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Added support for conditionals to some more uniques (#5280)
* Added support for conditionals to some more uniques * Implemented a new conditional * Added the new conditional to the translations file * Fixed tests * Implemented requested changes
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@ -1306,15 +1306,17 @@ ConditionalsPlacement =
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# However, you should not translate the parts between the brackets, only move them around so that when
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# translated in your language the sentence sounds natural.
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#
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# Note that every time a new conditional is added, it will be added below and this line will have to be retranslated.
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# As this will happen quite a lot in the near future, you may want to wait with translating this
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# until most conditionals have been added.
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#
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# Example: "+20% Strength <for [unitFilter] units> <when attacking> <vs [unitFilter] units> <in [tileFilter] tiles> <during the [eraName]>
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# In what order should these conditionals between <> be translated?
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# Note that this example currently doesn't make sense yet, as those conditionals do not exist, but they will in the future.
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#
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# As this is still under development, conditionals will be added al the time. As a result,
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# any translations added for this string will be removed immediately in the next version when more
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# conditionals are added. As we don't want to make you retranslate this same line over and over,
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# it's removed for now, but it will return once all planned conditionals have been added.
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<if this city has at least [amount] specialists> <when at war> <when not at war> =
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# <if this city has at least [amount] specialists> <when at war> <when not at war> <while the empire is happy> =
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