Key binding simpler widget (#8946)

* Keyboard Bindings: Simpler Widget

* Keyboard Bindings: Reset binding

* Keyboard Bindings: Reset binding - patch

* Keyboard Bindings: Simpler Widget - revert opening feature

* Keyboard Bindings: Simpler Widget - improved
This commit is contained in:
SomeTroglodyte
2023-03-21 13:08:03 +01:00
committed by GitHub
parent 934bf33a70
commit ba15c9c91f
5 changed files with 92 additions and 232 deletions

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@ -401,10 +401,10 @@
{"text":"Currently, there are no checks to prevent conflicting assignments.","starred":true},
{},
{"text":"Using the Keys page","header":3},
{"text":"Each binding has a label, a dropdown select, and a key button looking like this:"},
{"text":"Each binding has a button with an image looking like this:"},
{"extraImage":"OtherIcons/Keyboard","imageSize":36},
{"text":"While hovering the mouse over the key button, you can press a desired key directly to assign it."},
{"text":"Alternatively, you can select the key in the dropdown."},
{"text":"Double-click the image to reset the binding to default."},
{},
{"text":"Bindings mapped to their default keys are displayed in gray, those reassigned by you in white."},
{},

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@ -756,6 +756,7 @@ Enable Easter Eggs =
## Keys tab
Keys =
Please see the Tutorial. =
## Locate mod errors tab
Locate mod errors =

