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Fix cities getting the resource list of other cities (#10041)
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@ -264,7 +264,7 @@ class City : IsPartOfGameInfoSerialization {
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}
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}
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private fun getCityResourcesFromUniqueBuildings(cityResources: ResourceSupplyList, resourceModifer: HashMap<String, Float>) {
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private fun getCityResourcesFromUniqueBuildings(cityResources: ResourceSupplyList, resourceModifer: HashMap<String, Float>) {
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for (unique in getMatchingUniques(UniqueType.ProvidesResources, StateForConditionals(civ, this))) { // E.G "Provides [1] [Iron]"
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for (unique in cityConstructions.builtBuildingUniqueMap.getMatchingUniques(UniqueType.ProvidesResources, StateForConditionals(civ, this))) { // E.G "Provides [1] [Iron]"
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val resource = getRuleset().tileResources[unique.params[1]]
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val resource = getRuleset().tileResources[unique.params[1]]
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?: continue
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?: continue
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cityResources.add(
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cityResources.add(
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