mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-09 23:39:40 +07:00
Key bindings Step 3 - Better UI (#8891)
* Configurable key bindings - better Widget step 2 * Configurable key bindings - step 2 updated help
This commit is contained in:
69
core/src/com/unciv/ui/components/KeyCapturingButton.kt
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69
core/src/com/unciv/ui/components/KeyCapturingButton.kt
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package com.unciv.ui.components
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.InputEvent
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import com.badlogic.gdx.scenes.scene2d.ui.ImageButton
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
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import com.badlogic.gdx.utils.Align
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import com.unciv.ui.components.UncivTooltip.Companion.addTooltip
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import com.unciv.ui.images.ImageGetter
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/** A button that captures keyboard keys and reports them through [onKeyHit] */
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class KeyCapturingButton(
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private val onKeyHit: (keyCode: Int, control: Boolean) -> Unit
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) : ImageButton(getStyle()) {
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companion object {
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private const val buttonSize = 36f
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private const val buttonImage = "OtherIcons/Keyboard"
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private val controlKeys = setOf(Input.Keys.CONTROL_LEFT, Input.Keys.CONTROL_RIGHT)
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private fun getStyle() = ImageButtonStyle().apply {
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val image = ImageGetter.getDrawable(buttonImage)
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imageUp = image
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imageOver = image.tint(Color.LIME)
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}
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}
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private var savedFocus: Actor? = null
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init {
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setSize(buttonSize, buttonSize)
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addTooltip("Hit the desired key now", 18f, targetAlign = Align.bottomRight)
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addListener(ButtonListener(this))
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}
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private class ButtonListener(private val myButton: KeyCapturingButton) : ClickListener() {
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private var controlDown = false
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override fun enter(event: InputEvent?, x: Float, y: Float, pointer: Int, fromActor: Actor?) {
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if (myButton.stage == null) return
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myButton.savedFocus = myButton.stage.keyboardFocus
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myButton.stage.keyboardFocus = myButton
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}
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override fun exit(event: InputEvent?, x: Float, y: Float, pointer: Int, toActor: Actor?) {
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if (myButton.stage == null) return
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myButton.stage.keyboardFocus = myButton.savedFocus
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myButton.savedFocus = null
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}
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override fun keyDown(event: InputEvent?, keycode: Int): Boolean {
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if (keycode == Input.Keys.ESCAPE) return false
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if (keycode in controlKeys) {
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controlDown = true
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} else {
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myButton.onKeyHit(keycode, controlDown)
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}
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return true
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}
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override fun keyUp(event: InputEvent?, keycode: Int): Boolean {
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if (keycode == Input.Keys.ESCAPE) return false
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if (keycode in controlKeys)
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controlDown = false
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return true
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}
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}
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}
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140
core/src/com/unciv/ui/components/KeysSelectBox.kt
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140
core/src/com/unciv/ui/components/KeysSelectBox.kt
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package com.unciv.ui.components
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
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import com.unciv.models.translations.tr
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import com.unciv.ui.screens.basescreen.BaseScreen
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import com.badlogic.gdx.utils.Array as GdxArray
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/**
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* A Widget to allow selecting keys from a [SelectBox].
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*
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* Added value:
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* * Easier change callback as direct [changeCallback] parameter
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* * Pulls existing keys from Gdx.[Input.Keys] with an exclusion parameter
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* * Key names made translatable as e.g. `Key-"A"` or `Key-Space`
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* * Supports TranslationFileWriter by providing those translation keys
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*/
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// Note this has similarities with TranslatedSelectBox, but having entries in the translation
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// files that consist only of a punctuation character wouldn't be pretty
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class KeysSelectBox(
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private val default: String = "",
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excludeKeys: Set<Int> = defaultExclusions,
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private val changeCallback: (() -> Unit)? = null
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) : SelectBox<KeysSelectBox.KeysSelectBoxEntry>(BaseScreen.skin) {
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class KeysSelectBoxEntry(val name: String) {
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val translation = run {
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val translationKey = getTranslationKey(name)
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val translation = translationKey.tr()
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if (translation == translationKey) name else translation
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}
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override fun toString() = translation
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override fun equals(other: Any?) = other is KeysSelectBoxEntry && other.name == this.name
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override fun hashCode() = name.hashCode()
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}
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companion object {
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// Gdx.Input.Keys has a keyNames map internally that would serve,
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// but it's private and only used for valueOf() - So we do the same here...
