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Second version of G&K / vanilla split (#5647)
* Copied files for Gods & Kings folder * Added G&K and unified with mods in dropdown * Split the baseruleset from the mods list in game parameters * Mod links are checked again when selecting a mod * The new map editor screen now also uses the base ruleset * Updated the ruleset change dialog in the map editor; Fixed a crash * Refactored some code and fixed some bugs
This commit is contained in:
316
android/assets/jsons/Civ V - Gods & Kings/Eras.json
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316
android/assets/jsons/Civ V - Gods & Kings/Eras.json
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[
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// Source: the fandom, so take these with a grain of salt
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// I also did some testing in the official version, but by far not all
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{
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"name": "Ancient era",
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"researchAgreementCost": 150,
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"startingSettlerCount": 1, // These values should not include the values given in Difficulties.json
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"startingWorkerCount": 0,
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"startingMilitaryUnitCount": 1,
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"startingMilitaryUnit": "Warrior",
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"settlerPopulation": 1,
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"baseUnitBuyCost": 200,
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"startPercent": 0,
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"friendBonus": {
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"Cultured": ["Provides [+3 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+2] Happiness"],
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"Religious": ["Provides [+3 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+6 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+2] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+6 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [255, 87, 35]
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},
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{
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"name": "Classical era",
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"researchAgreementCost": 150,
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"startingSettlerCount": 1,
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"startingWorkerCount": 0,
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"startingMilitaryUnitCount": 2,
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"startingMilitaryUnit": "Spearman",
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"startingGold": 10,
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"startingCulture": 100,
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"settlerPopulation": 1,
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"baseUnitBuyCost": 200,
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"startPercent": 10,
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"friendBonus": {
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"Cultured": ["Provides [+3 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+2] Happiness"],
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"Religious": ["Provides [+3 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+6 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+2] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+6 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [233, 31, 99]
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},
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{
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"name": "Medieval era",
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"researchAgreementCost": 250,
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"startingSettlerCount": 2,
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"startingWorkerCount": 1,
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"startingMilitaryUnitCount": 3,
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"startingMilitaryUnit": "Spearman",
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"startingGold": 25,
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"startingCulture": 200,
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"settlerPopulation": 1,
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"settlerBuildings": ["Shrine","Monument"],
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"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus"],
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"baseUnitBuyCost": 200,
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"startPercent": 25,
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"friendBonus": {
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"Cultured": ["Provides [+6 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+6 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+12 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+12 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [157, 39, 176]
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},
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{
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"name": "Renaissance era",
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"researchAgreementCost": 250,
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"startingSettlerCount": 2,
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"startingWorkerCount": 1,
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"startingMilitaryUnitCount": 3,
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"startingMilitaryUnit": "Pikeman",
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"startingGold": 50,
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"startingCulture": 300,
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"settlerPopulation": 2,
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"settlerBuildings": ["Shrine","Monument","Granary","Lighthouse"],
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"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus",
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"The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus"],
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"baseUnitBuyCost": 300,
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"startPercent": 37,
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"friendBonus": {
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"Cultured": ["Provides [+6 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+6 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+12 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+12 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [104, 58, 183]
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},
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{
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"name": "Industrial era",
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"researchAgreementCost": 300,
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"startingSettlerCount": 3,
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"startingWorkerCount": 2,
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"startingMilitaryUnitCount": 5,
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"startingMilitaryUnit": "Musketman",
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"startingGold": 100,
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"startingCulture": 400,
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"settlerPopulation": 3,
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"settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum"],
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"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus",
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"The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus",
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"Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame"],
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"baseUnitBuyCost": 400,
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"startPercent": 50,
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"friendBonus": {
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"Cultured": ["Provides [+13 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+13 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+26 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+26 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [63, 81, 182],
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"uniques": ["May not generate great prophet equivalents naturally",
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"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
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"Starting in this era disables religion"
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]
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},
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{
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"name": "Modern era",
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"researchAgreementCost": 350,
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"startingSettlerCount": 3,
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"startingWorkerCount": 2,
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"startingMilitaryUnitCount": 5,
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"startingMilitaryUnit": "Rifleman",
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"startingGold": 200,
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"startingCulture": 500,
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"settlerPopulation": 3,
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"settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum"],
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"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus",