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@ -1,41 +1,105 @@
package com.unciv.ui.components
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.Actor
import com.badlogic.gdx.scenes.scene2d.InputEvent
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton
import com.badlogic.gdx.scenes.scene2d.ui.Image
import com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
import com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
import com.badlogic.gdx.utils.Align
import com.unciv.ui.components.UncivTooltip.Companion.addTooltip
import com.unciv.ui.images.ImageGetter
import com.unciv.ui.screens.basescreen.BaseScreen
/** A button that captures keyboard keys and reports them through [onKeyHit] */
/** An ImageTextButton that captures keyboard keys
*
* Its Label will reflect the pressed key and will be grayed if the [current] key equals [default].
* Note this will start with an empty label and [current] == UNKNOWN. You must set an initial value yourself if needed.
*
* @param default The key seen as default (label grayed) state
* @param initialStyle Optionally configurable style details
* @param onKeyHit Fires when a key was pressed with the cursor over it
*/
class KeyCapturingButton(
private val onKeyHit: (keyCode: Int, control: Boolean) -> Unit
) : ImageButton(getStyle()) {
companion object {
private const val buttonSize = 36f
private const val buttonImage = "OtherIcons/Keyboard"
private val controlKeys = setOf(Input.Keys.CONTROL_LEFT, Input.Keys.CONTROL_RIGHT)
private val default: KeyCharAndCode = KeyCharAndCode.UNKNOWN,
initialStyle: KeyCapturingButtonStyle = KeyCapturingButtonStyle(),
private val onKeyHit: ((key: KeyCharAndCode) -> Unit)? = null
) : ImageTextButton("", initialStyle) {
private fun getStyle() = ImageButtonStyle().apply {
val image = ImageGetter.getDrawable(buttonImage)
imageUp = image
imageOver = image.tint(Color.LIME)
/** A subclass of [ImageTextButtonStyle][ImageTextButton.ImageTextButtonStyle] that allows setting
* the image parts (imageUp and imageOver only as hovering is the only interaction) via ImageGetter.
* @param imageSize Size for the image part
* @param imageName Name for the imagePart as understood by [ImageGetter.getDrawable]
* @param imageUpTint If not Color.CLEAR, this tints the image for its **normal** state
* @param imageOverTint If not Color.CLEAR, this tints the image for its **hover** state
* @param minWidth Overrides background [NinePatchDrawable.minWidth]
* @param minHeight Overrides background [NinePatchDrawable.minHeight]
*/
class KeyCapturingButtonStyle (
val imageSize: Float = 24f,
imageName: String = "OtherIcons/Keyboard",
imageUpTint: Color = Color.CLEAR,
imageOverTint: Color = Color.LIME,
minWidth: Float = 150f,
minHeight: Float = imageSize
) : ImageTextButtonStyle() {
init {
font = Fonts.font
fontColor = Color.WHITE
val image = ImageGetter.getDrawable(imageName)
imageUp = if (imageUpTint == Color.CLEAR) image else image.tint(imageUpTint)
imageOver = if (imageOverTint == Color.CLEAR) imageUp else image.tint(imageOverTint)
up = BaseScreen.skinStrings.run {
getUiBackground("General/KeyCapturingButton", roundedEdgeRectangleSmallShape, skinConfig.baseColor)
}
up.minWidth = minWidth
up.minHeight = minHeight
}
}
/** Gets/sets the currently assigned [KeyCharAndCode] */
var current = KeyCharAndCode.UNKNOWN
set(value) {
field = value
updateLabel()
}
private var savedFocus: Actor? = null
private val normalStyle: ImageTextButtonStyle
private val defaultStyle: ImageTextButtonStyle
init {
setSize(buttonSize, buttonSize)
addTooltip("Hit the desired key now", 18f, targetAlign = Align.bottomRight)
imageCell.size((style as KeyCapturingButtonStyle).imageSize)
imageCell.align(Align.topLeft)
image.addTooltip("Hit the desired key now", 18f, targetAlign = Align.bottomRight)
labelCell.expandX()
normalStyle = style
defaultStyle = ImageTextButtonStyle(normalStyle)
defaultStyle.fontColor = Color.GRAY.cpy()
addListener(ButtonListener(this))
}
private fun updateLabel() {
label.setText(if (current == KeyCharAndCode.UNKNOWN) "" else current.toString())
style = if (current == default) defaultStyle else normalStyle
}
private fun handleKey(code: Int, control: Boolean) {
current = if (control) KeyCharAndCode.ctrlFromCode(code) else KeyCharAndCode(code)
onKeyHit?.invoke(current)
}
private fun resetKey() {
current = default
onKeyHit?.invoke(current)
}
// Instead of storing a button reference one could use `(event?.listenerActor as? KeyCapturingButton)?.`
private class ButtonListener(private val myButton: KeyCapturingButton) : ClickListener() {
private var controlDown = false
private fun controlDown() =
Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT) ||
Gdx.input.isKeyPressed(Input.Keys.CONTROL_RIGHT)
override fun enter(event: InputEvent?, x: Float, y: Float, pointer: Int, fromActor: Actor?) {
if (myButton.stage == null) return
@ -50,20 +114,15 @@ class KeyCapturingButton(
}
override fun keyDown(event: InputEvent?, keycode: Int): Boolean {
if (keycode == Input.Keys.ESCAPE) return false
if (keycode in controlKeys) {
controlDown = true
} else {
myButton.onKeyHit(keycode, controlDown)
}
if (keycode == Input.Keys.ESCAPE || keycode == Input.Keys.UNKNOWN) return false
if (keycode == Input.Keys.CONTROL_LEFT || keycode == Input.Keys.CONTROL_RIGHT) return false
myButton.handleKey(keycode, controlDown())
return true
}
override fun keyUp(event: InputEvent?, keycode: Int): Boolean {
if (keycode == Input.Keys.ESCAPE) return false
if (keycode in controlKeys)
controlDown = false
return true
override fun clicked(event: InputEvent?, x: Float, y: Float) {
if (tapCount < 2 || event?.target !is Image) return
myButton.resetKey()
}
}
}

