diff --git a/android/Images/NationIcons/Huns.png b/android/Images/NationIcons/Huns.png new file mode 100644 index 0000000000..83dbda358a Binary files /dev/null and b/android/Images/NationIcons/Huns.png differ diff --git a/android/ImagesToPackSeparately/UnitIcons/Battering Ram.png b/android/ImagesToPackSeparately/UnitIcons/Battering Ram.png new file mode 100644 index 0000000000..e458a67057 Binary files /dev/null and b/android/ImagesToPackSeparately/UnitIcons/Battering Ram.png differ diff --git a/android/ImagesToPackSeparately/UnitIcons/Horse Archer.png b/android/ImagesToPackSeparately/UnitIcons/Horse Archer.png new file mode 100644 index 0000000000..386e23eed3 Binary files /dev/null and b/android/ImagesToPackSeparately/UnitIcons/Horse Archer.png differ diff --git a/android/assets/UnitIcons.atlas b/android/assets/UnitIcons.atlas index d1c32bfd73..b275c178c0 100644 --- a/android/assets/UnitIcons.atlas +++ b/android/assets/UnitIcons.atlas @@ -53,667 +53,681 @@ Ballista orig: 100, 100 offset: 0, 0 index: -1 -Battleship +Battering Ram rotate: false xy: 112, 652 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Berserker +Battleship rotate: false xy: 220, 760 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Bomber +Berserker rotate: false xy: 328, 868 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Bowman +Bomber rotate: false xy: 4, 436 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Brute +Bowman rotate: false xy: 112, 544 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Camel Archer +Brute rotate: false xy: 220, 652 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Cannon +Camel Archer rotate: false xy: 328, 760 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Caravel +Cannon rotate: false xy: 436, 868 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Carrier +Caravel rotate: false xy: 4, 328 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Catapult +Carrier rotate: false xy: 112, 436 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Cavalry +Catapult rotate: false xy: 220, 544 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Chariot Archer +Cavalry rotate: false xy: 328, 652 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Chu-Ko-Nu +Chariot Archer rotate: false xy: 436, 760 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Companion Cavalry +Chu-Ko-Nu rotate: false xy: 544, 868 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Composite Bowman +Companion Cavalry rotate: false xy: 4, 220 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Conquistador +Composite Bowman rotate: false xy: 112, 328 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Cossack +Conquistador rotate: false xy: 220, 436 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Crossbowman +Cossack rotate: false xy: 328, 544 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Destroyer +Crossbowman rotate: false xy: 436, 652 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Fighter +Destroyer rotate: false xy: 544, 760 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Foreign Legion +Fighter rotate: false xy: 652, 868 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Frigate +Foreign Legion rotate: false xy: 4, 112 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Galleass +Frigate rotate: false xy: 112, 220 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Gatling Gun +Galleass rotate: false xy: 220, 328 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Giant Death Robot +Gatling Gun rotate: false xy: 328, 436 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Great Artist +Giant Death Robot rotate: false xy: 436, 544 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Great Engineer +Great Artist rotate: false xy: 544, 652 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 +Great Engineer + rotate: false + xy: 652, 760 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 Great General rotate: false - 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xy: 868, 220 + xy: 1084, 436 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 Triplane rotate: false - xy: 976, 329 + xy: 1192, 545 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 Trireme rotate: false - xy: 1084, 435 + xy: 1300, 651 size: 100, 101 orig: 100, 101 offset: 0, 0 index: -1 Turtle