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private val keyCodeMap = LinkedHashMap<String, Int>(200).apply {
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for (code in 0..Input.Keys.MAX_KEYCODE) {
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val name = Input.Keys.toString(code) ?: continue
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put(name, code)
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}
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}
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val defaultExclusions = setOf(
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Input.Keys.UNKNOWN, // Any key GLFW or Gdx fail to translate fire this - and we assign our own meaning
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Input.Keys.ESCAPE, // Married to Android Back, we want to keep this closing the Options
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Input.Keys.CONTROL_LEFT, // Captured to support control-letter combos
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Input.Keys.CONTROL_RIGHT,
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Input.Keys.PICTSYMBOLS, // Ugly toString and unknown who could have such a key
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Input.Keys.SWITCH_CHARSET,
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Input.Keys.SYM,
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Input.Keys.PRINT_SCREEN, // Not captured by Gdx by default, these are handled by the OS
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Input.Keys.VOLUME_UP,
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Input.Keys.VOLUME_DOWN,
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Input.Keys.MUTE,
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)
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fun getKeyNames(excludeKeys: Set<Int>): Sequence<String> {
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val keyCodeNames = keyCodeMap.asSequence()
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.filterNot { it.value in excludeKeys }
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.map { it.key }
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val controlNames = ('A'..'Z').asSequence()
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.map { "Ctrl-$it" }
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return (keyCodeNames + controlNames)
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.sortedWith(
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compareBy<String> {
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when {
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it.length == 1 -> 0 // Characters first
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it.length in 2..3 && it[0] == 'F' && it[1].isDigit() ->
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it.drop(1).toInt() // then F-Keys numerically
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it.startsWith("Ctrl-") -> 100 // Then Ctrl-*
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else -> 999 // Rest last
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}
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}.thenBy { it } // should be by translated, but - later
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)
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}
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private fun getTranslationKey(keyName: String): String {
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val noSpaces = keyName.replace(' ','-')
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if (noSpaces.last().isLetterOrDigit()) return "Key-$noSpaces"
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return "Key-${noSpaces.dropLast(1)}\"${noSpaces.last()}\""
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}
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@Suppress("unused") // TranslationFileWriter integration will be done later
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fun getAllTranslationKeys() = getKeyNames(defaultExclusions).map { getTranslationKey(it) }
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}
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private val normalStyle: SelectBoxStyle
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private val defaultStyle: SelectBoxStyle
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init {
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//TODO:
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// * Dropdown doesn't listen to mouse wheel until after some focus setting click
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// (like any other SelectBox, but here it's more noticeable)
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items = GdxArray<KeysSelectBoxEntry>(200).apply {
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for (name in getKeyNames(excludeKeys))
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add(KeysSelectBoxEntry(name))
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}
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setSelected(default)
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maxListCount = 12 // or else the dropdown will fill as much vertical space as it can, including upwards
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addListener(object : ChangeListener() {
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override fun changed(event: ChangeEvent?, actor: Actor?) {
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setColorForDefault()
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changeCallback?.invoke()
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}
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})
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// clone style to prevent bleeding our changes to other Widgets
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normalStyle = SelectBoxStyle(style)
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// Another instance of SelectBoxStyle for displaying whether the selection is the default one
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defaultStyle = SelectBoxStyle(normalStyle)
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defaultStyle.fontColor = Color.GRAY.cpy()
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setColorForDefault()
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}
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fun setSelected(name: String) {
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val newSelection = items.firstOrNull { it.name == name }
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?: return
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selected = newSelection
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}
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/** Update fontColor to show whether the selection is the default one (as grayed) */
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private fun setColorForDefault() {
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// See Javadoc of underlying style - setStyle is needed to update visually
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@Suppress("UsePropertyAccessSyntax")
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setStyle(if (selected.name == default) defaultStyle else normalStyle)
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}
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}
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@ -1,29 +1,21 @@
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package com.unciv.ui.popups.options
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.InputEvent
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import com.badlogic.gdx.scenes.scene2d.ui.ImageButton
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.TextField
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
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import com.badlogic.gdx.utils.Align
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import com.unciv.GUI
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import com.unciv.models.ruleset.RulesetCache
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import com.unciv.ui.components.KeyCapturingButton
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import com.unciv.ui.components.KeyCharAndCode
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import com.unciv.ui.components.KeyboardBinding
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import com.unciv.ui.components.KeyboardBindings
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import com.unciv.ui.components.KeysSelectBox
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import com.unciv.ui.components.TabbedPager
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import com.unciv.ui.components.UncivTextField
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import com.unciv.ui.components.UncivTooltip.Companion.addTooltip
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import com.unciv.ui.components.extensions.toLabel
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import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.screens.basescreen.BaseScreen
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import com.unciv.ui.screens.civilopediascreen.CivilopediaScreen
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import com.unciv.ui.screens.civilopediascreen.FormattedLine
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import com.unciv.ui.screens.civilopediascreen.MarkupRenderer
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class KeyBindingsTab(
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optionsPopup: OptionsPopup,
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labelWidth: Float
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@ -75,114 +67,56 @@ class KeyBindingsTab(
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save()
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}
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/** A button that captures keyboard keys and reports them through [onKeyHit] */
