G&K Neutral Tile Road Maintenance (#8138)

* Redo

* New parameterized and actually used Road Unique

* Remove unneeded

* Update CURRENT_COMPATIBILITY_NUMBER since adding new serialization data

* Make neutralRoads for CivilizationInfo.kt Transient
This commit is contained in:
itanasi
2022-12-24 09:43:37 -08:00
committed by GitHub
parent 8d0acd0647
commit bc483e8984
9 changed files with 90 additions and 28 deletions

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@ -1,5 +1,5 @@
{
"name": "Global uniques",
"name": "Global uniques",
"uniques": [
"[-75]% growth [in all cities] <when between [-10] and [0] Happiness>",
"Nullifies Growth [in all cities] <when below [-10] Happiness>",
@ -7,19 +7,19 @@
"[-33]% Strength <for [All] units> <when below [-10] Happiness>",
"Cannot build [Settler] units <when below [-10] Happiness>",
"Rebel units may spawn <when below [-20] Happiness>"
// TODO: Implement the uniques below
// "[+20]% [Culture] [in all cities] <during a golden age>",
// "[+20]% [Production] [in all cities] <during a golden age>",
// "[+10]% growth [in all cities] <during We Love The King Day>",
// "Nullifies All Yield <while is in resistance>",
// "[-25]% [Science] [in pupetted cities]" -- Imo cityFilters should ideally become conditionals anyway
// "[-25]% [Culture] [in pupetted cities]"
// "[+20]% [Production] [in cities connected via railroad]"
// something something unit supply
]
}
}

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@ -108,8 +108,7 @@
"terrainsCanBeBuiltOn": ["Land"],
"turnsToBuild": 4,
"techRequired": "The Wheel",
// "Costs [1] gold per turn when in your territory" does nothing and is only to inform the user
"uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"],
"uniques": ["Can be built outside your borders", "Costs [1] [Gold] per turn"],
"shortcutKey": "R",
"civilopediaText": [
{"text":"Reduces movement cost to ½ if the other tile also has a Road or Railroad"},
@ -122,7 +121,7 @@
"terrainsCanBeBuiltOn": ["Land"],
"turnsToBuild": 4,
"techRequired": "Railroads",
"uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"],
"uniques": ["Can be built outside your borders", "Costs [2] [Gold] per turn"],
"shortcutKey": "R",
"civilopediaText": [{"text":"Reduces movement cost to ⅒ if the other tile also has a Railroad"}]
},

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@ -108,8 +108,7 @@
"terrainsCanBeBuiltOn": ["Land"],
"turnsToBuild": 4,
"techRequired": "The Wheel",
// "Costs [1] gold per turn when in your territory" does nothing and is only to inform the user
"uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"],
"uniques": ["Can be built outside your borders", "Costs [1] [Gold] per turn when in your territory"],
"shortcutKey": "R",
"civilopediaText": [
{"text":"Reduces movement cost to ½ if the other tile also has a Road or Railroad"},
@ -122,7 +121,7 @@
"terrainsCanBeBuiltOn": ["Land"],
"turnsToBuild": 4,
"techRequired": "Railroads",
"uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"],
"uniques": ["Can be built outside your borders", "Costs [2] [Gold] per turn when in your territory"],
"shortcutKey": "R",
"civilopediaText": [{"text":"Reduces movement cost to ⅒ if the other tile also has a Railroad"}]
},