Ship rotate: false - xy: 1192, 544 + xy: 1408, 760 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 War Chariot rotate: false - xy: 1300, 652 + xy: 1516, 868 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 War Elephant rotate: false - xy: 1408, 760 + xy: 760, 10 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 Warrior rotate: false - xy: 1516, 868 + xy: 868, 112 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 Work Boats rotate: false - xy: 868, 112 + xy: 976, 220 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 Worker rotate: false - xy: 976, 221 + xy: 1084, 328 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 Zero rotate: false - xy: 1084, 327 + xy: 1192, 437 size: 100, 100 orig: 100, 100 offset: 0, 0 diff --git a/android/assets/UnitIcons.png b/android/assets/UnitIcons.png index 3405c16649..8035055c0a 100644 Binary files a/android/assets/UnitIcons.png and b/android/assets/UnitIcons.png differ diff --git a/android/assets/game.atlas b/android/assets/game.atlas index c7d5a4436f..3c88d3d7ec 100644 --- a/android/assets/game.atlas +++ b/android/assets/game.atlas @@ -6,4207 +6,4214 @@ filter: MipMapLinearLinear, MipMapLinearLinear repeat: none EmojiIcons/Gold rotate: false - 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xy: 792, 476 + xy: 2009, 1944 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Artillery rotate: false - xy: 832, 512 + xy: 1701, 1100 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Atlatlist rotate: false - xy: 618, 244 + xy: 2009, 1908 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Axe Thrower rotate: false - xy: 1998, 1937 + xy: 2009, 1836 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Ballista rotate: false - xy: 792, 440 + xy: 1616, 1064 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Battering Ram rotate: false - xy: 1998, 1901 + xy: 1696, 1064 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Battleship rotate: false - xy: 832, 440 + xy: 1616, 955 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Bazooka rotate: false - xy: 872, 476 + xy: 1656, 992 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Berber Cavalry rotate: false - 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xy: 1134, 285 + xy: 1879, 1300 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Lancer rotate: false - xy: 1174, 356 + xy: 1879, 1228 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/LandUnit rotate: false - xy: 1174, 320 + xy: 1879, 1192 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Landship rotate: false - xy: 1214, 392 + xy: 1919, 1413 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Landsknecht rotate: false - xy: 1214, 356 + xy: 1919, 1377 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Legion rotate: false - xy: 1214, 320 + xy: 1919, 1341 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Longbowman rotate: false - xy: 1214, 284 + xy: 1919, 1305 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Longswordsman rotate: false - xy: 1856, 546 + xy: 1919, 1269 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Machine Gun rotate: false - xy: 1856, 510 + xy: 1919, 1233 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mandekalu Cavalry rotate: false - xy: 1856, 474 + xy: 1919, 1197 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Maori Warrior rotate: false - xy: 1896, 546 + xy: 1839, 1115 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Marine rotate: false - xy: 1896, 474 + xy: 1919, 1114 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mechanized Infantry rotate: false - xy: 1856, 391 + xy: 1959, 1379 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mehal Sefari rotate: false - xy: 1896, 401 + xy: 1959, 1343 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Merchant Of Venice rotate: false - xy: 1896, 365 + xy: 1959, 1307 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Minuteman rotate: false - xy: 1312, 426 + xy: 1959, 1235 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Missile Cruiser rotate: false - xy: 1352, 426 + xy: 1959, 1199 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mobile SAM rotate: false - xy: 1432, 426 + xy: 1959, 1126 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Modern Armor rotate: false - xy: 1254, 390 + xy: 1959, 1090 