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@ -1,144 +0,0 @@
package com.unciv.ui.components
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.Actor
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
import com.badlogic.gdx.utils.Align
import com.unciv.models.translations.tr
import com.unciv.ui.components.extensions.GdxKeyCodeFixes
import com.unciv.ui.screens.basescreen.BaseScreen
import com.badlogic.gdx.utils.Array as GdxArray
/**
* A Widget to allow selecting keys from a [SelectBox].
*
* Added value:
* * Easier change callback as direct [changeCallback] parameter
* * Pulls existing keys from Gdx.[Input.Keys] with an exclusion parameter
* * Key names made translatable as e.g. `Key-"A"` or `Key-Space`
* * Supports TranslationFileWriter by providing those translation keys
*/
// Note this has similarities with TranslatedSelectBox, but having entries in the translation
// files that consist only of a punctuation character wouldn't be pretty
class KeysSelectBox(
private val default: String = "",
excludeKeys: Set<Int> = defaultExclusions,
private val changeCallback: (() -> Unit)? = null
) : SelectBox<KeysSelectBox.KeysSelectBoxEntry>(BaseScreen.skin) {
class KeysSelectBoxEntry(val name: String) {
val translation = run {
val translationKey = getTranslationKey(name)
val translation = translationKey.tr()
if (translation == translationKey) name else translation
}
override fun toString() = translation
override fun equals(other: Any?) = other is KeysSelectBoxEntry && other.name == this.name
override fun hashCode() = name.hashCode()
}
companion object {
// Gdx.Input.Keys has a keyNames map internally that would serve,
// but it's private and only used for valueOf() - So we do the same here...
private val keyCodeMap = LinkedHashMap<String, Int>(200).apply {
for (code in 0..Input.Keys.MAX_KEYCODE) {
val name = GdxKeyCodeFixes.toString(code) ?: continue
put(name, code)
}
}
val defaultExclusions = setOf(
Input.Keys.UNKNOWN, // Any key GLFW or Gdx fail to translate fire this - and we assign our own meaning
Input.Keys.ESCAPE, // Married to Android Back, we want to keep this closing the Options
Input.Keys.CONTROL_LEFT, // Captured to support control-letter combos
Input.Keys.CONTROL_RIGHT,
Input.Keys.PICTSYMBOLS, // Ugly toString and unknown who could have such a key
Input.Keys.SWITCH_CHARSET,
Input.Keys.SYM,
Input.Keys.PRINT_SCREEN, // Not captured by Gdx by default, these are handled by the OS
Input.Keys.VOLUME_UP,
Input.Keys.VOLUME_DOWN,
Input.Keys.MUTE,
)
fun getKeyNames(excludeKeys: Set<Int>): Sequence<String> {
val keyCodeNames = keyCodeMap.asSequence()
.filterNot { it.value in excludeKeys }
.map { it.key }
val controlNames = ('A'..'Z').asSequence()
.map { "Ctrl-$it" }
return (keyCodeNames + controlNames)
.sortedWith(
compareBy<String> {
when {
it.length == 1 -> 0 // Characters first
it.length in 2..3 && it[0] == 'F' && it[1].isDigit() ->
it.drop(1).toInt() // then F-Keys numerically
it.startsWith("Ctrl-") -> 100 // Then Ctrl-*
else -> 999 // Rest last
}
}.thenBy { it } // should be by translated, but - later
)
}
private fun getTranslationKey(keyName: String): String {
val noSpaces = keyName.replace(' ','-')
if (noSpaces.last().isLetterOrDigit()) return "Key-$noSpaces"
return "Key-${noSpaces.dropLast(1)}\"${noSpaces.last()}\""
}
@Suppress("unused") // TranslationFileWriter integration will be done later
fun getAllTranslationKeys() = getKeyNames(defaultExclusions).map { getTranslationKey(it) }
}
private val normalStyle: SelectBoxStyle
private val defaultStyle: SelectBoxStyle
init {
//TODO:
// * Dropdown doesn't listen to mouse wheel until after some focus setting click
// (like any other SelectBox, but here it's more noticeable)
items = GdxArray<KeysSelectBoxEntry>(200).apply {
for (name in getKeyNames(excludeKeys))
add(KeysSelectBoxEntry(name))
}
setSelected(default)
maxListCount = 12 // or else the dropdown will fill as much vertical space as it can, including upwards
list.alignment = Align.center // default left is ugly, especially when a Mod Skin removes padding
setAlignment(Align.center)
addListener(object : ChangeListener() {
override fun changed(event: ChangeEvent?, actor: Actor?) {
setColorForDefault()
changeCallback?.invoke()
}
})
// clone style to prevent bleeding our changes to other Widgets
normalStyle = SelectBoxStyle(style)
// Another instance of SelectBoxStyle for displaying whether the selection is the default one
defaultStyle = SelectBoxStyle(normalStyle)
defaultStyle.fontColor = Color.GRAY.cpy()
setColorForDefault()
}
fun setSelected(name: String) {
val newSelection = items.firstOrNull { it.name == name }
?: return
selected = newSelection
}
/** Update fontColor to show whether the selection is the default one (as grayed) */
private fun setColorForDefault() {
// See Javadoc of underlying style - setStyle is needed to update visually
@Suppress("UsePropertyAccessSyntax")
setStyle(if (selected.name == default) defaultStyle else normalStyle)
}
}

