mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-12 08:49:22 +07:00
Translation fixes
This commit is contained in:
@ -550,7 +550,7 @@
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requiredBuilding:"Hospital",
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requiredBuilding:"Hospital",
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maintenance:3,
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maintenance:3,
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requiredTech:"Pharmaceuticals",
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requiredTech:"Pharmaceuticals",
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uniques:["25% of food carried over after a new citizen is born"]
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uniques:["25% of food is carried over after a new citizen is born"]
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},
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},
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{
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{
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name:"Nuclear Plant",
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name:"Nuclear Plant",
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@ -205,7 +205,6 @@
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Italian:"Vuoi davvero sciogliere questa unità?"
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Italian:"Vuoi davvero sciogliere questa unità?"
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Russian:"Вы действительно хотите распустить этот юнит?"
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Russian:"Вы действительно хотите распустить этот юнит?"
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French:"Voulez-vous vraiment dissoudre cette unité?"
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French:"Voulez-vous vraiment dissoudre cette unité?"
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Romanian:""
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Dutch:"Wil je echt deze eenheid opheffen"
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Dutch:"Wil je echt deze eenheid opheffen"
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Spanish:"¿Realmente quieres disolver esta unidad?"
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Spanish:"¿Realmente quieres disolver esta unidad?"
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}
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}
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@ -376,7 +375,7 @@
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Russian:"Количество врагов:"
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Russian:"Количество врагов:"
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French:"Nombre d'ennemis:"
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French:"Nombre d'ennemis:"
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Romanian:"Numărul de dușmani:"
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Romanian:"Numărul de dușmani:"
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Spanish:"Número de enemigos"
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Spanish:"Número de enemigos:"
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}
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}
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@ -1510,7 +1509,7 @@
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Dutch:"Steengroeve"
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Dutch:"Steengroeve"
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Spanish:"Cantera"
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Spanish:"Cantera"
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}
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}
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"Fishing boats":{
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"Fishing Boats":{
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Italian:"Peschereccio"
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Italian:"Peschereccio"
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}
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}
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@ -2525,6 +2524,8 @@
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"Connects trade routes over water":{
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"Connects trade routes over water":{
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Italian:"Consente le rotte commerciali marittime"
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Italian:"Consente le rotte commerciali marittime"
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}
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}
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"+1 production and gold from all sea resources worked by the city":{}
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"+15% production of naval units":{}
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// Unit types
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// Unit types
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"Civilian":{
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"Civilian":{
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@ -2719,6 +2720,7 @@
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Dutch:"Kan de produtie van een wonder versnellen, of kan een Fabriek (+4 productie) bouwen"
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Dutch:"Kan de produtie van een wonder versnellen, of kan een Fabriek (+4 productie) bouwen"
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Spanish:"Puede acelerar la construción de una Maravilla o construir una Fábrica (+4 producción)"
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Spanish:"Puede acelerar la construción de una Maravilla o construir una Fábrica (+4 producción)"
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}
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}
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"May create improvements on water resources":{}
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// Policy picker screen
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// Policy picker screen
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"You have entered the [newEra] era!":{
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"You have entered the [newEra] era!":{
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@ -3482,6 +3484,7 @@
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Romanian:"Luvru"
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Romanian:"Luvru"
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Spanish:"El Louvre"
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Spanish:"El Louvre"
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}
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}
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"Seaport":{}
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"Public School":{
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"Public School":{
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Italian:"Scuola pubblica"
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Italian:"Scuola pubblica"
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Russian:"Школа"
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Russian:"Школа"
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@ -3750,7 +3753,7 @@
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}
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}
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// Renaissance units
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// Renaissance units
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"Caravel"{
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"Caravel":{
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Italian:"Caravella"
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Italian:"Caravella"
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}
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}
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"Cannon":{
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"Cannon":{
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@ -3768,6 +3771,7 @@
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"Musketeer":{
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"Musketeer":{
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Italian:"Moschettiere"
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Italian:"Moschettiere"
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}
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}
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"Frigate":{}
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"Lancer":{
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"Lancer":{
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Italian:"lanciere"
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Italian:"lanciere"
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Russian:"Улан"
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Russian:"Улан"
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@ -3798,6 +3802,7 @@
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Romanian:"Artilerie"
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Romanian:"Artilerie"
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Spanish:"Artillería"
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Spanish:"Artillería"
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}
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}
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"Ironclad":{}
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// Great units
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// Great units
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"Great Artist":{
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"Great Artist":{
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@ -3853,7 +3858,7 @@
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Spanish:"Tradición"
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Spanish:"Tradición"
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}
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}
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"+3 culture in capital and increased rate of border expansion":{
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"+3 culture in capital and increased rate of border expansion":{
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Italian: +3 Cultura nella capitale, e maggior tasso di espansione dei confini
