Resolve #7625 - show Unciv icon when loading game, instead of happy face (#7756)

This commit is contained in:
Yair Morgenstern
2022-09-08 16:17:05 +03:00
committed by GitHub
parent 35e225b68f
commit b11c01bfdc
2 changed files with 7 additions and 7 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

View File

@ -5,6 +5,7 @@ import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input import com.badlogic.gdx.Input
import com.badlogic.gdx.Screen import com.badlogic.gdx.Screen
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.actions.Actions import com.badlogic.gdx.scenes.scene2d.actions.Actions
import com.badlogic.gdx.utils.Align import com.badlogic.gdx.utils.Align
import com.unciv.logic.GameInfo import com.unciv.logic.GameInfo
@ -481,12 +482,11 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
private class GameStartScreen : BaseScreen() { private class GameStartScreen : BaseScreen() {
init { init {
val happinessImage = ImageGetter.getExternalImage("LoadScreen.png") val logoImage = ImageGetter.getExternalImage("banner.png")
happinessImage.center(stage) logoImage.center(stage)
happinessImage.setOrigin(Align.center) logoImage.setOrigin(Align.center)
happinessImage.addAction(Actions.sequence( logoImage.color = Color.WHITE.cpy().apply { a = 0f }
Actions.delay(1f), logoImage.addAction(Actions.alpha(1f, 0.3f))
Actions.rotateBy(360f, 0.5f))) stage.addActor(logoImage)
stage.addActor(happinessImage)
} }
} }