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"The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus",
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"Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame",
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"Sistine Chapel", "Forbidden Palace", "Leaning Tower of Pisa", "Himeji Castle", "Taj Mahal", "Porcelain Tower", "Kremlin"],
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"baseUnitBuyCost": 600,
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"startPercent": 65,
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"friendBonus": {
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"Cultured": ["Provides [+13 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+13 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+26 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+26 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [33, 150, 243],
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"uniques": ["May not generate great prophet equivalents naturally",
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"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
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"Starting in this era disables religion"
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]
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},
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{
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"name": "Atomic era",
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"researchAgreementCost": 400,
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"startingSettlerCount": 3,
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"startingWorkerCount": 2,
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"startingMilitaryUnitCount": 5,
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"startingMilitaryUnit": "Infantry",
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"startingGold": 200,
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"startingCulture": 500,
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"settlerPopulation": 4,
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"settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum"],
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"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus",
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"The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus",
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"Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame",
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"Sistine Chapel", "Forbidden Palace", "Leaning Tower of Pisa", "Himeji Castle", "Taj Mahal", "Porcelain Tower", "Kremlin",
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"The Louvre", "Big Ben", "Brandenburg Gate"],
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"baseUnitBuyCost": 800,
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"startPercent": 65,
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"friendBonus": {
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"Cultured": ["Provides [+13 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+13 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+26 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+26 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [0, 150, 136],
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"uniques": ["May not generate great prophet equivalents naturally",
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"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
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"Starting in this era disables religion"
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]
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},
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{
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"name": "Information era",
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"researchAgreementCost": 400,
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"startingSettlerCount": 3,
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"startingWorkerCount": 3,
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"startingMilitaryUnitCount": 5,
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"startingMilitaryUnit": "Marine",
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"startingGold": 400,
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"startingCulture": 600,
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"settlerPopulation": 5,
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"settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum","Theatre","Bank"],
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"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus",
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"The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus",
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"Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame",
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"Sistine Chapel", "Forbidden Palace", "Leaning Tower of Pisa", "Himeji Castle", "Taj Mahal", "Porcelain Tower", "Kremlin",
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"The Louvre", "Big Ben", "Brandenburg Gate",
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"Eiffel Tower", "Statue of Liberty", "Neuschwanstein", "Cristo Redentor"],
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"baseUnitBuyCost": 1000,
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"startPercent": 80,
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// So theoretically this is always just all the wonders at least 2 eras old. So we could just use that.
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// But where is the modularity? The excluding of very specific wonders? That is no fun.
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// So we just write down the entire long list (sorted by era!) instead.
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"friendBonus": {
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"Cultured": ["Provides [+13 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+13 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+26 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+26 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [76, 176, 81],
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"uniques": ["May not generate great prophet equivalents naturally",
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"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
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"Starting in this era disables religion"
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]
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},
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{ // Technically, this Era doesn't exist in the original game.
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// But as it is _really_ usefull to have for testing, I'd like to keep it.
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// The stats are just copy-pasted from the information era.
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"name": "Future era",
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"researchAgreementCost": 400,
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"startingSettlerCount": 3,
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"startingWorkerCount": 3,
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"startingMilitaryUnitCount": 5,
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"startingMilitaryUnit": "Marine",
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"startingGold": 400,
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"startingCulture": 600,
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"settlerPopulation": 5,
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"settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum","Theatre","Bank"],
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"startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus",
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"The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus",
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"Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame",
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"Sistine Chapel", "Forbidden Palace", "Leaning Tower of Pisa", "Himeji Castle", "Taj Mahal", "Porcelain Tower", "Kremlin",
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"The Louvre", "Big Ben", "Brandenburg Gate",
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"Eiffel Tower", "Statue of Liberty", "Neuschwanstein", "Cristo Redentor"],
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"baseUnitBuyCost": 1000,
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"startPercent": 80,
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"friendBonus": {
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"Cultured": ["Provides [+13 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn"],
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"Mercantile": ["Provides [+3] Happiness"],
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"Religious": ["Provides [+13 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [+26 Culture] per turn"],
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"Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"],
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"Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [+26 Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [76, 176, 81],
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"uniques": ["May not generate great prophet equivalents naturally",
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"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
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"Starting in this era disables religion"
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]
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}
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]
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Reference in New Issue
Block a user