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@ -4,10 +4,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.unciv.GUI
import com.unciv.models.ruleset.RulesetCache
import com.unciv.ui.components.KeyCapturingButton
import com.unciv.ui.components.KeyCharAndCode
import com.unciv.ui.components.KeyboardBinding
import com.unciv.ui.components.KeyboardBindings
import com.unciv.ui.components.KeysSelectBox
import com.unciv.ui.components.TabbedPager
import com.unciv.ui.components.extensions.toLabel
import com.unciv.ui.screens.basescreen.BaseScreen
@ -21,7 +18,7 @@ class KeyBindingsTab(
labelWidth: Float
) : Table(BaseScreen.skin), TabbedPager.IPageExtensions {
private val keyBindings = optionsPopup.settings.keyBindings
private val keyFields = HashMap<KeyboardBinding, KeyboardBindingWidget>(KeyboardBinding.values().size)
private val keyFields = HashMap<KeyboardBinding, KeyCapturingButton>(KeyboardBinding.values().size)
private val disclaimer = MarkupRenderer.render(listOf(
FormattedLine("This is a work in progress.", color = "#b22222", centered = true), // FIREBRICK
FormattedLine(),
@ -40,7 +37,7 @@ class KeyBindingsTab(
for (binding in KeyboardBinding.values()) {
if (binding.hidden) continue
keyFields[binding] = KeyboardBindingWidget(binding)
keyFields[binding] = KeyCapturingButton(binding.defaultKey)
}
}
@ -52,14 +49,14 @@ class KeyBindingsTab(
if (binding.hidden) continue
add(binding.label.toLabel())
add(keyFields[binding]).row()
keyFields[binding]!!.update(keyBindings)
keyFields[binding]!!.current = keyBindings[binding]
}
}
fun save () {
for (binding in KeyboardBinding.values()) {
if (binding.hidden) continue
keyBindings.put(binding, keyFields[binding]!!.text)
keyBindings[binding] = keyFields[binding]!!.current
}
}
@ -69,57 +66,4 @@ class KeyBindingsTab(
override fun deactivated(index: Int, caption: String, pager: TabbedPager) {
save()
}
class KeyboardBindingWidget(
/** The specific binding to edit */
private val binding: KeyboardBinding
) : Table(BaseScreen.skin) {
private val selectBox = KeysSelectBox(binding.defaultKey.toString()) {
validateSelection()
}
private val button = KeyCapturingButton { code, control ->
selectBox.hideScrollPane()
boundKey = if (control)
KeyCharAndCode.ctrlFromCode(code)
else KeyCharAndCode(code)
resetSelection()
}
private var boundKey: KeyCharAndCode = binding.defaultKey
init {
pad(0f)
defaults().pad(0f)
add(selectBox)
add(button).size(36f).padLeft(2f)
}
/** Get the (untranslated) key name selected by the Widget */
// we let the KeysSelectBox handle undesired mappings
val text: String
get() = selectBox.selected.name
/** Update control to show current binding */
fun update(keyBindings: KeyboardBindings) {
boundKey = keyBindings[binding]
resetSelection()
}
/** Set boundKey from selectBox */
private fun validateSelection() {
val value = text
val parsedKey = KeyCharAndCode.parse(value)
if (parsedKey == KeyCharAndCode.UNKNOWN) {
resetSelection()
} else {
boundKey = parsedKey
}
}
/** Set selectBox from boundKey */
private fun resetSelection() {
selectBox.setSelected(boundKey.toString())
}
}
}