mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-16 10:49:17 +07:00
G&K Neutral Tile Road Maintenance (#8138)
* Redo * New parameterized and actually used Road Unique * Remove unneeded * Update CURRENT_COMPATIBILITY_NUMBER since adding new serialization data * Make neutralRoads for CivilizationInfo.kt Transient
This commit is contained in:
@ -1,5 +1,5 @@
|
||||
{
|
||||
"name": "Global uniques",
|
||||
"name": "Global uniques",
|
||||
"uniques": [
|
||||
"[-75]% growth [in all cities] <when between [-10] and [0] Happiness>",
|
||||
"Nullifies Growth [in all cities] <when below [-10] Happiness>",
|
||||
@ -7,19 +7,19 @@
|
||||
"[-33]% Strength <for [All] units> <when below [-10] Happiness>",
|
||||
"Cannot build [Settler] units <when below [-10] Happiness>",
|
||||
"Rebel units may spawn <when below [-20] Happiness>"
|
||||
|
||||
|
||||
// TODO: Implement the uniques below
|
||||
// "[+20]% [Culture] [in all cities] <during a golden age>",
|
||||
// "[+20]% [Production] [in all cities] <during a golden age>",
|
||||
|
||||
|
||||
// "[+10]% growth [in all cities] <during We Love The King Day>",
|
||||
|
||||
|
||||
// "Nullifies All Yield <while is in resistance>",
|
||||
|
||||
|
||||
// "[-25]% [Science] [in pupetted cities]" -- Imo cityFilters should ideally become conditionals anyway
|
||||
// "[-25]% [Culture] [in pupetted cities]"
|
||||
|
||||
|
||||
// "[+20]% [Production] [in cities connected via railroad]"
|
||||
// something something unit supply
|
||||
]
|
||||
}
|
||||
}
|
||||
|
@ -108,8 +108,7 @@
|
||||
"terrainsCanBeBuiltOn": ["Land"],
|
||||
"turnsToBuild": 4,
|
||||
"techRequired": "The Wheel",
|
||||
// "Costs [1] gold per turn when in your territory" does nothing and is only to inform the user
|
||||
"uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"],
|
||||
"uniques": ["Can be built outside your borders", "Costs [1] [Gold] per turn"],
|
||||
"shortcutKey": "R",
|
||||
"civilopediaText": [
|
||||
{"text":"Reduces movement cost to ½ if the other tile also has a Road or Railroad"},
|
||||
@ -122,7 +121,7 @@
|
||||
"terrainsCanBeBuiltOn": ["Land"],
|
||||
"turnsToBuild": 4,
|
||||
"techRequired": "Railroads",
|
||||
"uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"],
|
||||
"uniques": ["Can be built outside your borders", "Costs [2] [Gold] per turn"],
|
||||
"shortcutKey": "R",
|
||||
"civilopediaText": [{"text":"Reduces movement cost to ⅒ if the other tile also has a Railroad"}]
|
||||
},
|
||||
|
@ -108,8 +108,7 @@
|
||||
"terrainsCanBeBuiltOn": ["Land"],
|
||||
"turnsToBuild": 4,
|
||||
"techRequired": "The Wheel",
|
||||
// "Costs [1] gold per turn when in your territory" does nothing and is only to inform the user
|
||||
"uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"],
|
||||
"uniques": ["Can be built outside your borders", "Costs [1] [Gold] per turn when in your territory"],
|
||||
"shortcutKey": "R",
|
||||
"civilopediaText": [
|
||||
{"text":"Reduces movement cost to ½ if the other tile also has a Road or Railroad"},
|
||||
@ -122,7 +121,7 @@
|
||||
"terrainsCanBeBuiltOn": ["Land"],
|
||||
"turnsToBuild": 4,
|
||||
"techRequired": "Railroads",
|
||||
"uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"],
|
||||
"uniques": ["Can be built outside your borders", "Costs [2] [Gold] per turn when in your territory"],
|
||||
"shortcutKey": "R",
|
||||
"civilopediaText": [{"text":"Reduces movement cost to ⅒ if the other tile also has a Railroad"}]
|
||||
},
|
||||
|
Reference in New Issue
Block a user