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Italian: "+3 Cultura nella capitale, e maggior tasso di espansione dei confini"
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Russian:"+3 культуры в столице и увеличивается скорость расширения границ"
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Russian:"+3 культуры в столице и увеличивается скорость расширения границ"
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Spanish:"+3 cultura en la capital e incremento del ritmo de expansión de fronteras"
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Spanish:"+3 cultura en la capital e incremento del ritmo de expansión de fronteras"
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}
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}
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@ -3863,7 +3868,7 @@
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Spanish:"Aristocracia"
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Spanish:"Aristocracia"
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}
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}
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"+15% production when constructing wonders, +1 happiness for every 10 citizens in a city":{
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"+15% production when constructing wonders, +1 happiness for every 10 citizens in a city":{
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Italian: +15% produzione quando costruisci una Meraviglia, +1 Felicità ogni 10 cittadini in una città
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Italian: "+15% produzione quando costruisci una Meraviglia, +1 Felicità ogni 10 cittadini in una città"
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Russian:"+15% производства при создании чудес, +1 счастье за каждые 10 жителей в городе"
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Russian:"+15% производства при создании чудес, +1 счастье за каждые 10 жителей в городе"
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Spanish:"+15% producción al construir maravillas, +1 felicidad cada 10 habitantes in una ciudad"
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Spanish:"+15% producción al construir maravillas, +1 felicidad cada 10 habitantes in una ciudad"
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}
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}
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@ -3935,7 +3940,7 @@
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Spanish:"Reglas colectivas"
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Spanish:"Reglas colectivas"
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}
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}
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"Training of settlers increaed +50% in capital, recieve a new settler near capital":{
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"Training of settlers increaed +50% in capital, recieve a new settler near capital":{
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Italian"+50% produzione di coloni nella capitale, più un colono gratuito nella capitale"
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Italian:"+50% produzione di coloni nella capitale, più un colono gratuito nella capitale"
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Russian:"Увеличивает на 50% скорость создания поселенцев в столице. Также возле столицы бесплатно появляется посленец"
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Russian:"Увеличивает на 50% скорость создания поселенцев в столице. Также возле столицы бесплатно появляется посленец"
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Spanish:"Entrenamiento de colonos incrementado +50% en la capital y un colono gratis cerca de la capital"
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Spanish:"Entrenamiento de colonos incrementado +50% en la capital y un colono gratis cerca de la capital"
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}
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}
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@ -4115,7 +4120,7 @@
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// Commerce branch
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// Commerce branch
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"Commerce":{
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"Commerce":{
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Italian:"Commercio
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Italian:"Commercio"
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Russian:"Коммерция"
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Russian:"Коммерция"
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Spanish:"Comercio"
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Spanish:"Comercio"
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}
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}
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@ -4252,7 +4257,7 @@
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Spanish:"Racionalismo Completo"
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Spanish:"Racionalismo Completo"
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}
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}
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"+1 gold from all science buildings":{
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"+1 gold from all science buildings":{
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Italian:"+1 Oro per ogni edificio scientifico
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Italian:"+1 Oro per ogni edificio scientifico"
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Russian:"+1 золото от всех научных зданий"
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Russian:"+1 золото от всех научных зданий"
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Spanish:"+1 oro de todos los edificios de ciencia"
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Spanish:"+1 oro de todos los edificios de ciencia"
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}
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}
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.game"
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applicationId "com.unciv.game"
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minSdkVersion 14
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minSdkVersion 14
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targetSdkVersion 26
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targetSdkVersion 26
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versionCode 159
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versionCode 160
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versionName "2.10.0"
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versionName "2.10.1"
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}
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}
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buildTypes {
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buildTypes {
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release {
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release {
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@ -68,7 +68,7 @@ class PopulationManager {
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{
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{
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foodStored -= getFoodToNextPopulation()
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foodStored -= getFoodToNextPopulation()
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if (cityInfo.getBuildingUniques().contains("40% of food is carried over after a new citizen is born")) foodStored += (0.4f * getFoodToNextPopulation()).toInt() // Aqueduct special
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if (cityInfo.getBuildingUniques().contains("40% of food is carried over after a new citizen is born")) foodStored += (0.4f * getFoodToNextPopulation()).toInt() // Aqueduct special
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if (cityInfo.getBuildingUniques().contains("25% of food carried over after a new citizen is born")) foodStored += (0.25f * getFoodToNextPopulation()).toInt() // Medical Lab special
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if (cityInfo.getBuildingUniques().contains("25% of food is carried over after a new citizen is born")) foodStored += (0.25f * getFoodToNextPopulation()).toInt() // Medical Lab special
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population++
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population++
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autoAssignPopulation()
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autoAssignPopulation()
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cityInfo.civInfo.addNotification("["+cityInfo.name + "] has grown!", cityInfo.location, Color.GREEN)
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cityInfo.civInfo.addNotification("["+cityInfo.name + "] has grown!", cityInfo.location, Color.GREEN)
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@ -53,7 +53,7 @@ class Building : NamedStats(), IConstruction{
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if(str.isNotEmpty()) infoList += str
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if(str.isNotEmpty()) infoList += str
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if(percentStatBonus!=null){
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if(percentStatBonus!=null){
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for(stat in percentStatBonus!!.toHashMap())
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for(stat in percentStatBonus!!.toHashMap())
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if(stat.value!=0f) infoList+="+${stat.value.toInt()}% ${stat.key}"
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if(stat.value!=0f) infoList+="+${stat.value.toInt()}% ${stat.key.toString().tr()}"
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}
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}
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val improvedResources = GameBasics.TileResources.values.filter { it.building==name }.map { it.name.tr() }
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val improvedResources = GameBasics.TileResources.values.filter { it.building==name }.map { it.name.tr() }
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if(improvedResources.isNotEmpty()){
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if(improvedResources.isNotEmpty()){
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Reference in New Issue
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