Translation fixes

This commit is contained in:
Yair Morgenstern
2018-11-14 21:08:43 +02:00
parent 646d831035
commit b01ed7541e
5 changed files with 19 additions and 14 deletions

View File

@ -550,7 +550,7 @@
requiredBuilding:"Hospital", requiredBuilding:"Hospital",
maintenance:3, maintenance:3,
requiredTech:"Pharmaceuticals", requiredTech:"Pharmaceuticals",
uniques:["25% of food carried over after a new citizen is born"] uniques:["25% of food is carried over after a new citizen is born"]
}, },
{ {
name:"Nuclear Plant", name:"Nuclear Plant",

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@ -205,7 +205,6 @@
Italian:"Vuoi davvero sciogliere questa unità?" Italian:"Vuoi davvero sciogliere questa unità?"
Russian:"Вы действительно хотите распустить этот юнит?" Russian:"Вы действительно хотите распустить этот юнит?"
French:"Voulez-vous vraiment dissoudre cette unité?" French:"Voulez-vous vraiment dissoudre cette unité?"
Romanian:""
Dutch:"Wil je echt deze eenheid opheffen" Dutch:"Wil je echt deze eenheid opheffen"
Spanish:"¿Realmente quieres disolver esta unidad?" Spanish:"¿Realmente quieres disolver esta unidad?"
} }
@ -376,7 +375,7 @@
Russian:"Количество врагов:" Russian:"Количество врагов:"
French:"Nombre d'ennemis:" French:"Nombre d'ennemis:"
Romanian:"Numărul de dușmani:" Romanian:"Numărul de dușmani:"
Spanish:"Número de enemigos" Spanish:"Número de enemigos:"
} }
@ -1510,7 +1509,7 @@
Dutch:"Steengroeve" Dutch:"Steengroeve"
Spanish:"Cantera" Spanish:"Cantera"
} }
"Fishing boats":{ "Fishing Boats":{
Italian:"Peschereccio" Italian:"Peschereccio"
} }
@ -2525,6 +2524,8 @@
"Connects trade routes over water":{ "Connects trade routes over water":{
Italian:"Consente le rotte commerciali marittime" Italian:"Consente le rotte commerciali marittime"
} }
"+1 production and gold from all sea resources worked by the city":{}
"+15% production of naval units":{}
// Unit types // Unit types
"Civilian":{ "Civilian":{
@ -2719,6 +2720,7 @@
Dutch:"Kan de produtie van een wonder versnellen, of kan een Fabriek (+4 productie) bouwen" Dutch:"Kan de produtie van een wonder versnellen, of kan een Fabriek (+4 productie) bouwen"
Spanish:"Puede acelerar la construción de una Maravilla o construir una Fábrica (+4 producción)" Spanish:"Puede acelerar la construción de una Maravilla o construir una Fábrica (+4 producción)"
} }
"May create improvements on water resources":{}
// Policy picker screen // Policy picker screen
"You have entered the [newEra] era!":{ "You have entered the [newEra] era!":{
@ -3482,6 +3484,7 @@
Romanian:"Luvru" Romanian:"Luvru"
Spanish:"El Louvre" Spanish:"El Louvre"
} }
"Seaport":{}
"Public School":{ "Public School":{
Italian:"Scuola pubblica" Italian:"Scuola pubblica"
Russian:"Школа" Russian:"Школа"
@ -3750,7 +3753,7 @@
} }
// Renaissance units // Renaissance units
"Caravel"{ "Caravel":{
Italian:"Caravella" Italian:"Caravella"
} }
"Cannon":{ "Cannon":{
@ -3768,6 +3771,7 @@
"Musketeer":{ "Musketeer":{
Italian:"Moschettiere" Italian:"Moschettiere"
} }
"Frigate":{}
"Lancer":{ "Lancer":{
Italian:"lanciere" Italian:"lanciere"
Russian:"Улан" Russian:"Улан"
@ -3798,6 +3802,7 @@
Romanian:"Artilerie" Romanian:"Artilerie"
Spanish:"Artillería" Spanish:"Artillería"
} }
"Ironclad":{}
// Great units // Great units
"Great Artist":{ "Great Artist":{
@ -3853,7 +3858,7 @@
Spanish:"Tradición" Spanish:"Tradición"
} }
"+3 culture in capital and increased rate of border expansion":{ "+3 culture in capital and increased rate of border expansion":{
Italian: +3 Cultura nella capitale, e maggior tasso di espansione dei confini Italian: "+3 Cultura nella capitale, e maggior tasso di espansione dei confini"
Russian:"+3 культуры в столице и увеличивается скорость расширения границ" Russian:"+3 культуры в столице и увеличивается скорость расширения границ"
Spanish:"+3 cultura en la capital e incremento del ritmo de expansión de fronteras" Spanish:"+3 cultura en la capital e incremento del ritmo de expansión de fronteras"
} }
@ -3863,7 +3868,7 @@
Spanish:"Aristocracia" Spanish:"Aristocracia"
} }
"+15% production when constructing wonders, +1 happiness for every 10 citizens in a city":{ "+15% production when constructing wonders, +1 happiness for every 10 citizens in a city":{
Italian: +15% produzione quando costruisci una Meraviglia, +1 Felicità ogni 10 cittadini in una città Italian: "+15% produzione quando costruisci una Meraviglia, +1 Felicità ogni 10 cittadini in una città"
Russian:"+15% производства при создании чудес, +1 счастье за каждые 10 жителей в городе" Russian:"+15% производства при создании чудес, +1 счастье за каждые 10 жителей в городе"
Spanish:"+15% producción al construir maravillas, +1 felicidad cada 10 habitantes in una ciudad" Spanish:"+15% producción al construir maravillas, +1 felicidad cada 10 habitantes in una ciudad"
} }
@ -3935,7 +3940,7 @@
Spanish:"Reglas colectivas" Spanish:"Reglas colectivas"
} }
"Training of settlers increaed +50% in capital, recieve a new settler near capital":{ "Training of settlers increaed +50% in capital, recieve a new settler near capital":{
Italian"+50% produzione di coloni nella capitale, più un colono gratuito nella capitale" Italian:"+50% produzione di coloni nella capitale, più un colono gratuito nella capitale"
Russian:"Увеличивает на 50% скорость создания поселенцев в столице. Также возле столицы бесплатно появляется посленец" Russian:"Увеличивает на 50% скорость создания поселенцев в столице. Также возле столицы бесплатно появляется посленец"
Spanish:"Entrenamiento de colonos incrementado +50% en la capital y un colono gratis cerca de la capital" Spanish:"Entrenamiento de colonos incrementado +50% en la capital y un colono gratis cerca de la capital"
} }
@ -4115,7 +4120,7 @@
// Commerce branch // Commerce branch
"Commerce":{ "Commerce":{
Italian:"Commercio Italian:"Commercio"
Russian:"Коммерция" Russian:"Коммерция"
Spanish:"Comercio" Spanish:"Comercio"
} }
@ -4252,7 +4257,7 @@
Spanish:"Racionalismo Completo" Spanish:"Racionalismo Completo"
} }
"+1 gold from all science buildings":{ "+1 gold from all science buildings":{
Italian:"+1 Oro per ogni edificio scientifico Italian:"+1 Oro per ogni edificio scientifico"
Russian:"+1 золото от всех научных зданий" Russian:"+1 золото от всех научных зданий"
Spanish:"+1 oro de todos los edificios de ciencia" Spanish:"+1 oro de todos los edificios de ciencia"
} }

