diff --git a/android/assets/jsons/Civ V - Gods & Kings/Units.json b/android/assets/jsons/Civ V - Gods & Kings/Units.json index 7431a5d4f9..e7cf30f215 100644 --- a/android/assets/jsons/Civ V - Gods & Kings/Units.json +++ b/android/assets/jsons/Civ V - Gods & Kings/Units.json @@ -677,7 +677,7 @@ "requiredTech": "Machinery", "upgradesTo": "Gatling Gun", "obsoleteTech": "Industrialization", - "attackSound": "arrow" + "attackSound": "crossbow" }, { "name": "Chu-Ko-Nu", @@ -692,7 +692,7 @@ "upgradesTo": "Gatling Gun", "obsoleteTech": "Industrialization", "promotions": ["[Chu-Ko-Nu] ability"], - "attackSound": "arrow" + "attackSound": "crossbow" }, { "name": "Longbowman", diff --git a/android/assets/jsons/Civ V - Vanilla/Units.json b/android/assets/jsons/Civ V - Vanilla/Units.json index d8921b77b5..1e250517a3 100644 --- a/android/assets/jsons/Civ V - Vanilla/Units.json +++ b/android/assets/jsons/Civ V - Vanilla/Units.json @@ -531,7 +531,7 @@ "requiredTech": "Machinery", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", - "attackSound": "arrow" + "attackSound": "crossbow" }, { "name": "Chu-Ko-Nu", @@ -546,7 +546,7 @@ "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "promotions": ["Logistics"], - "attackSound": "arrow" + "attackSound": "crossbow" }, { "name": "Longbowman", diff --git a/android/assets/sounds/arrow.mp3 b/android/assets/sounds/arrow.mp3 index 3ad80b67d1..6e1288c1f8 100644 Binary files a/android/assets/sounds/arrow.mp3 and b/android/assets/sounds/arrow.mp3 differ diff --git a/android/assets/sounds/crossbow.mp3 b/android/assets/sounds/crossbow.mp3 new file mode 100644 index 0000000000..b3fbe8776c Binary files /dev/null and b/android/assets/sounds/crossbow.mp3 differ diff --git a/android/assets/sounds/metalhit.mp3 b/android/assets/sounds/metalhit.mp3 index 75d832eb56..8a57c2aaf3 100644 Binary files a/android/assets/sounds/metalhit.mp3 and b/android/assets/sounds/metalhit.mp3 differ diff --git a/docs/Credits.md b/docs/Credits.md index 43c5e39771..699d284543 100644 --- a/docs/Credits.md +++ b/docs/Credits.md @@ -12,7 +12,7 @@ Base tile icons for the "Fantasy Hex" tileset belong to CuddlyClover @ https://c Tile improvements and units, as well as the terrains and improvements for HexaRealm tileset, are made by The Bucketeer / @GeneralWadaling and are licenced under Creative Commons 3.0 -Units for the Hexarealm tileset are made by @letstalkaboutdune +Units for the AbsoluteUnits unitset are made by [letstalkaboutdune](https://github.com/letstalkaboutdune) Unless otherwise specified, all the following are from [the Noun Project](https://thenounproject.com) licenced under either Creative Commons or Public Domain @@ -791,9 +791,10 @@ Sounds are from FreeSound.org unless otherwise noted and are either Creative Com - [Tank reload](https://freesound.org/people/KieranKeegan/sounds/418882/) By KieranKeegan as 'setup' for siege unit setup - [Scribble_short](https://freesound.org/people/waldram/sounds/257518/) By waldram as 'policy' for adopting policies - [Hit Impact](https://freesound.org/people/Mrguff/sounds/369711/) by Mrguff as 'throw' for catapult & trebuchet attacks -- [Slingshot fly by 2](https://freesound.org/people/saturdaysoundguy/sounds/394186/) by saturdaysoundguy as 'arrow' for arrow attacks +- [Arrow Impact](https://pixabay.com/sound-effects/arrow-impact-87260/) by Twisted Euphoria on Pixabay as 'arrow' for arrow attacks (Pixabay License) +- [Crossbow Firing](https://pixabay.com/sound-effects/crossbow-firing-95020/) by GameWithBepis on Pixabay as 'crossbow' for crossbow attacks (Pixabay License) - [Metal hit slide](https://freesound.org/people/orginaljun/sounds/149102/) by orginaljun as 'nonmetalhit' for pre-metal melee sounds -- [klick_anlauf](https://freesound.org/people/jascha/sounds/16576/) By jascha as 'metalhit' for metal melee sounds +- [wpn 1 generic](https://pixabay.com/sound-effects/wpn-1-generic-100027/) By SlavicMagic on Pixabay as 'metalhit' for metal melee sounds (Pixabay License) - [Horse's whinny](https://freesound.org/people/Kubuzz/sounds/347036/) By Kubuzz as 'horse' for cavalry attack sounds - [machine gun 001 - loop](https://freesound.org/people/pgi/sounds/212602/) By pgi as 'machinegun' for machine gun attack sound - [uzzi_full_single](https://freesound.org/people/Deganoth/sounds/348685/) By Deganoth as 'shot' for bullet attacks