Removed final vestiges of old Bonus/Penalty effects.

Friendship ended with Regex, now Unique is my best friend.
This commit is contained in:
Yair Morgenstern
2021-06-30 21:02:53 +03:00
parent 3b75f2209e
commit aeceead616
6 changed files with 17 additions and 34 deletions

View File

@ -282,7 +282,7 @@
"requiredResource": "Horses",
"upgradesTo": "Knight",
"obsoleteTech": "Metallurgy",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"uniques": ["Can move after attacking","No defensive terrain bonus","-[33]% Strength vs [City]" ],
"hurryCostModifier": 20,
"attackSound": "horse"
},
@ -299,7 +299,7 @@
"obsoleteTech": "Metallurgy",
"promotions": ["Great Generals I"],
"requiredResource": "Horses",
"uniques": ["Can move after attacking", "No defensive terrain bonus", "Penalty vs City 33%"],
"uniques": ["Can move after attacking", "No defensive terrain bonus", "-[33]% Strength vs [City]"],
"hurryCostModifier": 20,
"attackSound": "horse"
},
@ -461,7 +461,7 @@
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"uniques": ["Can move after attacking","No defensive terrain bonus","-[33]% Strength vs [City]" ],
"attackSound": "horse"
},
{
@ -509,7 +509,7 @@
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"uniques": ["Can move after attacking","No defensive terrain bonus","+[50]% Strength vs [Mounted]","Penalty vs City 33%"],
"uniques": ["Can move after attacking","No defensive terrain bonus","+[50]% Strength vs [Mounted]","-[33]% Strength vs [City]"],
"attackSound": "shot"
},
{
@ -795,7 +795,7 @@
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%"],
"uniques": ["Can move after attacking","No defensive terrain bonus","-[33]% Strength vs [City]"],
"promotions": ["Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
@ -811,7 +811,7 @@
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%",
"uniques": ["Can move after attacking","No defensive terrain bonus","-[33]% Strength vs [City]",
"[+1] Visibility Range", "No movement cost to pillage"],
"promotions": ["Formation I"],
"upgradesTo": "Anti-Tank Gun",
@ -881,7 +881,7 @@
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"uniques": ["Can move after attacking","No defensive terrain bonus","-[33]% Strength vs [City]" ],
"attackSound": "horse"
},
{
@ -897,7 +897,7 @@
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus",
"Penalty vs City 33%", "+[50]% Strength vs [wounded units]"],
"-[33]% Strength vs [City]", "+[50]% Strength vs [wounded units]"],
"attackSound": "horse"
},
{