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More generic battle notifications
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@ -990,27 +990,30 @@ raided =
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captured =
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destroyed =
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intercepted =
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destroyed the defence of =
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intercepted and destroyed =
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# Enemy types
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An enemy [unit] =
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Enemy city [cityName] =
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# Our types
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our [unit] =
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# cityName is a single word, no need for translation
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# New translation format (possible hp loss is "bundled into" the unit/city name)
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An enemy [unit] has [battleAction] our [ourUnit] =
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An enemy [unit] has [battleAction] [cityName] =
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Your [ourUnit] has [battleAction] an enemy [unit] =
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An enemy [RangedUnit] has destroyed the defence of [cityName] =
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Enemy city [cityName] has destroyed our [ourUnit] =
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An enemy [unit] was destroyed while attacking [cityName] =
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An enemy [unit] was destroyed while attacking our [ourUnit] =
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[enemyType] has [battleAction] [ourType] =
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[ourType] has [battleAction] an enemy [unit] =
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An enemy [unit] was destroyed while attacking [ourType] =
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# Interceptor types
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an unknown interceptor =
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an intercepting [interceptorName] =
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Our [attackerName] was [battleAction] by [interceptorType] =
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# e.g. Destroyed
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Our [attackerName] [battleAction] an intercepting [interceptorType] =
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Our [attackerName] was [battleAction] by [interceptorType] =
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Our [interceptorName] [battleAction] an enemy [attackerName] =
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Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
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Our [interceptorName] intercepted and was destroyed by an unknown enemy =
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