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Yair Morgenstern 2018-06-14 20:44:41 +03:00
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{
"Next turn":{
Spanish:"июня"
Italian:"Turno successivo"
Russian:"Следующий чод"
French:"Tour prochain"
Romanian:"Runda urmatoare"
}
"Turn":{ // For main screen at top left, e.g. Turn 234
Italian:"Turno"
Russian:"Ход"
French:"Tour"
Romanian:"Runda"
}
"in "{ // As in "Opera House in 3 turns"
}
"turns":{ // for e.g. turns to technology
Italian:"Turni"
Russian:"Ходов"
French:"Tours"
Romanian:"Runde"
}
// Unit
"Movement":{
Italian:"Movimento"
Russian:"Переместить"
French:"Deplacer"
Romanian:"Mișcare"
}
"Strength":{
Italian:"Forza"
Russian:"Сила"
French:"Force"
Romanian:"Putere"
}
"Ranged strength":{
Italian:"Forza a distanza"
Russian:"Дальний бой"
French:"Force à distance"
Romanian:"Puterea la distanta"
}
"Move unit":{
Italian:"Sposta unità"
Russian:"Переместить юнит"
French:"Dèplacer unité"
Romanian:"Mutați unitatea"
}
"Stop movement":{
Italian:"Ferma movimento"
Russian:"Отмена деиствья"
French:"Arrêter le mouvement"
Romanian:"Opriți mișcarea"
}
"Construct improvement":{
Italian:"Migliorare costruzione"
Russian:"Улучшыть строение"
French:"Amèlioré construcion"
Romanian:"îmbunătățirea construcției"
}
"Automate":{
Italian:"Automatizzare"
Russian:"Автоматизацыя"
French:"Automacion"
Romanian:"Automatizare"
}
"Fortify":{
Italian:"Fortifica"
Russian:"Укрепить"
French:"Fortifier"
Romanian:"Fortifica"
}
"Health":{
Italian:"Salute"
Russian:"Здоровье"
French:"Santé"
Romanian:"Sanatate"
}
// Stats
"Gold":{
Italian:"Oro"
Russian:"Золото"
French:"Or"
Romanian:"Aur"
}
"Science":{
Italian:"Scienza"
Russian:"Наука
French:"Science"
Romanian:"Ştiinţă"
}
"Happiness":{
Italian:"Felicità"
Russian:"Счастье"
French:"Bonheur"
Romanian:"Fericire"
}
"Culture":{
Italian:"Cultura"
Russian:"Культура"
French:"Culture"
Romanian:"Cultură"
}
"Food":{
Italian:"Cibo"
Russian:"ИДА"
French:"Nourriture"
Romanian:"Hrană"
}
// Menu table
"Start new game":{
Italian:"Nuovo gioco"
Russian:"Новая игра"
French:"Nouveau jeu"
Romanian:"Joc nou"
}
"Save game":{
Italian:"Salvataggio"
Russian:"Сохранить игру"
French:"Sauvegarder la partie"
Romanian:"Salveaza jocul"
}
"Load game":{
Italian:"Carica gioco"
Russian:"Загрузить игру"
French:"Chargement du jeu"
Romanian:"Incarca jocul"
}
"Victory status":{
Italian:"Stato di vittoria"
Russian:"Статус победы"
French:"Statut de la victoire"
Romanian:"Statutul victoriei"
}
"Social policies":{
Italian:"Politiche sociali"
Russian:"Социальная политика"
French:"Politiques sociales"
Romanian:"Politici sociale"
}
"Display options":{
Italian:"Opzioni display"
Russian:"Параметры экрана"
French:"Option d'affichage"
Romanian:"Opțiuni ecran"
}
"Close":{
Italian:"Chiudi"
Russian:"Закрыть"
French:"Fermer"
Romanian:"Inchide"
}
// City screen
"Exit city":{
Italian:"Esci dalla città"
Russian:"Выход из города"
French:"Quitter la ville"
Romanian:"Ieșiți din oraș"
}
"Raze city":{
Italian:"Demolizione città"
Russian:"Разрущение города"
French:"Demolition de la ville"
Romanian:"Demolarea orașului"
}
"Stop razing city":{
Italian:"Anulla demolizione città"
Russian:"Отменить разрущение города"
French:"Anuller demolition de la ville"
Romanian:"Anuleaza demolarea orașului"
}
"Buy for":{ // as in "Buy for X gold"
Italian:"Compra con"
Russian:"Купить с"
French:"Acheter avec"
Romanian:"Cumpara cu"
}
"Maintainance cost":{
}
// Notifications
" has grown"{ // eg Alexandria has grown
}
" is starving"{
}
" has expanded its borders"{ // eg Alexandria has grown
}
"An enemy "{
}
" has attacked our "{ // eg Alexandria has grown
}
" has destroyed our "{ // eg Alexandria has grown
}
}