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Improvements that provide resources now specified in the improvement picker screen
Tutorials for resources now specify that a specific improvement is needed
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@ -226,13 +226,12 @@
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],
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[
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"There are three ways to win in Unciv. They are:",
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"Cultural Victory: Complete 4 Social Policy Trees",
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"Domination Victory: Survive as the last civilization",
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"Science Victory: Be the first to construct a spaceship to Alpha Centauri"
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" - Cultural Victory: Complete 4 Social Policy Trees",
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" - Domination Victory: Survive as the last civilization",
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" - Science Victory: Be the first to construct a spaceship to Alpha Centauri"
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],
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[
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"So to sum it up, these are the basics of Unciv – ",
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"Found a prosperous first city, expand slowly to manage happiness,",
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"So to sum it up, these are the basics of Unciv – Found a prosperous first city, expand slowly to manage happiness,",
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" and set yourself up for the victory condition you wish to pursue.",
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"Obviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim.",
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]
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@ -249,6 +248,7 @@
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Luxury_Resource: [
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[
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"Luxury resources within your domain and with their specific improvement are connected to your trade network.",
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"Each unique Luxury resource you have adds 5 happiness to your civilization,",
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" but extra resources of the same type don't add anything, ",
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" so use them for trading with other civilizations!"
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@ -257,6 +257,7 @@
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Strategic_Resource: [
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[
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"Strategic resources within your domain and with their specific improvement are connected to your trade network.",
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"Strategic resources allow you to train units and construct buildings that",
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" require those specific resources, for example the Horseman requires Horses."
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"Each unit 'consumes' a copy of that resource, but if the unit is killed you can ",
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