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mohawk Warrior rotate: false - xy: 1254, 354 + xy: 1919, 1078 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Musketeer rotate: false - xy: 1294, 352 + xy: 1222, 6 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Musketman rotate: false - xy: 1334, 390 + xy: 1262, 6 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Naresuan's Elephant rotate: false - xy: 1294, 316 + xy: 1302, 6 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Nau rotate: false - xy: 1334, 354 + xy: 1342, 6 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Norwegian Ski Infantry rotate: false - xy: 1334, 318 + xy: 1382, 6 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Panzer rotate: false - xy: 1374, 277 + xy: 1622, 6 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Paratrooper rotate: false - xy: 1214, 248 + xy: 1662, 6 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pathfinder rotate: false - xy: 1294, 244 + xy: 1999, 1398 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Persian Immortal rotate: false - xy: 1374, 241 + xy: 1999, 1326 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pictish Warrior rotate: false - xy: 1414, 389 + xy: 1999, 1290 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pikeman rotate: false - xy: 1414, 353 + xy: 1999, 1254 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pracinha rotate: false - xy: 1494, 352 + xy: 1776, 909 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Privateer rotate: false - xy: 1574, 388 + xy: 1776, 873 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Quinquereme rotate: false - xy: 1494, 280 + xy: 1776, 729 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Rifleman rotate: false - xy: 1534, 316 + xy: 1776, 693 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Rocket Artillery rotate: false - xy: 1574, 316 + xy: 1776, 509 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Samurai rotate: false - xy: 1614, 352 + xy: 1776, 473 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Scout rotate: false - xy: 1694, 388 + xy: 1776, 437 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Sea Beggar rotate: false - xy: 1574, 280 + xy: 1776, 401 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Settler rotate: false - xy: 1614, 315 + xy: 1776, 364 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Ship of the Line rotate: false - xy: 1614, 278 + xy: 1816, 1032 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Siege Tower rotate: false - xy: 1694, 352 + xy: 1816, 996 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Sipahi rotate: false - xy: 1534, 238 + xy: 1816, 850 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Slinger rotate: false - xy: 1574, 244 + xy: 1816, 814 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Spearman rotate: false - xy: 1694, 244 + xy: 1816, 706 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Submarine rotate: false - xy: 1814, 374 + xy: 1816, 564 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Swordsman rotate: false - xy: 1814, 338 + xy: 1816, 456 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Tank rotate: false - xy: 1734, 264 + xy: 1816, 420 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Tercio rotate: false - xy: 1774, 300 + xy: 1816, 384 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Trebuchet rotate: false - xy: 1854, 355 + xy: 1856, 1040 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Trireme rotate: false - xy: 1854, 319 + xy: 1856, 1004 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Turtle Ship rotate: false - xy: 1654, 204 + xy: 1856, 696 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/War Chariot rotate: false - xy: 1734, 228 + xy: 1856, 624 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/War Elephant rotate: false - xy: 1774, 228 + xy: 1856, 588 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Warrior rotate: false - xy: 1814, 230 + xy: 1856, 552 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/WaterUnit rotate: false - xy: 1854, 249 + xy: 1856, 518 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Winged Hussar rotate: false - xy: 1894, 217 + xy: 1856, 302 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Work Boats rotate: false - xy: 1694, 172 + xy: 1896, 1042 