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Better UX for multiplayer game add
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@ -5,15 +5,18 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.unciv.Constants
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import com.unciv.logic.IdChecker
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import com.unciv.models.translations.tr
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import com.unciv.ui.screens.pickerscreens.PickerScreen
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import com.unciv.ui.popups.Popup
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import com.unciv.ui.popups.ToastPopup
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import com.unciv.ui.screens.savescreens.LoadGameScreen
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import com.unciv.ui.components.UncivTextField
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import com.unciv.ui.components.extensions.enable
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import com.unciv.ui.components.input.onClick
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import com.unciv.ui.components.extensions.toLabel
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import com.unciv.ui.components.extensions.toTextButton
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import com.unciv.ui.components.input.KeyCharAndCode
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import com.unciv.ui.components.input.keyShortcuts
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import com.unciv.ui.components.input.onActivation
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import com.unciv.ui.components.input.onClick
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import com.unciv.ui.popups.Popup
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import com.unciv.ui.popups.ToastPopup
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import com.unciv.ui.screens.pickerscreens.PickerScreen
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import com.unciv.ui.screens.savescreens.LoadGameScreen
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import com.unciv.utils.Concurrency
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import com.unciv.utils.launchOnGLThread
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import java.util.UUID
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@ -38,19 +41,18 @@ class AddMultiplayerGameScreen(multiplayerScreen: MultiplayerScreen) : PickerScr
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//CloseButton Setup
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closeButton.setText("Back".tr())
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closeButton.onClick {
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game.popScreen()
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}
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setDefaultCloseAction()
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//RightSideButton Setup
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rightSideButton.setText("Save game".tr())
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rightSideButton.enable()
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rightSideButton.onClick {
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rightSideButton.keyShortcuts.add(KeyCharAndCode.RETURN)
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rightSideButton.onActivation {
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try {
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UUID.fromString(IdChecker.checkAndReturnGameUuid(gameIDTextField.text))
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} catch (_: Exception) {
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ToastPopup("Invalid game ID!", this)
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return@onClick
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return@onActivation
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}
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val popup = Popup(this)
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