Remove gdx-box2d from build files because it isn't used (#2595)

* Remove box2d from build files because it isn't used

* Remove some unused includes to make the build work
This commit is contained in:
Väinö Mäkelä
2020-05-08 08:05:26 +03:00
committed by GitHub
parent b309cac67b
commit bba289627c
4 changed files with 0 additions and 23 deletions

View File

@ -24,7 +24,6 @@
-dontwarn android.support.**
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
-dontwarn com.badlogic.gdx.utils.GdxBuild
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
-keep class com.badlogic.gdx.controllers.android.AndroidControllers
@ -32,13 +31,3 @@
-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
}
-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
boolean contactFilter(long, long);
void beginContact(long);
void endContact(long);
void preSolve(long, long);
void postSolve(long, long);
boolean reportFixture(long);
float reportRayFixture(long, float, float, float, float, float);
}