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Worker rotate: false - xy: 1654, 168 + xy: 1896, 1006 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 UnitPromotionIcons/Accuracy rotate: false - xy: 112, 48 + xy: 1816, 1808 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Air Repair rotate: false - xy: 1724, 698 + xy: 1192, 166 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Ambush rotate: false - xy: 1940, 1651 + xy: 1816, 1692 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Amphibious rotate: false - xy: 1566, 482 + xy: 1816, 1634 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Armor Plating rotate: false - xy: 1940, 1593 + xy: 1192, 108 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Barrage rotate: false - xy: 1724, 582 + xy: 278, 13 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Besiege rotate: false - xy: 1940, 1535 + xy: 336, 13 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Siege rotate: false - xy: 1940, 1535 + xy: 336, 13 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Blitz rotate: false - xy: 1940, 1477 + xy: 394, 13 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Boarding Party rotate: false - xy: 1940, 1419 + xy: 452, 18 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Bombardment rotate: false - xy: 1940, 1361 + xy: 510, 18 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Charge rotate: false - xy: 1940, 1303 + xy: 568, 18 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Coastal Raider rotate: false - xy: 1940, 1129 + xy: 760, 58 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Cover rotate: false - xy: 1940, 897 + xy: 992, 58 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 PolicyIcons/Discipline rotate: false - xy: 1940, 897 + xy: 992, 58 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Drill rotate: false - xy: 1890, 806 + xy: 1328, 274 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Evasion rotate: false - xy: 1508, 424 + xy: 1444, 274 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Extended Range rotate: false - xy: 1566, 424 + xy: 1502, 274 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Operational Range rotate: false - xy: 1566, 424 + xy: 1502, 274 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Flight Deck rotate: false - xy: 1682, 424 + xy: 1270, 216 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Formation rotate: false - xy: 1948, 839 + xy: 1328, 216 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Great Generals rotate: false - xy: 1798, 466 + xy: 1250, 158 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Quick Study rotate: false - xy: 1798, 466 + xy: 1250, 158 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Haka War Dance rotate: false - xy: 1740, 408 + xy: 1308, 158 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Heal Instantly rotate: false - xy: 1798, 408 + xy: 1366, 158 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Indirect Fire rotate: false - xy: 328, 512 + xy: 1482, 158 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Interception rotate: false - xy: 328, 396 + xy: 1250, 100 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Logistics rotate: false - xy: 328, 222 + xy: 1424, 100 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/March rotate: false - xy: 328, 106 + xy: 1540, 100 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Medic rotate: false - xy: 328, 48 + xy: 1816, 1518 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Mobility rotate: false - xy: 386, 388 + xy: 1932, 1662 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Morale rotate: false - xy: 502, 504 + xy: 1932, 1604 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Rejuvenation rotate: false - xy: 502, 272 + xy: 1585, 1368 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Scouting rotate: false - xy: 560, 272 + xy: 1585, 1252 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Sentry rotate: false - xy: 560, 272 + xy: 1585, 1252 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Shock rotate: false - xy: 502, 156 + xy: 1701, 1368 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Slinger Withdraw rotate: false - xy: 560, 214 + xy: 1643, 1252 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Sortie rotate: false - xy: 560, 156 + xy: 1701, 1252 