From b49270e6905366693f27dd214ceea9635964a7e4 Mon Sep 17 00:00:00 2001 From: martin Date: Thu, 23 May 2019 13:22:58 +0200 Subject: [PATCH] moving city button with absolute coordinates to prevent it from wandering around (#794) --- core/src/com/unciv/ui/tilegroups/CityButton.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/com/unciv/ui/tilegroups/CityButton.kt b/core/src/com/unciv/ui/tilegroups/CityButton.kt index 0bcb541caa..f85f7a37a8 100644 --- a/core/src/com/unciv/ui/tilegroups/CityButton.kt +++ b/core/src/com/unciv/ui/tilegroups/CityButton.kt @@ -105,7 +105,7 @@ class CityButton(val city: CityInfo, internal val tileGroup: WorldTileGroup, ski private fun moveButtonDown() { val moveButtonAction = Actions.sequence( - Actions.moveBy(0f, -height, 0.4f, Interpolation.swingOut), + Actions.moveTo(tileGroup.x, tileGroup.y-height, 0.4f, Interpolation.swingOut), Actions.run { isButtonMoved=true } ) parent.addAction(moveButtonAction) // Move the whole cityButtonLayerGroup down, so the citybutton remains clickable @@ -113,7 +113,7 @@ class CityButton(val city: CityInfo, internal val tileGroup: WorldTileGroup, ski private fun moveButtonUp() { val floatAction = Actions.sequence( - Actions.moveBy(0f, height, 0.4f, Interpolation.sine), + Actions.moveTo(tileGroup.x, tileGroup.y, 0.4f, Interpolation.sine), Actions.run {isButtonMoved=false} ) parent.addAction(floatAction)