G&K Neutral Tile Road Maintenance (#8138)

* Redo

* New parameterized and actually used Road Unique

* Remove unneeded

* Update CURRENT_COMPATIBILITY_NUMBER since adding new serialization data

* Make neutralRoads for CivilizationInfo.kt Transient
This commit is contained in:
itanasi
2022-12-24 09:43:37 -08:00
committed by GitHub
parent 8d0acd0647
commit bc483e8984
9 changed files with 90 additions and 28 deletions

View File

@ -108,8 +108,7 @@
"terrainsCanBeBuiltOn": ["Land"],
"turnsToBuild": 4,
"techRequired": "The Wheel",
// "Costs [1] gold per turn when in your territory" does nothing and is only to inform the user
"uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"],
"uniques": ["Can be built outside your borders", "Costs [1] [Gold] per turn when in your territory"],
"shortcutKey": "R",
"civilopediaText": [
{"text":"Reduces movement cost to ½ if the other tile also has a Road or Railroad"},
@ -122,7 +121,7 @@
"terrainsCanBeBuiltOn": ["Land"],
"turnsToBuild": 4,
"techRequired": "Railroads",
"uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"],
"uniques": ["Can be built outside your borders", "Costs [2] [Gold] per turn when in your territory"],
"shortcutKey": "R",
"civilopediaText": [{"text":"Reduces movement cost to ⅒ if the other tile also has a Railroad"}]
},