: false
|
||||
xy: 1532, 308
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Scout
|
||||
Samurai
|
||||
rotate: false
|
||||
xy: 1634, 410
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Settler
|
||||
Scout
|
||||
rotate: false
|
||||
xy: 1328, 3
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Ship of the Line
|
||||
Settler
|
||||
rotate: false
|
||||
xy: 1430, 104
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Sipahi
|
||||
Ship of the Line
|
||||
rotate: false
|
||||
xy: 1430, 2
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Slinger
|
||||
Sipahi
|
||||
rotate: false
|
||||
xy: 1532, 206
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Spearman
|
||||
Slinger
|
||||
rotate: false
|
||||
xy: 1634, 308
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Stealth Bomber
|
||||
Spearman
|
||||
rotate: false
|
||||
xy: 1736, 410
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Submarine
|
||||
Stealth Bomber
|
||||
rotate: false
|
||||
xy: 1532, 104
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Swordsman
|
||||
Submarine
|
||||
rotate: false
|
||||
xy: 1532, 2
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Tank
|
||||
Swordsman
|
||||
rotate: false
|
||||
xy: 1634, 206
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Tercio
|
||||
Tank
|
||||
rotate: false
|
||||
xy: 1736, 308
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Trebuchet
|
||||
Tercio
|
||||
rotate: false
|
||||
xy: 1838, 410
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Triplane
|
||||
Trebuchet
|
||||
rotate: false
|
||||
xy: 1634, 104
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Triplane
|
||||
rotate: false
|
||||
xy: 1634, 2
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Trireme
|
||||
rotate: false
|
||||
xy: 1736, 205
|
||||
@ -622,49 +629,49 @@ Trireme
|
||||
index: -1
|
||||
Turtle Ship
|
||||
rotate: false
|
||||
xy: 1634, 2
|
||||
xy: 1838, 308
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
War Chariot
|
||||
rotate: false
|
||||
xy: 1838, 308
|
||||
xy: 1940, 410
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
War Elephant
|
||||
rotate: false
|
||||
xy: 1940, 410
|
||||
xy: 1736, 103
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Warrior
|
||||
rotate: false
|
||||
xy: 1736, 103
|
||||
xy: 1838, 206
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Work Boats
|
||||
rotate: false
|
||||
xy: 1838, 206
|
||||
xy: 1940, 308
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Worker
|
||||
rotate: false
|
||||
xy: 1940, 308
|
||||
xy: 1838, 104
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
Zero
|
||||
rotate: false
|
||||
xy: 1838, 104
|
||||
xy: 1838, 2
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 279 KiB After Width: | Height: | Size: 284 KiB |
@ -1152,7 +1152,6 @@
|
||||
"uniques": ["+[20]% Strength in [Foreign Land]"],
|
||||
"attackSound": "shot"
|
||||
},
|
||||
/*
|
||||
{
|
||||
"name": "Paratrooper",
|
||||
"unitType": "Melee",
|
||||
@ -1160,11 +1159,10 @@
|
||||
"strength": 40,
|
||||
"cost": 375,
|
||||
"requiredTech": "Radar",
|
||||
"uniques": ["May Paradrop"],
|
||||
"uniques": ["May Paradrop up to [5] tiles from inside friendly territory"],
|
||||
"attackSound": "shot"
|
||||
// 65 strength in expansions, upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW
|
||||
},
|
||||
*/
|
||||
{
|
||||
"name": "Infantry",
|
||||
"unitType": "Melee",
|
||||
|
@ -515,6 +515,7 @@ Sleep = Slaap
|
||||
Sleep until healed = Slaap tot geheeld
|
||||
Moving = Bewegen
|
||||
Set up = Opstellen
|
||||
Paradrop = Parachutelanding
|
||||
Upgrade to [unitType] ([goldCost] gold) = Waardeer [unitType] op ([goldCost] goud)
|
||||
Found city = Stad stichten
|
||||
Promote = Promoveren
|
||||
@ -522,7 +523,7 @@ Health = Gezondheid
|
||||
Disband unit = Eenheid opheffen
|
||||
Explore = Ontdekken
|
||||
Stop exploration = Stop ontdekken
|
||||
Pillage = Plundering
|
||||
Pillage = Plunderen
|
||||
Do you really want to disband this unit? = Wil je echt deze eenheid opheffen
|
||||
Disband this unit for [goldAmount] gold? = Deze eenheid ontbinden voor [goldAmount] goud?
|
||||
Create [improvement] = Maak [improvement]
|
||||
@ -919,7 +920,7 @@ Land = Land
|
||||
Wounded = Gewond
|
||||
Marine = Marine
|
||||
Mobile SAM = Mobiele grond-lucht raket
|
||||
Paratrooper = Paracommando
|
||||
Paratrooper = Parachutist
|
||||
Helicopter Gunship = Helicopter Wapenschip
|
||||
Atomic Bomb = Atoombom
|
||||
Unbuildable = Onbouwbaar
|
||||
|
@ -504,6 +504,7 @@ Sleep =
|
||||
Sleep until healed =
|
||||
Moving =
|
||||
Set up =
|
||||
Paradrop =
|
||||
Upgrade to [unitType] ([goldCost] gold) =
|
||||
Found city =
|
||||
Promote =
|
||||
|
Reference in New Issue
Block a user