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@ -21,8 +21,8 @@ android {
applicationId "com.unciv.game" applicationId "com.unciv.game"
minSdkVersion 14 minSdkVersion 14
targetSdkVersion 26 targetSdkVersion 26
versionCode 159 versionCode 160
versionName "2.10.0" versionName "2.10.1"
} }
buildTypes { buildTypes {
release { release {

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@ -68,7 +68,7 @@ class PopulationManager {
{ {
foodStored -= getFoodToNextPopulation() foodStored -= getFoodToNextPopulation()
if (cityInfo.getBuildingUniques().contains("40% of food is carried over after a new citizen is born")) foodStored += (0.4f * getFoodToNextPopulation()).toInt() // Aqueduct special if (cityInfo.getBuildingUniques().contains("40% of food is carried over after a new citizen is born")) foodStored += (0.4f * getFoodToNextPopulation()).toInt() // Aqueduct special
if (cityInfo.getBuildingUniques().contains("25% of food carried over after a new citizen is born")) foodStored += (0.25f * getFoodToNextPopulation()).toInt() // Medical Lab special if (cityInfo.getBuildingUniques().contains("25% of food is carried over after a new citizen is born")) foodStored += (0.25f * getFoodToNextPopulation()).toInt() // Medical Lab special
population++ population++
autoAssignPopulation() autoAssignPopulation()
cityInfo.civInfo.addNotification("["+cityInfo.name + "] has grown!", cityInfo.location, Color.GREEN) cityInfo.civInfo.addNotification("["+cityInfo.name + "] has grown!", cityInfo.location, Color.GREEN)

View File

@ -53,7 +53,7 @@ class Building : NamedStats(), IConstruction{
if(str.isNotEmpty()) infoList += str if(str.isNotEmpty()) infoList += str
if(percentStatBonus!=null){ if(percentStatBonus!=null){
for(stat in percentStatBonus!!.toHashMap()) for(stat in percentStatBonus!!.toHashMap())
if(stat.value!=0f) infoList+="+${stat.value.toInt()}% ${stat.key}" if(stat.value!=0f) infoList+="+${stat.value.toInt()}% ${stat.key.toString().tr()}"
} }
val improvedResources = GameBasics.TileResources.values.filter { it.building==name }.map { it.name.tr() } val improvedResources = GameBasics.TileResources.values.filter { it.building==name }.map { it.name.tr() }
if(improvedResources.isNotEmpty()){ if(improvedResources.isNotEmpty()){