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class KeyCapturingButton(
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private val onKeyHit: (keyCode: Int, control: Boolean) -> Unit
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) : ImageButton(getStyle()) {
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companion object {
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private const val buttonSize = 36f
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private const val buttonImage = "OtherIcons/Keyboard"
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private val controlKeys = setOf(Input.Keys.CONTROL_LEFT, Input.Keys.CONTROL_RIGHT)
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private fun getStyle() = ImageButtonStyle().apply {
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val image = ImageGetter.getDrawable(buttonImage)
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imageUp = image
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imageOver = image.tint(Color.LIME)
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}
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}
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private var savedFocus: Actor? = null
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init {
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setSize(buttonSize, buttonSize)
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addTooltip("Hit the desired key now", 18f, targetAlign = Align.bottomRight)
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addListener(ButtonListener(this))
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}
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class ButtonListener(private val myButton: KeyCapturingButton) : ClickListener() {
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private var controlDown = false
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override fun enter(event: InputEvent?, x: Float, y: Float, pointer: Int, fromActor: Actor?) {
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if (myButton.stage == null) return
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myButton.savedFocus = myButton.stage.keyboardFocus
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myButton.stage.keyboardFocus = myButton
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}
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override fun exit(event: InputEvent?, x: Float, y: Float, pointer: Int, toActor: Actor?) {
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if (myButton.stage == null) return
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myButton.stage.keyboardFocus = myButton.savedFocus
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myButton.savedFocus = null
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}
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override fun keyDown(event: InputEvent?, keycode: Int): Boolean {
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if (keycode == Input.Keys.ESCAPE) return false
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if (keycode in controlKeys) {
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controlDown = true
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} else {
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myButton.onKeyHit(keycode, controlDown)
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}
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return true
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}
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override fun keyUp(event: InputEvent?, keycode: Int): Boolean {
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if (keycode == Input.Keys.ESCAPE) return false
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if (keycode in controlKeys)
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controlDown = false
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return true
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}
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}
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}
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class KeyboardBindingWidget(
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/** The specific binding to edit */
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private val binding: KeyboardBinding
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) : Table(BaseScreen.skin) {
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private val textField: TextField =
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UncivTextField.create(binding.defaultKey.toString()) { focused ->
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if (!focused) validateText()
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}
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private val selectBox = KeysSelectBox(binding.defaultKey.toString()) {
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validateSelection()
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}
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private val button = KeyCapturingButton { code, control ->
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selectBox.hideScrollPane()
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boundKey = if (control)
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KeyCharAndCode.ctrlFromCode(code)
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else KeyCharAndCode(code)
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resetText()
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resetSelection()
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}
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private var boundKey: KeyCharAndCode? = null
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private var boundKey: KeyCharAndCode = binding.defaultKey
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init {
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pad(0f)
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defaults().pad(0f)
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textField.setScale(0.1f)
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add(textField)
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addActor(button)
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add(selectBox)
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add(button).size(36f).padLeft(2f)
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}
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/** Get the (untranslated) key name selected by the Widget */
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// we let the KeysSelectBox handle undesired mappings
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val text: String
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get() = textField.text
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get() = selectBox.selected.name
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/** Update control to show current binding */
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fun update(keyBindings: KeyboardBindings) {
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boundKey = keyBindings[binding]
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resetText()
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// Since the TextField itself is temporary, this is only quick & dirty
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button.setPosition(textField.width - (textField.height - button.height) / 2, textField.height / 2, Align.right)
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resetSelection()
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}
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private fun validateText() {
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/** Set boundKey from selectBox */
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private fun validateSelection() {
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val value = text
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val parsedKey = KeyCharAndCode.parse(value)
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if (parsedKey == KeyCharAndCode.UNKNOWN) {
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resetText()
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resetSelection()
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} else {
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boundKey = parsedKey
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}
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}
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private fun resetText() {
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if (boundKey == binding.defaultKey) boundKey = null
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textField.text = boundKey?.toString() ?: ""
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/** Set selectBox from boundKey */
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private fun resetSelection() {
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selectBox.setSelected(boundKey.toString())
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}
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}
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}
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@ -16,7 +16,6 @@ import com.unciv.ui.popups.Popup
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import com.unciv.ui.screens.basescreen.BaseScreen
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import com.unciv.ui.screens.mainmenuscreen.MainMenuScreen
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import com.unciv.ui.screens.worldscreen.WorldScreen
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import com.unciv.utils.DebugUtils
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import com.unciv.utils.concurrency.Concurrency
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import com.unciv.utils.concurrency.withGLContext
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import kotlin.reflect.KMutableProperty0
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Reference in New Issue
Block a user