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Extra Civ and Spy moddability (#11702)
* Made minimum duration of a war moddable * Made turns until revolt moddable * Made spy skill moddable * Migrated city-state elections to use the Civ flag system * Moved cityStateElectionTurns away from espionage * Added new moddable constants to the documentation * Fixed merge conflicts
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@ -209,6 +209,11 @@ and city distance in another. In case of conflicts, there is no guarantee which
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| pantheonBase | Int | 10 | [^L] |
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| pantheonGrowth | Int | 5 | [^L] |
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| workboatAutomationSearchMaxTiles | Int | 20 | [^M] |
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| maxSpyRank | Int | 3 | [^N] |
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| spyRankSkillPercentBonus | Float | 30 | [^O] |
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| minimumWarDuration | Int | 10 | [^P] |
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| baseTurnsUntilRevolt | Int | 4 | [^Q] |
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| cityStateElectionTurns | Int | 15 | [^R] |
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Legend:
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@ -238,7 +243,12 @@ Legend:
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- [^J]: A [UnitUpgradeCost](#unitupgradecost) sub-structure.
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- [^K]: Maximum foundable Religions = religionLimitBase + floor(MajorCivCount * religionLimitMultiplier)
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- [^L]: Cost of pantheon = pantheonBase + CivsWithReligion * pantheonGrowth
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- [^M]: When the AI decidees whether to build a work boat, how many tiles to search from the city center for an improvable tile
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- [^M]: When the AI decides whether to build a work boat, how many tiles to search from the city center for an improvable tile
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- [^N]: The maximum rank any spy can reach
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- [^O]: How much skill bonus each rank gives
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- [^P]: The number of turns a civ has to wait before negotiating for peace
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- [^Q]: The number of turns before a revolt is spawned
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- [^R]: The number of turns between city-state elections
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#### UnitUpgradeCost
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