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Remove gdx-box2d from build files because it isn't used (#2595)
* Remove box2d from build files because it isn't used * Remove some unused includes to make the build work
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11
android/proguard-rules.pro
vendored
11
android/proguard-rules.pro
vendored
@ -24,7 +24,6 @@
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-dontwarn android.support.**
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-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
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-dontwarn com.badlogic.gdx.utils.GdxBuild
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-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
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-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
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-keep class com.badlogic.gdx.controllers.android.AndroidControllers
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@ -32,13 +31,3 @@
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-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
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<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
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}
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-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
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boolean contactFilter(long, long);
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void beginContact(long);
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void endContact(long);
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void preSolve(long, long);
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void postSolve(long, long);
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boolean reportFixture(long);
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float reportRayFixture(long, float, float, float, float, float);
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}
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