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Added the paratrooper unit (#4025)
* Added the paratrooper unit * Reverted accidental reordering of action table * Fixed Github build errors * Hopefully actually fixed the build errors * Added a Dutch translation, finally fixing the error * Paratroopers can no longer actually paradrop on a tile they shouldn't be able to paradrop onto * Removed double update action
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@ -1152,7 +1152,6 @@
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"uniques": ["+[20]% Strength in [Foreign Land]"],
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"attackSound": "shot"
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},
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/*
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{
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"name": "Paratrooper",
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"unitType": "Melee",
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@ -1160,11 +1159,10 @@
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"strength": 40,
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"cost": 375,
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"requiredTech": "Radar",
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"uniques": ["May Paradrop"],
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"uniques": ["May Paradrop up to [5] tiles from inside friendly territory"],
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"attackSound": "shot"
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// 65 strength in expansions, upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW
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},
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*/
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{
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"name": "Infantry",
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"unitType": "Melee",
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@ -515,6 +515,7 @@ Sleep = Slaap
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Sleep until healed = Slaap tot geheeld
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Moving = Bewegen
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Set up = Opstellen
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Paradrop = Parachutelanding
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Upgrade to [unitType] ([goldCost] gold) = Waardeer [unitType] op ([goldCost] goud)
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Found city = Stad stichten
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Promote = Promoveren
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@ -522,7 +523,7 @@ Health = Gezondheid
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Disband unit = Eenheid opheffen
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Explore = Ontdekken
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Stop exploration = Stop ontdekken
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Pillage = Plundering
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Pillage = Plunderen
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Do you really want to disband this unit? = Wil je echt deze eenheid opheffen
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Disband this unit for [goldAmount] gold? = Deze eenheid ontbinden voor [goldAmount] goud?
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Create [improvement] = Maak [improvement]
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@ -919,7 +920,7 @@ Land = Land
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Wounded = Gewond
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Marine = Marine
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Mobile SAM = Mobiele grond-lucht raket
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Paratrooper = Paracommando
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Paratrooper = Parachutist
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Helicopter Gunship = Helicopter Wapenschip
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Atomic Bomb = Atoombom
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Unbuildable = Onbouwbaar
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@ -504,6 +504,7 @@ Sleep =
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Sleep until healed =
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Moving =
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Set up =
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Paradrop =
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Upgrade to [unitType] ([goldCost] gold) =
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Found city =
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Promote =
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