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Missing typed uniques for the units - part 2 (#6749)
* Replacements for existing UniqueTypes * More typed uniques are added * Migration to the typed uniques * Minor optimization * More general approach on UniqueType usage * Better wording for the UniqueType
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@ -1050,6 +1050,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Can move after attacking"
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Applicable to: Unit
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??? example "Transfer Movement to [unit]"
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Example: "Transfer Movement to [Musketman]"
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Applicable to: Unit
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??? example "Can move immediately once bought"
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Applicable to: Unit
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@ -1066,6 +1071,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Unit
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??? example "Doing so will consume this opportunity to choose a Promotion"
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Applicable to: Unit
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??? example "Eliminates combat penalty for attacking across a coast"
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Applicable to: Unit
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@ -1106,6 +1114,19 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Unit
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??? example "[relativeAmount]% Damage when intercepting"
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Example: "[+20]% Damage when intercepting"
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Applicable to: Unit
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??? example "[amount] extra interceptions may be made per turn"
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Example: "[3] extra interceptions may be made per turn"
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Applicable to: Unit
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??? example "Cannot be intercepted"
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Applicable to: Unit
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??? example "May capture killed [mapUnitFilter] units"
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Example: "May capture killed [Wounded] units"
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