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perf (ANR): Only parse and sort civs in global politics table once
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5e6a3e0f67
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@ -66,8 +66,8 @@ class GlobalPoliticsOverviewTable(
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}
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// Reusable sequences for the Civilizations to display
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private var undefeatedCivs = sequenceOf<Civilization>()
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private var defeatedCivs = sequenceOf<Civilization>()
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private var undefeatedCivs = listOf<Civilization>()
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private var defeatedCivs = listOf<Civilization>()
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private var relevantCivsCount = "?" // includes unknown civs if player allowed to know
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private var showDiplomacyGroup = false
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@ -292,10 +292,10 @@ class GlobalPoliticsOverviewTable(
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else gameInfo.civilizations.count {
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!it.isSpectator() && !it.isBarbarian && (persistableData.includeCityStates || !it.isCityState)
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}.tr()
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undefeatedCivs = sequenceOf(viewingPlayer) +
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undefeatedCivs = listOf(viewingPlayer) +
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viewingPlayer.diplomacyFunctions.getKnownCivsSorted(persistableData.includeCityStates)
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defeatedCivs = viewingPlayer.diplomacyFunctions.getKnownCivsSorted(persistableData.includeCityStates, true)
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.filter { it.isDefeated() }
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.filter { it.isDefeated() }.toList()
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clear()
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fixedContent.clear()
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@ -373,7 +373,7 @@ class GlobalPoliticsOverviewTable(
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add("Turns until the next\ndiplomacy victory vote: [$turnsTillNextDiplomaticVote]".toLabel()).colspan(columns).row()
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}
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private fun Table.addCivsCategory(columns: Int, aliveOrDefeated: String, civs: Sequence<Civilization>) {
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private fun Table.addCivsCategory(columns: Int, aliveOrDefeated: String, civs: List<Civilization>) {
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addSeparator()
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val count = civs.count()
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add("Known and $aliveOrDefeated ([$count])".toLabel())
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@ -410,7 +410,7 @@ class GlobalPoliticsOverviewTable(
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* @param freeSize Width and height this [Group] sizes itself to
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*/
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private class DiplomacyGroup(
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undefeatedCivs: Sequence<Civilization>,
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undefeatedCivs: List<Civilization>,
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freeSize: Float
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): Group() {
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private fun onCivClicked(civLines: HashMap<String, MutableSet<Actor>>, name: String) {
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