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Targeting rotate: false - xy: 444, 40 + xy: 1701, 1194 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Targeting I (air) rotate: false - xy: 444, 40 + xy: 1701, 1194 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Volley rotate: false - xy: 734, 490 + xy: 1990, 1720 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Wolfpack rotate: false - xy: 676, 374 + xy: 1990, 1604 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Woodsman rotate: false - xy: 734, 432 + xy: 1990, 1546 size: 50, 50 orig: 50, 50 offset: 0, 0 diff --git a/android/assets/game.png b/android/assets/game.png index 487d84f7dd..a93e883b3b 100644 Binary files a/android/assets/game.png and b/android/assets/game.png differ diff --git a/android/assets/jsons/Civ V - Vanilla/Nations.json b/android/assets/jsons/Civ V - Vanilla/Nations.json index f3e87f7c9e..b843a2fedb 100644 --- a/android/assets/jsons/Civ V - Vanilla/Nations.json +++ b/android/assets/jsons/Civ V - Vanilla/Nations.json @@ -670,6 +670,27 @@ "Fredrikstad","Kolding","Horsens","Tromsoe","Vejle","Koge","Sandnes","Holstebro","Slagelse","Drammen", "Hillerod","Sonderborg","Skien","Svendborg","Holbaek","Hjorring","Fladstrand","Haderslev","Ringsted","Skrive"] }, + { + "name": "The Huns", + "leaderName": "Attila the Hun", + "adjective": ["Hunnic"], + "startBias": ["Avoid [Jungle]", "Avoid [Forest]"], + "preferredVictorType": "Domination", + + "startIntroPart1": "Your men stand proudly to greet you, Great Attila, grand warrior and ruler of the Hunnic empire. Together with your brother Bleda you expanded the boundaries of your empire, becoming the most powerful and frightening force of the 5th century. You bowed the Eastern Roman Emperors to your will and took kingdom after kingdom along the Danube and Nisava Rivers. As the sovereign ruler of the Huns, you marched your army across Europe into Gaul, planning to extend your already impressive lands all the way to the Atlantic Ocean. Your untimely death led to the quick disintegration and downfall of your empire, but your name and deeds have created an everlasting legacy for your people. ", + "startIntroPart2": "Fearsome General, your people call for the recreation of a new Hunnic Empire, one which will make the exploits and histories of the former seem like the faded dreaming of a dying sun. Will you answer their call to regain your rightful prominence and glory? Will you mount your steadfast steed and lead your armies to victory? Will you build a civilization that stands the test of time? ", + "declaringWar": "I grow tired of this throne. I think I should like to have yours instead.", + "attacked": "Now what is this?! You ask me to add your riches to my great avails. The invitation is accepted.", + "introduction": "You are in the presence of Attila, scourge of Rome. Do not let hubris be your downfall as well.", + "neutralHello": "Good day to you.", + "hateHello": "What do you want?", + "tradeRequest": "This is better than you deserve, but let it not be said that I am an unfair man.", + "outerColor": [180, 178, 164], + "innerColor": [70, 0, 4], + "uniqueName": "Scourge of God", + "uniques": ["[+1 Production] from every [Pasture]", "Cities are razed [2] times as fast", "Starts with [Animal Husbandry]", "\"Borrows\" city names from other civilizations in the game"], + "cities": ["Atilla's Court"] + }, /* { "name": "Sweden", diff --git a/android/assets/jsons/Civ V - Vanilla/Units.json b/android/assets/jsons/Civ V - Vanilla/Units.json index 4e1922b47b..93f89b3493 100644 --- a/android/assets/jsons/Civ V - Vanilla/Units.json +++ b/android/assets/jsons/Civ V - Vanilla/Units.json @@ -199,6 +199,22 @@ "uniques": ["No defensive terrain bonus", "Rough terrain penalty"], "attackSound": "arrow" }, + { + "name": "Horse Archer", + "unitType": "Ranged", + "uniqueTo": "The Huns", + "replaces": "Chariot Archer", + "movement": 4, + "strength": 7, + "rangedStrength": 10, + "cost": 56, + "requiredTech": "The Wheel", + "upgradesTo": "Knight", + "obsoleteTech": "Chivalry", + "uniques": ["No defensive terrain bonus"], + "promotions": ["Accuracy I"], + "attackSound": "arrow" + }, { "name": "War Elephant", "unitType": "Ranged", @@ -254,6 +270,22 @@ "uniques": ["+[50]% Strength vs [Mounted]","+[10] HP when