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Decreased bombard strength as per Civ V
Don't display empty stats in city detail table
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@ -22,7 +22,7 @@ class CityCombatant(val city: CityInfo) : ICombatant {
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}
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}
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override fun getUnitType(): UnitType = UnitType.City
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override fun getUnitType(): UnitType = UnitType.City
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override fun getAttackingStrength(): Int = getCityStrength()
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override fun getAttackingStrength(): Int = getCityStrength()/5 // I remember reading this but I don't recall where
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override fun getDefendingStrength(): Int{
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override fun getDefendingStrength(): Int{
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if(isDefeated()) return 1
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if(isDefeated()) return 1
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return getCityStrength()
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return getCityStrength()
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@ -103,8 +103,8 @@ class BuildingsTable(private val cityScreen: CityScreen) : Table(CameraStageBase
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if(stat.value.isNotEmpty()){
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if(stat.value.isNotEmpty()){
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expander.innerTable.add(Label("Total".tr(),skin))
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expander.innerTable.add(Label("Total".tr(),skin))
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expander.innerTable.add(Label(DecimalFormat("0.#").format(stat.value.values.sum()),skin))
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expander.innerTable.add(Label(DecimalFormat("0.#").format(stat.value.values.sum()),skin))
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add(expander).row()
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}
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}
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add(expander).row()
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}
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}
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}
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}
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