City State quests (#3183)

* City State quests

* Flag to log two civ ever been friends
* Utility functions in GameInfo
* Created Diplomacy Action for notifications
* Utility functions for map
* Can be specified a custom color for surroundWithCircle
* Translation placeholder utility
* Added Quest model
* Utility function: number of researched technologies

* Image atlas rebuilt

* Localization

* Updated DiplomaticFlags and added EverBeenFriends

Slightly reworked nextTurnFlags() for code clarity and introduced the new flag EverBeenFriends that is set as soon as two civilizations are at least friends. It never expires.

* Removed quests not implemented yet from json
This commit is contained in:
Federico Luongo
2020-09-29 22:26:50 +02:00
committed by GitHub
parent 847abf31d1
commit adaee7e7ab
18 changed files with 1127 additions and 471 deletions

View File

@ -90,6 +90,9 @@ Favorable =
Friend =
Ally =
[questName] (+[influenceAmount] influence) =
Remaining [remainingTurns] turns =
## Diplomatic modifiers
You declared war on us! =
@ -436,7 +439,8 @@ Our proposed trade request is no longer relevant! =
[building] has provided [amount] Gold! =
[civName] has stolen your territory! =
Clearing a [forest] has created [amount] Production for [cityName] =
[civName] assigned you a new quest: [questName]. =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# World Screen UI
@ -916,3 +920,24 @@ in this city =
in every city =
in capital =
# Quests
Route =
Build a road to connect your capital to our city. =
Kill Camp =
We feel threatened by a Barbarian Camp near our city. Please take care of it. =
Connect Resource =
In order to make our civilizations stronger, connect [Resource] to your trade network. =
Construct Wonder =
We recommend you to start building [Wonder] to show the whole world your civilization strength. =
Great Person =
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [Great Person]. =
Kill City State =
You will be rewarded for destroying the city state of [Target]! =
Find Player =
You have yet to discover where [Civilization] set up their cities. You will be rewarded for finding their territories. =
Find Natural Wonder =
Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [Natural Wonder] yet. =
Contest Culture =
The civilization with the largest Culture growth will gain a reward. =
Contest Techs =
The civilization with the largest number of new Technologies researched will gain a reward. =