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https://github.com/yairm210/Unciv.git
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changed main menu world shape to rectangular (#6983)
* change to rectangular * clean up
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@ -9,6 +9,7 @@ import com.badlogic.gdx.utils.Align
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import com.unciv.logic.GameInfo
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import com.unciv.logic.GameInfo
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import com.unciv.logic.GameStarter
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import com.unciv.logic.GameStarter
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import com.unciv.logic.map.MapParameters
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import com.unciv.logic.map.MapParameters
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import com.unciv.logic.map.MapShape
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import com.unciv.logic.map.MapSize
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import com.unciv.logic.map.MapSize
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import com.unciv.logic.map.MapSizeNew
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import com.unciv.logic.map.MapSizeNew
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import com.unciv.logic.map.MapType
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import com.unciv.logic.map.MapType
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@ -18,7 +19,6 @@ import com.unciv.models.ruleset.RulesetCache
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import com.unciv.ui.multiplayer.MultiplayerScreen
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import com.unciv.ui.multiplayer.MultiplayerScreen
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import com.unciv.ui.mapeditor.*
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import com.unciv.ui.mapeditor.*
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import com.unciv.models.metadata.GameSetupInfo
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import com.unciv.models.metadata.GameSetupInfo
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.ui.civilopedia.CivilopediaScreen
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import com.unciv.ui.civilopedia.CivilopediaScreen
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import com.unciv.ui.crashhandling.launchCrashHandling
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import com.unciv.ui.crashhandling.launchCrashHandling
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import com.unciv.ui.crashhandling.postCrashHandlingRunnable
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import com.unciv.ui.crashhandling.postCrashHandlingRunnable
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@ -77,6 +77,7 @@ class MainMenuScreen: BaseScreen() {
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launchCrashHandling("ShowMapBackground") {
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launchCrashHandling("ShowMapBackground") {
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val newMap = MapGenerator(RulesetCache.getVanillaRuleset())
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val newMap = MapGenerator(RulesetCache.getVanillaRuleset())
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.generateMap(MapParameters().apply {
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.generateMap(MapParameters().apply {
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shape = MapShape.rectangular
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mapSize = MapSizeNew(MapSize.Small)
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mapSize = MapSizeNew(MapSize.Small)
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type = MapType.default
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type = MapType.default
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waterThreshold = -0.055f // Gives the same level as when waterThreshold was unused in MapType.default
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waterThreshold = -0.055f // Gives the same level as when waterThreshold was unused in MapType.default
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