From aba77b8350cbad6c19bd01d9d2e74cc3a80376ab Mon Sep 17 00:00:00 2001 From: soggerr <64605293+soggerr@users.noreply.github.com> Date: Wed, 13 Dec 2023 13:36:20 -0700 Subject: [PATCH] Fix 'Sleep Until Healed' action missing (#10718) Sleep until healed check unit injured logic fix --- .../unciv/ui/screens/worldscreen/unit/actions/UnitActions.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActions.kt b/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActions.kt index 2718957603..5fd1bf10f4 100644 --- a/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActions.kt +++ b/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActions.kt @@ -229,7 +229,7 @@ object UnitActions { private fun getSleepUntilHealedActions(unit: MapUnit, tile: Tile): List { if (!shouldHaveSleepAction(unit, tile)) return listOf() - if (unit.health < 100) return listOf() + if (unit.health == 100) return listOf() return listOf(UnitAction(UnitActionType.SleepUntilHealed, action = { unit.action = UnitActionType.SleepUntilHealed.value } .takeIf { !unit.isSleepingUntilHealed() && unit.canHealInCurrentTile() }