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Relgion -> Religion (#4321)
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@ -412,7 +412,7 @@ class GameInfo {
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}
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}
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fun hasRelgionEnabled() = gameParameters.religionEnabled || ruleSet.hasReligion() // Temporary function to check whether religion should be used for this game
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fun hasReligionEnabled() = gameParameters.religionEnabled || ruleSet.hasReligion() // Temporary function to check whether religion should be used for this game
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}
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// reduced variant only for load preview
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@ -372,7 +372,7 @@ class CityInfo {
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}
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} else population.nextTurn(foodForNextTurn())
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if (civInfo.gameInfo.hasRelgionEnabled()) religion.getAffectedBySurroundingCities()
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if (civInfo.gameInfo.hasReligionEnabled()) religion.getAffectedBySurroundingCities()
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if (this in civInfo.cities) { // city was not destroyed
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health = min(health + 20, getMaxHealth())
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@ -41,7 +41,7 @@ class GameSettings {
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var visualMods = HashSet<String>()
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var showExperimentalWorldWrap = false // We're keeping this as a config due to ANR problems on Android phones for people who don't know what they're doing :/
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var showExperimentalRelgion = false
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var showExperimentalReligion = false
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var lastOverviewPage: String = "Cities"
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@ -283,7 +283,7 @@ class Building : NamedStats(), IConstruction {
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"Can only be built in annexed cities" -> if (construction.cityInfo.isPuppet || construction.cityInfo.foundingCiv == ""
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|| construction.cityInfo.civInfo.civName == construction.cityInfo.foundingCiv) return unique.text
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"Obsolete with []" -> if (civInfo.tech.isResearched(unique.params[0])) return unique.text
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"Hidden when religion is disabled" -> if (!civInfo.gameInfo.hasRelgionEnabled()) return unique.text
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"Hidden when religion is disabled" -> if (!civInfo.gameInfo.hasReligionEnabled()) return unique.text
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}
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if (uniqueTo != null && uniqueTo != civInfo.civName) return "Unique to $uniqueTo"
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@ -47,7 +47,7 @@ class Technology {
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val regularBuildings = enabledBuildings.filter {
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!it.isWonder && !it.isNationalWonder
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&& "Will not be displayed in Civilopedia" !in it.uniques
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&& !(!viewingCiv.gameInfo.hasRelgionEnabled() && it.uniques.contains("Hidden when religion is disabled"))
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&& !(!viewingCiv.gameInfo.hasReligionEnabled() && it.uniques.contains("Hidden when religion is disabled"))
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}
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if (regularBuildings.isNotEmpty()) {
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lineList += "{Buildings enabled}: "
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@ -92,7 +92,7 @@ class Technology {
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if (!civInfo.gameInfo.gameParameters.nuclearWeaponsEnabled)
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enabledBuildings = enabledBuildings.filterNot { it.name == "Manhattan Project" }
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if (!civInfo.gameInfo.hasRelgionEnabled())
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if (!civInfo.gameInfo.hasReligionEnabled())
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enabledBuildings = enabledBuildings.filterNot { it.uniques.contains("Hidden when religion is disabled") }
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return enabledBuildings
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@ -31,7 +31,7 @@ class CityStatsTable(val cityScreen: CityScreen): Table() {
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val ministatsTable = Table()
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for ((stat, amount) in cityInfo.cityStats.currentCityStats.toHashMap()) {
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if (stat == Stat.Faith && !cityInfo.civInfo.gameInfo.hasRelgionEnabled()) continue
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if (stat == Stat.Faith && !cityInfo.civInfo.gameInfo.hasReligionEnabled()) continue
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ministatsTable.add(ImageGetter.getStatIcon(stat.name)).size(20f).padRight(5f)
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val valueToDisplay = if (stat == Stat.Happiness) cityInfo.cityStats.happinessList.values.sum() else amount
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ministatsTable.add(round(valueToDisplay).toInt().toString().toLabel()).padRight(10f)
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@ -50,7 +50,7 @@ class GameOptionsTable(val previousScreen: IPreviousScreen, val updatePlayerPick
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checkboxTable.addOneCityChallengeCheckbox()
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checkboxTable.addNuclearWeaponsCheckbox()
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checkboxTable.addIsOnlineMultiplayerCheckbox()
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if (UncivGame.Current.settings.showExperimentalRelgion)
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if (UncivGame.Current.settings.showExperimentalReligion)
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checkboxTable.addReligionCheckbox()
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checkboxTable.addModCheckboxes()
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add(checkboxTable).colspan(2).row()
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@ -24,7 +24,7 @@ class CityOverviewTable(private val viewingPlayer: CivilizationInfo, private val
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}
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private val columnsNames = arrayListOf("Population", "Food", "Gold", "Science", "Production", "Culture", "Happiness")
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.apply { if (viewingPlayer.gameInfo.hasRelgionEnabled()) add("Faith") }
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.apply { if (viewingPlayer.gameInfo.hasReligionEnabled()) add("Faith") }
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init {
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val numHeaderCells = columnsNames.size + 2 // +1 City +1 Filler
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@ -124,7 +124,7 @@ class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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cultureLabel.onClick(invokePoliciesPage)
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cultureImage.onClick(invokePoliciesPage)
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if(worldScreen.gameInfo.hasRelgionEnabled()) {
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if(worldScreen.gameInfo.hasReligionEnabled()) {
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statsTable.add(faithLabel).padLeft(20f)
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statsTable.add(ImageGetter.getStatIcon("Faith")).padBottom(6f).size(20f)
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}
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@ -140,8 +140,8 @@ class OptionsPopup(val previousScreen:CameraStageBaseScreen) : Popup(previousScr
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settings.showExperimentalWorldWrap = it
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}
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addYesNoRow("{Enable experimental religion in start games}\n{HIHGLY EXPERIMENTAL - UPDATES WILL BREAK SAVES!}".tr(),
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settings.showExperimentalRelgion) {
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settings.showExperimentalRelgion = it
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settings.showExperimentalReligion) {
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settings.showExperimentalReligion = it
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}
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