healing"], "attackSound": "metalhit" }, + { + "name": "Battering Ram", + "replaces": "Spearman", + "uniqueTo": "Huns", + "unitType": "Melee", + "movement": 2, + "strength": 10, + "cost": 75, + "requiredTech": "Bronze Working", + "obsoleteTech": "Physics", + "upgradesTo": "Trebuchet", + "uniques": ["+[300]% Strength vs [City]", "No defensive terrain bonus", "+[-33]% Strength when defending", + "-[1] Visibility Range", "Can only attack [City] units"], + "promotions": ["Cover I"], + "attackSound": "throw" + } /* { "name": "Spearman", @@ -937,7 +969,7 @@ "cost": 325, "requiredTech": "Refrigeration", "upgradesTo": "Nuclear Submarine", - "uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles"] + "uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack [Water] units", "Can attack submarines", "Can enter ice tiles"] }, { "name": "Great War Infantry", @@ -1288,7 +1320,7 @@ "rangedStrength": 85, "cost": 425, "requiredTech": "Telecommunications", - "uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack water", + "uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack [Water] units", "Can attack submarines", "Can enter ice tiles", "[+1] Visibility Range", "Can carry [2] [Missile] units"] }, { diff --git a/core/src/com/unciv/logic/automation/BattleHelper.kt b/core/src/com/unciv/logic/automation/BattleHelper.kt index 737b6f0399..b284ee3924 100644 --- a/core/src/com/unciv/logic/automation/BattleHelper.kt +++ b/core/src/com/unciv/logic/automation/BattleHelper.kt @@ -80,8 +80,11 @@ object BattleHelper { if (tile.isWater) return false // can't attack water units while embarked, only land if (combatant.isRanged()) return false } - if (combatant.unit.hasUnique("Can only attack water")) { - if (tile.isLand) return false + + // "Can only attack water" unique deprecated since 3.15.7 + if (combatant.unit.hasUnique("Can only attack water")) { + if (tile.isLand) return false + // // trying to attack lake-to-coast or vice versa if ((tile.baseTerrain == Constants.lakes) != (combatant.getTile().baseTerrain == Constants.lakes)) @@ -93,6 +96,11 @@ object BattleHelper { if (tileCombatant.getCivInfo() == combatant.getCivInfo()) return false if (!combatant.getCivInfo().isAtWarWith(tileCombatant.getCivInfo())) return false + if (combatant is MapUnitCombatant && + combatant.unit.hasUnique("Can only attack [] units") && + combatant.unit.getMatchingUniques("Can only attack [] units").none { tileCombatant.matchesCategory(it.params[0]) }) + return false + //only submarine and destroyer can attack submarine //garrisoned submarine can be attacked by anyone, or the city will be in invincible if (tileCombatant.isInvisible() && !tile.isCityCenter()) { diff --git a/core/src/com/unciv/logic/city/CityInfo.kt b/core/src/com/unciv/logic/city/CityInfo.kt index 6401126d54..c68ccaaa89 100644 --- a/core/src/com/unciv/logic/city/CityInfo.kt +++ b/core/src/com/unciv/logic/city/CityInfo.kt @@ -122,6 +122,9 @@ class CityInfo { val cityName = nationCities[cityNameIndex] val cityNameRounds = civInfo.citiesCreated / nationCities.size + if (cityNameRounds > 0 && civInfo.hasUnique("\"Borrows\" city names from other civilizations in the game")) { + name = borrowCityName() + } val cityNamePrefix = when (cityNameRounds) { 0 -> "" 1 -> "New " @@ -130,6 +133,39 @@ class CityInfo { name = cityNamePrefix + cityName } + + private fun borrowCityName(): String { + val usedCityNames = + civInfo.gameInfo.civilizations.flatMap { it.cities.map { city -> city.name } } + // We take the last unused city name for each other civ in this game, skipping civs whose + // names are exhausted, and choose a random one from that pool if it's not empty. + var newNames = civInfo.gameInfo.civilizations + .filter { it.isMajorCiv() && it != civInfo } + .mapNotNull { it.nation.cities + .lastOrNull { city -> city !in usedCityNames } + } + if (newNames.isNotEmpty()) { + return newNames.random() + } + + // As per fandom wiki, once the names from the other nations in the game are exhausted, + // names are taken from the rest of the nations in the ruleset + newNames = getRuleset() + .nations + .filter { it.key !in civInfo.gameInfo.civilizations.map { civ -> civ.nation.name } } + .values + .map { + it.cities + .filter { city -> city !in usedCityNames } + }.flatten() + if (newNames.isNotEmpty()) { + return newNames.random() + } + // If for some reason we have used every single city name in the game, + // (are we using some sort of baserule mod without city names?) + // just return something so we at least have a name + return "The City without a Name" + } //region pure functions @@ -360,8 +396,9 @@ class CityInfo { cityConstructions.endTurn(stats) expansion.nextTurn(stats.culture) if (isBeingRazed) { - population.addPopulation(-1) - if (population.population <= 0) { // there are strange cases where we get to -1 + val removedPopulation = 1 + civInfo.getMatchingUniques("Cities are razed [] times as fast").sumBy { it.params[0].toInt() } + population.addPopulation(-1 * removedPopulation) + if (population.population <= 0) { civInfo.addNotification("[$name] has been razed to the ground!", location, "OtherIcons/Fire") destroyCity() } else { //if not razed yet: diff --git a/core/src/com/unciv/models/ruleset/unit/BaseUnit.kt b/core/src/com/unciv/models/ruleset/unit/BaseUnit.kt index 26b741c5b6..c4653c9178 100644 --- a/core/src/com/unciv/models/ruleset/unit/BaseUnit.kt +++ b/core/src/com/unciv/models/ruleset/unit/BaseUnit.kt @@ -243,13 +243,18 @@ class BaseUnit : INamed, IConstruction { unitType.name -> true name -> true "All" -> true + + "Melee" -> unitType.isMelee() + "Ranged" -> unitType.isRanged() "Land", "land units" -> unitType.isLandUnit() + "Civilian" -> unitType.isCivilian() + "Military", "military units" -> unitType.isMilitary() "Water", "water units", "Water units" -> unitType.isWaterUnit() "Air", "air units" -> unitType.isAirUnit() - "Missile" -> unitType.isMissile() - "Submarine", "submarine units" -> unitType == UnitType.WaterSubmarine "non-air" -> !unitType.isAirUnit() && !unitType.isMissile() - "Military", "military units" -> unitType.isMilitary() + "Missile" -> unitType.isMissile() + + "Submarine", "submarine units" -> unitType == UnitType.WaterSubmarine "Nuclear Weapon" -> isNuclearWeapon() // Deprecated as of 3.15.2 "military water" -> unitType.isMilitary() && unitType.isWaterUnit() diff --git a/core/src/com/unciv/models/ruleset/unit/UnitType.kt b/core/src/com/unciv/models/ruleset/unit/UnitType.kt index 0c879f1224..dc7cbd71c6 100644 --- a/core/src/com/unciv/models/ruleset/unit/UnitType.kt +++ b/core/src/com/unciv/models/ruleset/unit/UnitType.kt @@ -27,7 +27,7 @@ enum class UnitType{ || this == Armor || this == Scout || this == WaterMelee - + fun isRanged() = this == Ranged || this == Siege diff --git a/docs/Credits.md b/docs/Credits.md index 73973cc400..ca5fbf5466 100644 --- a/docs/Credits.md +++ b/docs/Credits.md @@ -32,8 +32,10 @@ Unless otherwise specified, all the following are from [the Noun Project](https: * [Greek Trireme](https://thenounproject.com/search/?q=ancient%20boat&i=1626303) By Zachary McCune for Trireme * [Chariot](https://thenounproject.com/search/?q=Chariot&i=1189930) By Andrew Doane for Chariot Archer * [Elephant](https://thenounproject.com/Luis/uploads/?i=14048) By Luis Prado for War Elephant +* [Centaur](https://thenounproject.com/search/?q=horse+archer&i=1791296) by Michael Wohlwend for Horse Archer * [Spear](https://thenounproject.com/search/?q=Spear&i=11432) By Stephen Copinger for Spearman * [Greek shield](https://thenounproject.com/search/?q=hoplite&i=440135) for Hoplite +* [Transparent Medieval Battering Ram Png Logo](https://www.pngimages.pics/275495/transparent-medieval-battering-ram-png.php) for Battering Ram * [Spiked club](https://thenounproject.com/search/?q=club%20weapon&creator=1933477&i=831794) for Brute * [Hoplite](https://www.flaticon.com/free-icon/hoplite_659126#term=hoplite&page=1&position=20) by Eucalyp for Immortal * [Slingshot](https://thenounproject.com/term/slingshot/9106/) by James Keuning for Slinger @@ -509,6 +511,7 @@ Unless otherwise specified, all the following are from [the Noun Project](https: * [Spiral](https://www.shutterstock.com/image-vector/maori-symbol-spiral-shape-based-on-1145645057?id=1145645057) by bc21 for Polynesia * [Dharmachakra](https://thenounproject.com/search/?q=dharmachakra&i=740796) by Parkjisun for Siam * [Sun](https://thenounproject.com/search/?q=inca&i=910770) by Made x Made for Inca +* [Sun symbol black](https://en.wikiquote.org/wiki/File:Sun_symbol_black.svg) by Eddo for the Huns ## Promotions