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The size of minimap will change with resolution changing. (#1922)
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@ -40,7 +40,7 @@ class Minimap(val mapHolder: WorldMapHolder) : ScrollPane(null){
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val hex = ImageGetter.getImage("OtherIcons/Hexagon")
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val hex = ImageGetter.getImage("OtherIcons/Hexagon")
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val positionalVector = HexMath.hex2WorldCoords(tileInfo.position)
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val positionalVector = HexMath.hex2WorldCoords(tileInfo.position)
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val groupSize = mapHolder.worldScreen.stage.height / 8f / mapHolder.tileMap.mapParameters.size.radius
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val groupSize = mapHolder.worldScreen.stage.height / 8f / mapHolder.tileMap.mapParameters.size.radius * (mapHolder.worldScreen.stage.height / 600f)
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hex.setSize(groupSize,groupSize)
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hex.setSize(groupSize,groupSize)
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hex.setPosition(positionalVector.x * 0.5f * groupSize,
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hex.setPosition(positionalVector.x * 0.5f * groupSize,
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positionalVector.y * 0.5f * groupSize)
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positionalVector.y * 0.5f * groupSize)
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